Fomo shouldn't be the only rewards. I see no reason why m+ can't have unique sets that can serve as long-term reasons to keep doing m+ outside of just gear for players that might not care about that. We already have fomo rewards for the people who push KSM. At the very least, the armor appearances that drop should be updated to the current tier of the raid for the season instead of the base sets that were there at launch.
Last edited by infinitemeridian; 2022-09-03 at 01:31 PM.
Yeah but if they add 13 fomo tints per season you have your reason to keep players in m+ long-term. Like, every season. I understand the problems with FOMO but as long as it's accessible enough that everyone can get it (unlike gladiator mounts or pvp elite stuff) it's actually a good thing as it keeps players in the game throughout the season.
#TEAMGIRAFFE
Again, not every reward needs to be fomo. The game should not be designed around stringing people around on a per-season basis - as I stated, we already have things for that like KSM. Imagine if every season a new dungeon set was added - maybe the "elite" set is only available during the season, but some new sets every season should be added.
Then you add a generic currency from M+ like the dubloons from islands that you can spend on a vendor for rewards from previous seasons. This gives people more reasons to run m+, which right now is just a gear funnel and not very rewarding outside of that.
Last edited by Lady Atia; 2022-09-03 at 02:00 PM.
#TEAMGIRAFFE
Oh yes, the Dungeon Finder - such a good feature that it's now only used for level up dungeons and HC's which no one runs, deemed so succesful a feature that Blizzard doesn't even want to implement it into WotLK classic.
Questing was there from day one, it's not a gaming mode lol, it's the base of the game. And we better don't talk about "LFR" lol.
#TEAMGIRAFFE
Going with data for azeroth numbers (which poll directly from active accounts on the armory), only 16% of all players finished Sepulcher of the First ones on ANY mode, including LFR, and this includes both season 3 and 4. Compared to that, atleast 22% of all players got atleast Keystone Explorer in Season 3. So yes, M+ is more successfull than raids. And raids, M+ and pvp are the three pillars of the game, according to Blizzard (and with Dragonflight, their aim is to make crafting into another one).
Feel free to check achievement completion % on your own:
https://www.dataforazeroth.com/chara...ostwolf/khatia
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Maybe he wants every cosmetic item available through a lootbox he can get once a day via some world quest or something.
*shrugs*
#TEAMGIRAFFE
Lol, are you really using the numbers of SoO, the raid that was available for more than a year? From an expansion where the only way to get gear was raiding? It was literally the only way to play the game (as CM's didn't reward any gear, and the daily rewards were a joke at that point in time) besides timeless isle and that was catch-up gear only (which you got so you could play the raid ....).
Also, Ephemeral Plains, the first wing of the Sepulcher also only has 26% completion. Meanwhile we don't know the numbers of people who only finished a single +2 (which would be the equivalent of your "only the first bosses count" argument), but I bet they are higher than that.
Last edited by Lady Atia; 2022-09-03 at 02:38 PM.
#TEAMGIRAFFE
Nobody is forced when it comes to cosmetic content. I'm not sure what your argument is here - there is nothing wrong with certain content rewarding unique things to players who do it. It's kind of one of the underlying tenets of what makes an MMO good. I would argue WoW's reward system needs a complete overhaul. There's too many reskins and recolors that come from too many types of content. Rewards should be unique and signify a player participated in or completed certain activities / challenges. FF14 does this great - the mounts are all unique and when I see a player with a mount, I know instantly how they got it and what I have to do to get it if I want. I'm not "forced", but it cosmetic rewards are one of, if not the most important, pieces that inform the average player decisions, especially casuals. Are people "forced" to farm old raids for transmog / mounts / pets?
Every way that people play the game should include some type of cosmetic rewards, a common reward that is somewhat easier to get, better rewards for people who push it, and then FOMO for the top-end.
Nobody was "forced" to do the Mage Tower, yet people did it because it had cool unique rewards and people wanted them. Fomo aside, that was good design, it motivated me to play specs I didn't normally play and I had the most fun in WoW that I've ever had building all my characters up and then taking on the challenges, which were fun in and of themselves.
Last edited by infinitemeridian; 2022-09-03 at 02:43 PM.
Data for Azeroth (https://www.dataforazeroth.com/leade...s/achievements), which pulls directly from the armory, as I already told you. Please read what I write. =)
#TEAMGIRAFFE
Dude, you can literally do that yourself if you don't believe what I write? Klick on a character, search for the achievement in question and read the % number. I'm done discussing with you - all you do is spread bad vibes, posting numbers from the game from 9 years ago and ignoring what everyone else writes. Can we please go back to beta discussion?!
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Btw, the Mythic Evoker tint works super well with the purple barber shop armour:
Sadly it seems like you can only use the shoulders and girdle for your Dracthyr form, even though the tier set was made for only Dracthyr in mind. Not unexpected, but still a missed opportunity in my eyes.
#TEAMGIRAFFE
Stop arguing with the guy, he's been complaining since Shadowlands started.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
On climate explanation.
Feel free to ask devs at QnA, they might explain it.
But within the game there is no reason to give an answer. Because for that you need someone within the world to ask that question, and why do you think anyone in Azeroth would? They don't have a precedent of our Earth to refer to. Bioms and climate in existing landmasses does not naturally lead to latitude dependency being an agreed on factor due to well pretty random nature of bioms in those explored landmasses.
So, No - there is no in-world need to explain it.
Well, you keep dodging actual arguments. The thing is, long time ago you decided that WoW is shit, and that it will be shit (cuz Ion lawyer is in charge lol), and nothing is gonna change your mind. That is why any discussion with you is pointless. If you want to stew in your bitterness, then sure. No one cares.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Not even Tier sets showing up in Dracthyr form is a serious letdown.
The fact they actually designed a race that can't transmog, knowing how popular transmogs are, is mind boggling.
Because this is a conscious design decision, they could 100% have made a draconic form that can show off armour. They chose for it to not work.
It ignores such insignificant forces as time, entropy, and death