If you allow Dracthyr to be all races due to their visage form, or you allow them to be other classes, you sort of remove the entire point of the race/class itself.
I also don't see Blizzard ever allowing a race to be pretty much every other race in the game. Which is why it made sense for them to limit their visage forms.

I get why they are doing it. It definitely seems lazy though. Look at the Legion tier sets and how well they use colors and details. Heck even the BfA raid gear, though not sets, does a great job with their themes, especially the Uldir and BoD sets (that Bwonsamdi theme on the latter, especially on Mythic, looks amazing for all four armor types imo).
I don't mind it, it makes making mogs easier when they stick to more monochromatic color schemes as they tend to use reuse shades.
Still doesn't change the fact that the starting experience describes the evokers as an elite rank among the Dracthyr. The majority of the Dracthyr are NOT evokers. Heck we are entrusted with so much in the starting area because we are one of the few evokers in the creche.
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I mean I don't mind either in that I already have mogs I absolutely love for pretty much every alt and class and don't really need new ones. I only switched a few in Shadowlands and I am probably not switching anyone yet from what I've seen in DF.
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They said they are considering it, they are going to reuse the starting area which makes it ideal for them to come with additional Dracthyr at that point. And if the class/race proves unpopular I would hope they would act to salvage it. I fully expect significant rework at 10.1 but giving more options can work. I am not saying give them druid (it can work lorewise, they have the green flight as part of them after all) because that's a ton of work. But giving them hunter/mage/rogue/warrior would automatically cover all armor types and all playstyles (they have healer, they'd get more options for dps, they'd get physical range, pet spec, 2h and DW and ofc tank) and is probably the easiest to pull off.
Last edited by Nymrohd; 2022-09-28 at 11:42 AM.

Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.

There isn't. As we already saw with WC3 Reforged.
I'm no legal expert, but it probably has something to do with keeping your customer informed and not just creating some nebulous "give us money and you'll have this eventually we swear!"
I don't know why people obsess over refundability if they don't make the initial deadline anyway. Most people who are willing to give their money in advance will end up buying the expansion anyway.

My 'favorite' part so far about this expansion is seeing people say 'I was hyped about BfA and Shadowlands, this expansion sucks compared to them'.
... My friend. Are we looking at the same game? Seriously, are we?
In seriousness, I'm very excited for professions and actual content.
You know I'd love to see a quest count because Dragonflight seems to have an insane number of quests.
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I just have to say, I can see myself 10 years from now going back to the Dragon Isles just to fly around. Still doing that with Pandaria and Draenor
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Just got it myself now.
What I enjoy most these days is being out in the world doing quests and farming professions, plus, of course, soloing old content for pets, mounts and transmogs. So I am really interested about the amount of side quests in DF, are there really a lot more than in other expansions? And most important, how good they are?
Do not take life too seriously. You will never get out of it alive.