I like cosmic lore when it consists of 5 adventurers discovering an ancient Titanic artifact in Uldaman.
When Elves dwelling on the slopes of a massive tree worship a mysterious moon goddess.
When stalwart defenders of a kingdom wield the Light to smite their undead foes into dust.
I absolutely loathe cosmic lore when it sends us to meet the robotic progenitors of Death, or has us imprison gargantuan Lord of the Burning Legion inside a space station, or explains to us the physical properties of magic and why it's all really just some kind of artificial battery juice.
I absolutely loathe cosmic lore when it sends us to meet the robotic progenitors of Death, or has us imprison gargantuan Lord of the Burning Legion inside a space station, or explains to us the physical properties of magic and why it's all really just some kind of artificial battery juice.
..We were always going to have to deal with Sargeras in some fashion, and yes space is relevant in Warcraft, thats been a thing since BC and well Orcs being from another world
Also going into Uldaman isn't cosmic, its very...."down to earth."
Last edited by Aeluron Lightsong; 2022-09-07 at 07:44 PM.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
I think he means treating it with this level of mundanity. You all mocked me when they derive so many ideas from dungeons & dragons lore, when D&D has this exact same Shadowlands problem: You basically can't set a story in any of their established celestial planes because they're just that boring.
Lilithvia Thread Directory| Go Utes!
Lilithvia Thread Directory| Go Utes!
Lilithvia Thread Directory| Go Utes!
Lilithvia Thread Directory| Go Utes!
Wouldn't be a new addon without changing eclipses again! This has to be the most changed system ever, right?Eclipse
Eclipses no longer occur in alternation.
Eclipses no longer reduce casting time.
Lunar Eclipse now increases the damage of your Arcane spells by 15%.
Solar Eclipse now increases the damage of your Nature spells by 15%.