According to this article, they were released with the pre-patch. I couldn't remember it myself.
M+ already has a mount / title / portals as fomo, it doesn't need any more. Sets will add to the longevity of it, especially if they are available from previous seasons.
Have we had any info on what the prepatch event entails for DF? Will there be some sort of gear catch-up mechanism?
Fomo shouldn't be the only rewards. I see no reason why m+ can't have unique sets that can serve as long-term reasons to keep doing m+ outside of just gear for players that might not care about that. We already have fomo rewards for the people who push KSM. At the very least, the armor appearances that drop should be updated to the current tier of the raid for the season instead of the base sets that were there at launch.
Last edited by infinitemeridian; 2022-09-03 at 01:31 PM.
Yeah but if they add 13 fomo tints per season you have your reason to keep players in m+ long-term. Like, every season. I understand the problems with FOMO but as long as it's accessible enough that everyone can get it (unlike gladiator mounts or pvp elite stuff) it's actually a good thing as it keeps players in the game throughout the season.
Again, not every reward needs to be fomo. The game should not be designed around stringing people around on a per-season basis - as I stated, we already have things for that like KSM. Imagine if every season a new dungeon set was added - maybe the "elite" set is only available during the season, but some new sets every season should be added.
Then you add a generic currency from M+ like the dubloons from islands that you can spend on a vendor for rewards from previous seasons. This gives people more reasons to run m+, which right now is just a gear funnel and not very rewarding outside of that.
Last edited by Lady Atia; 2022-09-03 at 02:00 PM.
Oh yes, the Dungeon Finder - such a good feature that it's now only used for level up dungeons and HC's which no one runs, deemed so succesful a feature that Blizzard doesn't even want to implement it into WotLK classic.
Questing was there from day one, it's not a gaming mode lol, it's the base of the game. And we better don't talk about "LFR" lol.
Going with data for azeroth numbers (which poll directly from active accounts on the armory), only 16% of all players finished Sepulcher of the First ones on ANY mode, including LFR, and this includes both season 3 and 4. Compared to that, atleast 22% of all players got atleast Keystone Explorer in Season 3. So yes, M+ is more successfull than raids. And raids, M+ and pvp are the three pillars of the game, according to Blizzard (and with Dragonflight, their aim is to make crafting into another one).
Feel free to check achievement completion % on your own:
https://www.dataforazeroth.com/chara...ostwolf/khatia
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Maybe he wants every cosmetic item available through a lootbox he can get once a day via some world quest or something.
*shrugs*
Lol, are you really using the numbers of SoO, the raid that was available for more than a year? From an expansion where the only way to get gear was raiding? It was literally the only way to play the game (as CM's didn't reward any gear, and the daily rewards were a joke at that point in time) besides timeless isle and that was catch-up gear only (which you got so you could play the raid ....).
Also, Ephemeral Plains, the first wing of the Sepulcher also only has 26% completion. Meanwhile we don't know the numbers of people who only finished a single +2 (which would be the equivalent of your "only the first bosses count" argument), but I bet they are higher than that.
Last edited by Lady Atia; 2022-09-03 at 02:38 PM.
Nobody is forced when it comes to cosmetic content. I'm not sure what your argument is here - there is nothing wrong with certain content rewarding unique things to players who do it. It's kind of one of the underlying tenets of what makes an MMO good. I would argue WoW's reward system needs a complete overhaul. There's too many reskins and recolors that come from too many types of content. Rewards should be unique and signify a player participated in or completed certain activities / challenges. FF14 does this great - the mounts are all unique and when I see a player with a mount, I know instantly how they got it and what I have to do to get it if I want. I'm not "forced", but it cosmetic rewards are one of, if not the most important, pieces that inform the average player decisions, especially casuals. Are people "forced" to farm old raids for transmog / mounts / pets?
Every way that people play the game should include some type of cosmetic rewards, a common reward that is somewhat easier to get, better rewards for people who push it, and then FOMO for the top-end.
Nobody was "forced" to do the Mage Tower, yet people did it because it had cool unique rewards and people wanted them. Fomo aside, that was good design, it motivated me to play specs I didn't normally play and I had the most fun in WoW that I've ever had building all my characters up and then taking on the challenges, which were fun in and of themselves.
Last edited by infinitemeridian; 2022-09-03 at 02:43 PM.