If Dragonriding is successful, they will expand it. And if they expand it, it is unlikely they will leave that many mounts unused. They will have to do the work if they choose to keep it forward.
If Dragonriding is successful, they will expand it. And if they expand it, it is unlikely they will leave that many mounts unused. They will have to do the work if they choose to keep it forward.
Evokers are an "early access" pre-order bonus just like DHs and Allied Races were.
We've never tested any of the "early access xpac feature" pre-order bonuses on PTR. It's always only been tested on Alpha/Beta.
At most you were probably able to go into the character creation screen to customize the new thing... but could never even create the character.
Also because PTR realms are never flagged w/ the license of an xpac until said xpac hits live and/or the x.1 of said xpac hits PTR. Can't make the new class/race without having said license.
Last edited by Nightshade711; 2022-09-08 at 07:40 PM.
The world revamp dream will never die!
Kind of disappointing that none of the dragonriding skins come even close to that Wrath classic mount. Does that mount support dragonriding?
Last edited by infinitemeridian; 2022-09-08 at 07:59 PM.
The dragonriding mounts have a much higher degree of fine tuning in the customization options though. That tends to be the tradeoff for getting a wholly unique mount.
Besides, you never know what options might come to the Dragonriding mounts eventually. Exotic scale patterns, special armor pieces, more menacing fangs.
In theory this could have become a Dragonriding option in the form of a saddle, scale colour, and head combo.
The world revamp dream will never die!
Damn the protodrake has the tiniest of hands.
The main thing I wanted to try out is the new UI. It's obviously VERY much a "work in progress", but needs a lot of tweaks, like individual scaling on things like the minimap. I scale my UI up quite a bit (bad eyes) and many elements simply don't scale at all, or are too large and unable to be scaled. A few initial views:
An option to show class power more like the new unitframe does with health/power:
If you hide the buffs, the arrow should recede to the minimap bar for less clutter:
You STILL can't move the chat box to the bottom edge of the screen. Minor but has always bugged me.
Need a way to fade/on mouseover these, like Bartender; just more visual clutter, especially the bags.
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Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Damn, I actually enjoy them every time . . .
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We really need a lot more options in general. AS you said, I am baffled that there is no scaling for the minimap (your only options are to move it around and flip the name tag. No customization for the bag and menu icons. No idea why Action Bar 1 also includes bar 2 with a scrolldown instead of having the option for separate bars (or really, letting us map buttons more freely in an advanced mode). Also baffled there is no automatic alignment.
I was also hoping that if Blizzard ever redid the UI they'd enable a version with more cosmetics. I like a pretty UI more than I like a lightweight UI.
Last edited by Lahis; 2022-09-09 at 07:55 AM.
Check your launchers, new beta invites probably went through. I just got mine last night (EU).
Old flying is barely even a gameplay element. It's a button to remove gameplay and reduce open world exploration to its most basic version, as in you move completely free from restrictions, away from danger, and with none of the actual moment to moment gameplay offered by other movement options.
Flying has lacked any actual gameplay ever since it was added in TBC, and it's clear that Blizzard has been in a constant battle to actually prevent it from just making the open world gameplay collapse in on itself.
They tried to make the zone larger in Cata, didn't work.
They tried making the endgame questing areas in elevated areas, didn't work.
They tried removing flight entirely in WoD, didn't work because they didn't have open world content worth mentioning.
In Legion they finally managed to get open world content to work, and they did so by not having flying.
DF is adding Dragonriding to try to give a new version of flying that can actually enhance gameplay, and not just reduce it.
Besides, everyone seems to love it, so unless Blizzard shits the bed with its implementation, then I imagine it will be carried forwards, and likely even expanded on.
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There are some visual elements. The gryphons on the side of the action bar are still there, even if they look a bit different.
Personally i think my biggest gripe are the UI elements in the bottom right corner (dungeon journal, collections, etc.)
Feels like they are likely to just disappear into the background without any defining coloration to make them visible at a glance.
The world revamp dream will never die!