1. #66661
    Scarab Lord Lady Atia's Avatar
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    Anyone else stuck at lvl 68 on the Beta?^^ Guess I have to do quite a few side quests now?

  2. #66662
    Quote Originally Posted by Forum Man View Post
    no
    odyn saw the kyrian and jacked their style for his new homeboys

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    but the lore is so rich and amazing
    dreadlords arent demons they are beings from the shadowlands hence why they revived in argus...like a demon...
    well the jailer sent the legion to azeroth by giving them the helm and blade of domination to...get a servant on a planet he already had servants on
    the eternal ones united to stop him and when the drought happened...fought each other because...drought??
    but sylvanas would never serve the jailer and hated arthas so she...became arthas and served the jailer
    It's long been established that most demons turned INTO demons, they weren't simply made demons. Dreadlords are demons because they accepted the fel, but they weren't demons prior to that.

  3. #66663
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    Quote Originally Posted by Gurkan View Post
    It's long been established that most demons turned INTO demons, they weren't simply made demons. Dreadlords are demons because they accepted the fel, but they weren't demons prior to that.
    It is weird that Sargeras who was specialized in dealing with demons and the Fel did not realize those were not demons yet (since at that point they were conferring with the Void, not Fel). Also weird how the Eredar, most gifted magic users in the universe, never realized what the nathrezim were doing to Argus' soul.

  4. #66664
    Quote Originally Posted by Nymrohd View Post
    It is weird that Sargeras who was specialized in dealing with demons and the Fel did not realize those were not demons yet (since at that point they were conferring with the Void, not Fel). Also weird how the Eredar, most gifted magic users in the universe, never realized what the nathrezim were doing to Argus' soul.
    As long as the Nathrezim used the soul to make the demons regenerate faster in the nether, I doubt the Eredar would care.

  5. #66665
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    Quote Originally Posted by Gurkan View Post
    As long as the Nathrezim used the soul to make the demons regenerate faster in the nether, I doubt the Eredar would care.
    You think Kil'jaeden would not at least be curious about what they were doing?

  6. #66666
    Quote Originally Posted by Nymrohd View Post
    You think Kil'jaeden would not at least be curious about what they were doing?
    I think they were pretty clear with what they were doing, they were using his soul to speed up the process of regeneration.

  7. #66667
    Quote Originally Posted by Nymrohd View Post
    It is weird that Sargeras who was specialized in dealing with demons and the Fel did not realize those were not demons yet (since at that point they were conferring with the Void, not Fel). Also weird how the Eredar, most gifted magic users in the universe, never realized what the nathrezim were doing to Argus' soul.
    Remember what Magni says when you get there? They likely had no idea the Nathrezim were doing anything with it.

  8. #66668
    Quote Originally Posted by Nymrohd View Post
    You think Kil'jaeden would not at least be curious about what they were doing?
    There is no lore that says he didnt. We barely know anything about the inner workings and drama of the legion.

    Far as we know sargeras and archi and killyj knew everything about thr nathrezim and so long as they got what THEY wanted it didnt matter. If u find out you have a double agent one option is keep em around and use that to your advantage.

    And then there is the fact that the nathrezim seem UNIQUELY gifted in magical subterfuge. The books suggest the lightnound one might be a traitor to the army of light.

    So its really silly to have a blatant example of how a nathrezim can be magically transmuted into a being from a different magical aspect and then suggest its counter to the lore that sargy didnt know they werent demons.

    You might as well say "well he doesnt LOOK like an orc , so maybe that changeling isnt him". Their entire scticht is disguise. If that guy can become a light elemental version of himself and work with them for a thousand years then surely some demonic looking creaturs that are masters of shadowmagic can pretend to be fel. In fact the legion ones probably are. Elf biology is extremely suseptible to elemental changes, why not a race specifically crafted to be?
    Romance doesnt detract from a story. Its a Genre, like horror or comedy or adventure. The game was ruined when we got Horror in drustvar or nazmir. It wasnt ruined when we had funny quests. So if you think a little man on man love ruins the game, then yes you are either a homophobe or just a spoil sport that goes "ewww kissing is yucky" like a baby. Furthermore, if a character has never expressed interest in any gender, then its not proof they are straight. straight people are not the default

  9. #66669
    Quote Originally Posted by Nymrohd View Post
    It is weird that Sargeras who was specialized in dealing with demons and the Fel did not realize those were not demons yet (since at that point they were conferring with the Void, not Fel). Also weird how the Eredar, most gifted magic users in the universe, never realized what the nathrezim were doing to Argus' soul.
    We don't actually know whether the Nathrezim were demons at that point or when they set up on what would become Nathreza. Even if they weren't it's not like it makes a difference, converting races he fancies into demons is the Legion's gimmick. Notwithstanding how many'd actually have access to Argus's soul in the first place and that the Dreadlords are the Legion's go-to necromancers, considering it was done to speed up the regeneration of his armies and it did accomplish that, Sargeras'd have no reason to stop them even if he knew they originally worked for the Bald Man. Why would he?

    If Sargeras wins and swordfucks the planet, the Bald Man can't put her soul in his machine and his convoluted plan can't go forward. The MO of the Legion in turning souls to fuel for fel means that the Legion ontologicaly can't help the Bald Man and the last time the Dreadlords struck out on their own in the Legion's absence in TFT, they got foiled by 1 (one) banshee, the zombies she had on hand and fucking Garithos. He can take advantage of the Dreadlords working for him consequence-free no matter whether he thinks they're on the level or not. For the time being they're pulling their weight in helping him.
    Last edited by Super Dickmann; 2022-09-06 at 07:54 AM.
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  10. #66670
    The Insane Nymrohd's Avatar
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    Quote Originally Posted by Super Dickmann View Post
    We don't actually know whether the Nathrezim were demons at that point or when they set up on what would become Nathreza. Even if they weren't it's not like it makes a difference, converting races he fancies into demons is the Legion's gimmick. Notwithstanding how many'd actually have access to Argus's soul in the first place and that the Dreadlords are the Legion's go-to necromancers, considering it was done to speed up the regeneration of his armies and it did accomplish that, Sargeras'd have no reason to stop them even if he knew they originally worked for the Bald Man. Why would he?

    If Sargeras wins and swordfucks the planet, the Bald Man can't put her soul in his machine and his convoluted plan can't go forward. The MO of the Legion in turning souls to fuel for fel means that the Legion ontologicaly can't help the Bald Man and the last time the Dreadlords struck out on their own in the Legion's absence in TFT, they got foiled by 1 (one) banshee, the zombies she had on hand and fucking Garithos. He can take advantage of the Dreadlords working for him consequence-free no matter whether he thinks they're on the level or not. For the time being they're pulling their weight in helping him.
    I just find it weird that a genius like Kil'jaeden would not know he had an entire race of double/triple agents working for them and would not have researched what they were doing. It's not like the Eredar are not accomplished necromancers (Auchenai necromancy certainly seems far more advanced than what Scourge necromancers do tbh)

    Of course they could have known and like you say, not cared. Their plans were just not incompatible.

    And yeah always felt that if anything, the Legion was the worst thing that could have happened for the realms of Death. Death must have starved for anima compared to each peak gains long before the Arbiter got BSOD because the Legion was destroying souls (and thus potential anima) at a massive scale and Death barely did anything against them.

    But hey Zovaal is probably peak failing upwards vibes.

  11. #66671
    So to discuss a different topic.
    How would everyone feel about Tuskarr and Gnolls becoming new ARs. We have found some Gnolls who are at least decently able to not be rabid, and Tuskarr of course can seemingly already wear regular player armor.

    Would you want these two as AR? And more importantly which factions do you think they will end up in?
    Personally feel like Gnolls would go to Alliance given the Hogger connection, but equally this could be a good reason to have them be Horde. Not sure about reasons for Tuskarr to join either though. I guess shamanistic connections for Horde, and being similar to Kul Tirans culturally for Alliance.

    Honestly I just want to play a cool Gnoll doing fun Gnoll stuff.
    The world revamp dream will never die!

  12. #66672
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    Quote Originally Posted by Sondrelk View Post
    So to discuss a different topic.
    How would everyone feel about Tuskarr and Gnolls becoming new ARs. We have found some Gnolls who are at least decently able to not be rabid, and Tuskarr of course can seemingly already wear regular player armor.

    Would you want these two as AR? And more importantly which factions do you think they will end up in?
    Personally feel like Gnolls would go to Alliance given the Hogger connection, but equally this could be a good reason to have them be Horde. Not sure about reasons for Tuskarr to join either though. I guess shamanistic connections for Horde, and being similar to Kul Tirans culturally for Alliance.

    Honestly I just want to play a cool Gnoll doing fun Gnoll stuff.
    We did have a friendly Gnoll female in the Traveler comic as well. Would be nice to know a bit more about either of them before.

    THey did make them a lot more player-friendly in appearance and I assume that mogs would work for Gnolls like they do for Worgen (badly).

    The Tuskar are interesting. I thought they die if you move them to warm climates? They have their fans, their racial mount is adorable and we will probably get significant world building when it comes to their culture (we already had a decent amount of information tbh).

    Honestly I hate the forced faction connection that comes with ARs. Just make them neutral and let them choose a faction. Pepper a few NPCs on either side in the future so people who choose them feel represented. That said I cannot see a gnoll walking in Stormwind making sense. It would be like a quillboar walking in Orgrimmar. So if it had to be that pair, I'd say Alliance for Tuskar and Gnolls for Horde? Still would prefer both for both.
    Last edited by Nymrohd; 2022-09-06 at 08:56 AM.

  13. #66673
    Quote Originally Posted by Sondrelk View Post
    So to discuss a different topic.
    How would everyone feel about Tuskarr and Gnolls becoming new ARs. We have found some Gnolls who are at least decently able to not be rabid, and Tuskarr of course can seemingly already wear regular player armor.

    Would you want these two as AR? And more importantly which factions do you think they will end up in?
    Personally feel like Gnolls would go to Alliance given the Hogger connection, but equally this could be a good reason to have them be Horde. Not sure about reasons for Tuskarr to join either though. I guess shamanistic connections for Horde, and being similar to Kul Tirans culturally for Alliance.

    Honestly I just want to play a cool Gnoll doing fun Gnoll stuff.
    Gnolls and Tuskar, and probably most of Allied Races that they become playable from now on (if they ever add more), should be neutral, especially with cross faction content and cross faction guilds soon enough.

    The problem that I have with Allied Races is that ok, I get it, its cool to have more options, but none of these races (or the original ones) are being developed at all. More playable races means more damage to the lore IMO, but Blizzard clearly do not give a damn about Warcraft lore, so they might do It.

    Although historical neutral races like Murlocs, Gnolls, Tuskarr, etc. should stay that way IMO. They should never be playable. I mean, we have commited genocide against them multiple times, I cannot see why they would join us (not against the Tuskarr though).
    Last edited by Darkarath; 2022-09-06 at 08:56 AM.
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  14. #66674
    Quote Originally Posted by Nymrohd View Post
    We did have a friendly Gnoll female in the Traveler comic as well. Would be nice to know a bit more about either of them before.

    THey did make them a lot more player-friendly in appearance and I assume that mogs would work for Gnolls like they do for Worgen (badly).

    The Tuskar are interesting. I thought they die if you move them to warm climates? They have their fans, their racial mount is adorable and we will probably get significant world building when it comes to their culture (we already had a decent amount of information tbh).

    Honestly I hate the forced faction connection that comes with ARs. Just make them neutral and let them choose a faction. Pepper a few NPCs on either side in the future so people who choose them feel represented. That said I cannot see a gnoll walking in Stormwind making sense. It would be like a quillboar walking in Orgrimmar. So if it had to be that pair, I'd say Alliance for Tuskar and Gnolls for Horde? Still would prefer both for both.
    Gnolls walking around Stor Wind wouldn't necessarily make less sense than Dracthyr or Death Knights walking around. Worgen as well were considered a beast with no redeeming qualities until Cata.

    Just make a clear distinction that the gnolls we play are more civilized than the ones we kill in Elwynn. We don't have any issues with the humans in Storm wind despite the cutpurses and bandits being just as big a problem for travellers.
    The world revamp dream will never die!

  15. #66675
    Quote Originally Posted by Nymrohd View Post
    I just find it weird that a genius like Kil'jaeden would not know he had an entire race of double/triple agents working for them and would not have researched what they were doing. It's not like the Eredar are not accomplished necromancers (Auchenai necromancy certainly seems far more advanced than what Scourge necromancers do tbh)

    Of course they could have known and like you say, not cared. Their plans were just not incompatible.

    And yeah always felt that if anything, the Legion was the worst thing that could have happened for the realms of Death. Death must have starved for anima compared to each peak gains long before the Arbiter got BSOD because the Legion was destroying souls (and thus potential anima) at a massive scale and Death barely did anything against them.

    But hey Zovaal is probably peak failing upwards vibes.
    There isn't anything in the Legion necromancy line-up that works off the scale of what Dreadlords have made it, be it runeblades, Apocalypse or the Blade, so it makes sense they'd be given more dibs on handling Argus than the Eredar. There's also the question of how much the Auchenai are actually using Void, given the naaru working as soul magnets are the reason the place works.

    That said, the only time the Dreadlords work outside the bounds of the Legion before the SL retcon, notwithstanding swaying Sargeras in the first place is in TFT, where they fail spectacularly. Since it's a retcon, we never actually see any of this, but as far as retcons go, it slots fairly neatly in KJ believing he could put them to work without cost to himself as he effectively does at all times. He also doesn't trust them more than he can throw them, tasking Illidan with going after the Lich King after the Legion loses in Hyjal instead of the Dreadlords still active in the Scourge, despite controlling the Lich King being their whole job, which only makes more sense post-SL.

    That the Legion screwed over the Bald Man is stated obliquely in BFA and is pretty implicit afterwards since souls end up there, so while the above is just conjecture that lines up well, it's a case where anything except the extremely specific set of events that lead to the PCs killing Argus would've ruined the Bald Man's plan and ended up in Sargeras's victory. The story could've made this even smoother by any number of ways, from retroactively explaining the ease with which we crash into Antorus with Lothraxion and the Dreadlords coordinating so the Legion never nabbed the ship and Antorus's defenses were sabotaged, to having the Bald Man literally adjust fate to make it happen with his weird machine or, the simplest of all, have the entire Argus plan of breaking the Arbiter be a reserve option in case the Legion lot to still keep them on the winning side with all the rest being posturing to say that, no, really, they always meant to do that. But it at best implies some of these things, so here we are.
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  16. #66676
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    Quote Originally Posted by Sondrelk View Post
    Gnolls walking around Stor Wind wouldn't necessarily make less sense than Dracthyr or Death Knights walking around. Worgen as well were considered a beast with no redeeming qualities until Cata.

    Just make a clear distinction that the gnolls we play are more civilized than the ones we kill in Elwynn. We don't have any issues with the humans in Storm wind despite the cutpurses and bandits being just as big a problem for travellers.
    The issue is, are we sure that every quest the Alliance or Horde gives has a proper excuse for killing gnolls other than them being gnolls? I would hope it does but sadly in RPGs it may not be so.

  17. #66677
    Quote Originally Posted by Darkarath View Post
    Gnolls and Tuskar, and probably most of Allied Races that they become playable from now on (if they ever add more), should be neutral, especially with cross faction content and cross faction guilds soon enough.

    The problem that I have with Allied Races is that ok, I get it, its cool to have more options, but none of these races (or the original ones) are being developed at all. More playable races means more damage to the lore IMO, but Blizzard clearly do not give a damn about Warcraft lore, so they might do It.

    Although historical neutral races like Murlocs, Gnolls, Tuskarr, etc. should stay that way IMO. They should never be playable. I mean, we have commited genocide against them multiple times, I cannot see why they would join us (not against the Tuskarr though).
    A neutral AR would probably be the easiest solution. Just completely sidestep the issue of which factions gets which AR.

    That being said, I do feel like I used to read that Tuskarr was a better fit for Horde, at least back in WotLK. Though that could also be because they were not compared to Gnolls.
    The world revamp dream will never die!

  18. #66678
    The Insane Nymrohd's Avatar
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    Quote Originally Posted by Super Dickmann View Post
    have the entire Argus plan of breaking the Arbiter be a reserve option in case the Legion lot to still keep them on the winning side with all the rest being posturing to say that, no, really, they always meant to do that. But it at best implies some of these things, so here we are.
    One thing Shadowlands' cosmological shift has shown which probably was true in the Chronicle and even before is the futility of Sargeras' plan. I mean sure, you kill everything then there is nothing for the Void Lords to eat or use to manifest. Doesn't kill them. Doesn't really change anything for any of the six forces. And the interplay between Void and Light in the Nether would eventually create MORE matter whatever Sargeras did; he'd be in clean up duty for eternity. There was no way to reset the world; he could hardly travel it given how vast it was let alone control it. So he is not just a nihilist, he is also a moron. And that goes for Kil'jaeden too. I felt that it was implied that KJ did not do everything just for power but because he somehow agreed that Sargeras plan was right (or at least that stopping him was futile). Yet if he had ever bothered to really break one of those Nathrezim double agents in some private lab and get the information he needed, he might have found that there was an actual path to success, to a reality without the Void. Because Zovaal at least lucked into the sepulcher that would have allowed him to reset the laws of creation, which is exactly what Sargeras needed.

    - - - Updated - - -

    Quote Originally Posted by Sondrelk View Post
    A neutral AR would probably be the easiest solution. Just completely sidestep the issue of which factions gets which AR.

    That being said, I do feel like I used to read that Tuskarr was a better fit for Horde, at least back in WotLK. Though that could also be because they were not compared to Gnolls.
    I mean back then when you heard Horde you thought Orcs and Trolls so a shamanic race made sense. These days the Horde probably has a much larger population of urban races (Blood Elves, Nightborne, Zandalari) than it does of shamanic clan based races. A Tuskar is probably a better fit next to a Night Elf than it is next to a Nightborne.

  19. #66679
    Quote Originally Posted by Nymrohd View Post
    The issue is, are we sure that every quest the Alliance or Horde gives has a proper excuse for killing gnolls other than them being gnolls? I would hope it does but sadly in RPGs it may not be so.
    Pretty sure the reason is implicitly that they kill travellers and are a general nuisance, same as most things we kill.

    Really is should be a simple question of whether the friendly gnolls are willing to help us stop the bad ones which is evidently the case with the gnolls we meet.
    The world revamp dream will never die!

  20. #66680
    Quote Originally Posted by Nymrohd View Post
    One thing Shadowlands' cosmological shift has shown which probably was true in the Chronicle and even before is the futility of Sargeras' plan. I mean sure, you kill everything then there is nothing for the Void Lords to eat or use to manifest. Doesn't kill them. Doesn't really change anything for any of the six forces. And the interplay between Void and Light in the Nether would eventually create MORE matter whatever Sargeras did; he'd be in clean up duty for eternity. There was no way to reset the world; he could hardly travel it given how vast it was let alone control it. So he is not just a nihilist, he is also a moron. And that goes for Kil'jaeden too. I felt that it was implied that KJ did not do everything just for power but because he somehow agreed that Sargeras plan was right (or at least that stopping him was futile). Yet if he had ever bothered to really break one of those Nathrezim double agents in some private lab and get the information he needed, he might have found that there was an actual path to success, to a reality without the Void. Because Zovaal at least lucked into the sepulcher that would have allowed him to reset the laws of creation, which is exactly what Sargeras needed.
    To give credit to Sarg, the only life he really needed to get rid of for sure were the world souls and since Mists we've been told that Azeroth is the biggest and last one. The Void Lords need her or another world soul to manifest, and the only ones left will either be part of his new Pantheon or dead. At that point, while he wouldn't make a new world and would be stuck at eternal clean-up, he wouldn't be alone and only world souls really need his personal attention, the other Titans'd be able to head off with their own warbands and he can shack up with his new wife Azeroth in a nice corner of the galaxy. He had by that point overpowered most of the cosmos after all. A world where everyone who dies is either a demon and so immortal and not going through the correct channels or burnt for fuel is one that starves the Shadowlands, making the Bald Man a non-factor. The Light's Army he's already defeated, and all the Titans would be up with him. That leaves what, Elune? Dude would never get the fresh start he was after, but the rest of his plan would go fairly well.

    On the last point, it's unclear how much they actually know about how the Bald Man would go about his plan, but this is yet another aspect where the story could badly have used more juice. We could've been shown the Legion attack instead of being told in a random Maldraxxus grave site or whatever.
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