The main thing I wanted to try out is the new UI. It's obviously VERY much a "work in progress", but needs a lot of tweaks, like individual scaling on things like the minimap. I scale my UI up quite a bit (bad eyes) and many elements simply don't scale at all, or are too large and unable to be scaled. A few initial views:
An option to show class power more like the new unitframe does with health/power:
If you hide the buffs, the arrow should recede to the minimap bar for less clutter:
You STILL can't move the chat box to the bottom edge of the screen. Minor but has always bugged me.
Need a way to fade/on mouseover these, like Bartender; just more visual clutter, especially the bags.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Damn, I actually enjoy them every time . . .
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We really need a lot more options in general. AS you said, I am baffled that there is no scaling for the minimap (your only options are to move it around and flip the name tag. No customization for the bag and menu icons. No idea why Action Bar 1 also includes bar 2 with a scrolldown instead of having the option for separate bars (or really, letting us map buttons more freely in an advanced mode). Also baffled there is no automatic alignment.
I was also hoping that if Blizzard ever redid the UI they'd enable a version with more cosmetics. I like a pretty UI more than I like a lightweight UI.
Last edited by Lahis; 2022-09-09 at 07:55 AM.
Check your launchers, new beta invites probably went through. I just got mine last night (EU).
Old flying is barely even a gameplay element. It's a button to remove gameplay and reduce open world exploration to its most basic version, as in you move completely free from restrictions, away from danger, and with none of the actual moment to moment gameplay offered by other movement options.
Flying has lacked any actual gameplay ever since it was added in TBC, and it's clear that Blizzard has been in a constant battle to actually prevent it from just making the open world gameplay collapse in on itself.
They tried to make the zone larger in Cata, didn't work.
They tried making the endgame questing areas in elevated areas, didn't work.
They tried removing flight entirely in WoD, didn't work because they didn't have open world content worth mentioning.
In Legion they finally managed to get open world content to work, and they did so by not having flying.
DF is adding Dragonriding to try to give a new version of flying that can actually enhance gameplay, and not just reduce it.
Besides, everyone seems to love it, so unless Blizzard shits the bed with its implementation, then I imagine it will be carried forwards, and likely even expanded on.
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There are some visual elements. The gryphons on the side of the action bar are still there, even if they look a bit different.
Personally i think my biggest gripe are the UI elements in the bottom right corner (dungeon journal, collections, etc.)
Feels like they are likely to just disappear into the background without any defining coloration to make them visible at a glance.
The world revamp dream will never die!
The border helps though. I mean just look at the menu and bag UI, without the border all the empty space makes them fade in the background and makes choosing the right choice on the menu harder. I think they should have offered options for background and borders for at least the action bar UI and the minimap UI.
Oh have to add, I don't see any ability to move quest/achievement tracking either.
And to an extent I always considered visually pleasing UIs to be a big strength of blizzard. Their Icons are so crisp (I'm actually annoyed we don't get to see most quest items anymore which go into an invisible bag of sorts because they DO have icons in the data and someone actually makes the effort to pick something fitting) and the UI usually frames their games well.
Moving to a lightweight UI effectively just gives me a WORSE version of what I can get with addons. If I am getting it from Blizzard with much less options I'd at least like to get better visuals
Does anyone know if it's worth me saving my sandworn relics to kit my Evoker out in starter 246 gear when the prepatch launches or will they get better from the starter area?
Battletag: Chris#23952 (EU)
Warlock
Yep. It's great when it's used for background world-building. When it takes center stage, as it did with Legion, it should still be mostly unknowable with the actual main narrative thread starring, as it did with Legion. We got character moments with Alleria, Illidan, Velen, and more. We didn't get diatribes on the true nature of chaos and its essential nature as a cog in the cosmic machine and tripe like that. Character moments are interesting - revealing the mechanics of the mystery completely robs those mysterious elements of their potency as there is simply no way that WarCraft-grade writing (even at its best) can ever measure up to the potency of mystery.