Because it feels nice to fill stuff up.
A lot of people will stop playing the game because they think they hated filling stuff up, but secretly, that was the only reason they played the game.
Because it feels nice to fill stuff up.
A lot of people will stop playing the game because they think they hated filling stuff up, but secretly, that was the only reason they played the game.
They didn't alter the playstyle at all they were the core playstyle and there was no variation in them once you filled out the tree, they were functionally no different then you just getting a couple of ability's or passives while lvling like in wod but instead you had to grind for a week or two at max.
and just adding a couple of crappy nodes that you need to grind for like they did in legion patches is awful design.
All I ever wanted was the truth. Remember those words as you read the ones that follow. I never set out to topple my father's kingdom of lies from a sense of misplaced pride. I never wanted to bleed the species to its marrow, reaving half the galaxy clean of human life in this bitter crusade. I never desired any of this, though I know the reasons for which it must be done. But all I ever wanted was the truth.
The rpg side of artifacts was good. In terms of actual gameplay? They were dogshit. They didn't alter the playstyle of a class, just made it playable. Many classes straight up didn't work without certain traits
A little imagination on your side would help greatly here. Artifacts back in Legion had exactly what was available back then. Talent trees right now are filled with things from Legion, BfA and Shadowlands. For sure the upcoming talent trees are more complex, because there is three times the stuff they can fill it with. That's why I said if they would have build up on that system and planned it for the future, it would be exactly like the talent trees we get in Dragonflight.
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Oh, so they are like the new talent trees? Uhm, interesting. I give you that there are more builds available with the new talent trees, but that's solely due to them containing stuff from 3+ expansions.
How do you think they'll expand the talent tree in the expansion after DF? Ah right, by adding a couple of crappy nodes at the bottom that you need to grind (aka level) for to access them.
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I'm not disagreeing with you on this. Luckily they took the best system and copied it in that case. The main complaint was that it's a blatant rip off where they put 0 imagination and creativity into, not that the system is bad.
Last edited by Nyel; 2022-09-21 at 07:01 AM.
MAGA - Make Alliance Great Again
My concern about Dragonriding is that it seems that you control the direction the dragon flies by aiming your camera. The camera seems to always be behind the dragon. Part of what made flying in GW2 so cool was that you could control the mount by holding V to dive and X to ascend, but you could move your mouse around and see your mount diving at different angles, and it flowed so smoothly. If you can only precisely control your dragon by aiming the camera then that's going to feel meh.
Which is a very new change. From Vanilla till Legion when we had tier sets, they have always been borrowed power, accessible only through raids and through RNG, substantial gains in power that were only there for patch, so substantial that they often had to be nerfed in the following patch and even then in Legion so many specs used TWO tier sets at once. Heck BfA sort of kept the concept with the raids having unique Azerite traits on their gear that were very powerful and were borrowed power upon borrowed power.
I will keep on saying, the problem was not borrowed power it was how it was acquired/restrictions on top of it/multiple systems at once. The three expansions that had max level progression systems outside gear all had multiple instances of the problems above. Instead of throwing away a concept that was never really tested in a simple format, we could actually try a more simple version of it for once.
Last edited by Nymrohd; 2022-09-21 at 09:39 AM.
No, the big problem of borrowed power was that you farmed something that got tossed away the next expansion without giving you anything. Again, atleast with tier sets / gear you keep the transmog, which wasn't the case for artifact power / azerite stuff / soulbinds. All in all, your precious borrowed power was just a big waste of time that made people play less alts than they would have liked to because the barrier of entry was too big. Horrible design, and I hope we will never get it again.
No they weren’t like new talents as talents give you choice and let you change them and effect your playstyle when you do so and artifacts never did that they were just the core class design locked behind a grind with no variety at all.
And with any luck when they expand the talent trees they will add in talents that actually give new play styles and choices you can mix and match something artifacts never did.
All I ever wanted was the truth. Remember those words as you read the ones that follow. I never set out to topple my father's kingdom of lies from a sense of misplaced pride. I never wanted to bleed the species to its marrow, reaving half the galaxy clean of human life in this bitter crusade. I never desired any of this, though I know the reasons for which it must be done. But all I ever wanted was the truth.
Erm, and how exactly is that -not- a borrowed power, where at the end of its shelve life duration, you have it removed? Is it ease of obtainability the issue? Aren't legendaries right now much easier to obtain than even set items from catalyst creator, despite their gold cost? Isn't that 'better' in his argument?
But sure, let's just keep cherry picking and being ignorant about it.
Borrowed Powers are great. They just shouldn't have infinite grinds (with minimal gains) attached to them like Legion Artifact weapon or BFA Neck had. Every other one is great, be it Corruptions, Azerite Powers, Essences, Covenants, etc. Bring them on, just make them a non-concern for Alts (make them account wide, win).
Well, kinda. Collecting the artifact transmogs had nothing to do with the artifact power grind, and you got nothing for your grinded artifact levels once the expansion was over. Also yeah, if they kept Artifact weapons you would have had a similiar thing as with tier sets, but they replaced it with BfA/Shadowlands stuff that didn't even have cosmetics with their borrowed power ...
So progressing past ZM makes ZM gearing bad? A progression based system, wich literally every game is built upon some form of progression is bad then since progressing passed something makes it bad. This is just silly talk dude come on.
I think in all honesty they should have increased the amount of recourses you could get in ZM over time rather then leaving it as it is. Because outgearing ZM is kinda the point isnt it? Killing the final boss of the expansion requires better gear then 239 epics. Well it should anyway...
Because premade group play is the only way you can make hard content.
Solo Content is incredibly, incredibly hard to balance and simply not worth it.
Matchmade Content is impossible to make difficult because of the nature of it. There's not a single game that has matchmade content that is actually hard.
Please humour me though, once again, and tell me your amazing idea for Solo-oriented gear progression that doesn't invalidate every other way to gear (and why do you even need that gear anyway)