I stopped commenting a long time ago. It's more fun just reading through all of these.
I stopped commenting a long time ago. It's more fun just reading through all of these.
I'm definitely not the problem here. If they would have done artifact weapons right, they could have been Dragonflight's talent trees. But they didn't. Artifact weapons were right there to be a great system carrying over into future expansion. Azerite and Covenants definitely not, but artifacts for sure.
@Luck4 I think it really depends on implementation. See above.
MAGA - Make Alliance Great Again
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
No, but it also wasn't a huge grind nor in any way comparable to the scenario you laid out previously. In fact, that you could do so already disproves the claim that the grind was necessary, as otherwise you'd be stuck hopelessly behind. In reality, it took little more effort than gearing up in any other expansion.
Blood of the Enemy rank 3 hugely disagrees with that. BiS Essence for so many specs hidden behind 40k honour farm and with a huge power spike @ rank 3. Not to mention other Essences or Corruption gear RNG/waiting for a proper week to buy it (provided you got the currency you had to farm).
Last edited by Makabreska; 2022-09-20 at 08:32 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Artifacts were pretty shit as far as trees go.
Sure you’d pick your way through them early on but after a couple weeks you just had the full thing filled out and there was no choice or change in play style at all other then relics which did next to nothing.
Visually they were cool but as far as function goes they were worthless.
All I ever wanted was the truth. Remember those words as you read the ones that follow. I never set out to topple my father's kingdom of lies from a sense of misplaced pride. I never wanted to bleed the species to its marrow, reaving half the galaxy clean of human life in this bitter crusade. I never desired any of this, though I know the reasons for which it must be done. But all I ever wanted was the truth.
Worthless? They altered the playstyle as much as the new talent trees do, if not more lol. And as I said, if they would have done them right, they could have been a thing to stay for years, an alternative progression system. Addind a few nodes each content patch and adding a complete new region or layout with each expansion.
MAGA - Make Alliance Great Again
They didn't really "alter" playstyles since they were the same for every user of the spec. Expanded may work, but playstyles didn't vary between users of a spec much.
The new talent trees at least theoretically allow for actual variation since you can never have all talents. In practice, the vast majority will likely use pre-built setups, switching by situation if they have half a clue.
Remember that new talents are not only for endgame, but leveling as well. Even if some lower talents are 'mandatory' because you must spend points on them at some point, they still exist to bring back this feeling of geting new point to spend every level.
No, they did not alter play style more than DF talents. Most of the talents were flat dmg increase and every spec at the end of Season 1 had all talents taken, so there was zero variety. Meanwhile, new talents have choices AND combine powers from 3 + expansions in a way we never had before. Not sure what's your fascination with Artifacts here, when it was a literally "fill it up and forget" thing.
Last edited by Makabreska; 2022-09-20 at 09:18 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Because it feels nice to fill stuff up.
A lot of people will stop playing the game because they think they hated filling stuff up, but secretly, that was the only reason they played the game.
They didn't alter the playstyle at all they were the core playstyle and there was no variation in them once you filled out the tree, they were functionally no different then you just getting a couple of ability's or passives while lvling like in wod but instead you had to grind for a week or two at max.
and just adding a couple of crappy nodes that you need to grind for like they did in legion patches is awful design.
All I ever wanted was the truth. Remember those words as you read the ones that follow. I never set out to topple my father's kingdom of lies from a sense of misplaced pride. I never wanted to bleed the species to its marrow, reaving half the galaxy clean of human life in this bitter crusade. I never desired any of this, though I know the reasons for which it must be done. But all I ever wanted was the truth.
The rpg side of artifacts was good. In terms of actual gameplay? They were dogshit. They didn't alter the playstyle of a class, just made it playable. Many classes straight up didn't work without certain traits