We've reached the "DF will fail because there's no infinite grind or boutique bonus feature' stage. Congrats people. I give it six months before "Azerite Power was good actually" is the mainstream take.
We've reached the "DF will fail because there's no infinite grind or boutique bonus feature' stage. Congrats people. I give it six months before "Azerite Power was good actually" is the mainstream take.
Dickmann's Law: As a discussion on the Lore forums becomes longer, the probability of the topic derailing to become about Sylvanas approaches 1.
Tinkers will be the next Class confirmed.
Dunno, I thought same about removing titanforging, we had some (often valid) complains during 9.0, but Blizzard more or less figured out gear during this expansion (casual gear that doesn't affect rest like Nazjatar, PVP gearing, implementing tier sets in M+/solo content). Also I thought game will bounce back to grind era again, didn't happen yet.
In general we already don't play Legion/BfA structure. In SL Blizzard kept systems, but removed grind (in early expac replaced with timegating, nowadays you basically get everything for free). DF will just simplify everything to one window, gameplay will be more or less the same (minus Torghast and mandatory weekly quest). You still will do M+/raids/PVP for gear and world content for cosmetics/gold/casual gear. And I compare DF to 9.0/9.1, in 9.2 Torghast and fill the bar were already optional, no wonder, 8.3 gameplay loop was closer to SL than BfA as well.
I think we first need to reach the "more talent tree options are bad" before we can get to the stone cold Azerite takes. We need a firm ground of Azerite abilities being good because they had little variety before we can see players willing to accept Azerite woons into their heart once more.
Of course, the one I am wondering though, is how long it will take before we get the one-two punch of Tier sets being bad because of borrowed power, coupled with covenant borrowed power being good because it lasted the entire expansion.
The world revamp dream will never die!
"Dragonflight has nothing"
It's got an open explorable continent with different world events, Dragonriding and whatnot
Tf you mean?
It's literally Mists tier of new stuff- new race, new class, talent revamp, some other core system changes (professions for DF, cross-realm for Mists) and one signature feature (Dragonriding vs scenarios). And Mists is often cited as one of the game's standout expansions because what it did, it did splendidly.
Personally I'm all for an expansion that does what it wants to do and does it well rather than Blizzard's fifty shades of reinventing the wheel. It mostly worked in Legion but BfA and SL were other stories.
It is all that is left unsaid upon which tragedies are built -Kreia
The internet: where to every action is opposed an unequal overreaction.
Remember that Legion features that stood test of time (mythic+, world quests) were not new types of content like warfronts or torghast. It's same tier as raid structure, group finder, timewalking from WoD, war mode from BfA, leveling from SL or professions, talents from DF.
I'm ok with all that and frankly I've long stopped caring about the contextualization of the game, but MoP was also the last time they really created something new, in terms of thematization. WoD was recycling outlands and the orc theme from burning crusade, Legion was recycling the demon invasion theme from Burning Crusade, BfA recycled the alliance versus horde theme of vanilla, Shadowlands recycled the undeath theme of WotLK, and Dragonflight is recycling the dragon theme from Cataclysm.
And frankly dragons are possibly the most trite fantasy theme in existence. But maybe it's wow playing on their strengths. They have to know by now that if someone wants to scratch the itch of playing a good story based mmo with interesting world building, they'll play FFXIV anyway, so they focus on the things they do better than ffxiv: deeper game systems and better pvp.
I still maintain to this day that Order Halls should have carried over as well, with evergreen features like cosmetics and such being gradually added to them. They're a great concept and I find it sad to see it go to bin after one expansion.
But still, Legion also added (or more accurately IMO greatly expanded upon) Titanforging and the infamous borrowed power system pileup that most people aren't sad to let go of, alongside the stuff that as you said stood the test of time.
As someone else said, this is a case of Blizzard never winning for some people. Either the new features are extraneous and they should just focus on the core gameplay, or them focusing on the core gameplay means there's literally no new content, aside of course from a continent as big as Northrend, boatload of new instances, professions, new class, new stories, etc.
It is all that is left unsaid upon which tragedies are built -Kreia
The internet: where to every action is opposed an unequal overreaction.
I don't and never will understand the constant Debbie downer, negative Nancy attitudes some people have year after year. If you see so much wrong, the stealing from other games (lol) the repetition, the bad story line, the horrible new races, ect.......then move on...go else where and be a negative downer there. This is a game....important word there, game.....made for your entertainment...it's not your 9-5, it's not a do or die....it's for fun, something to occupy your time. If you're to the point where you HAVE to be the biggest and the best or you're literally going to melt....I suggest you seek professional help.
I interact with wow a couple months per expansion pack and I fully accept it for what it is: a largely mediocre game with some accidentally good gameplay drowning in the middle (pvp) that is worth checking out once in a while. I don't expect more than that and it more or less consistently delivers on it.
People like you seem to have a hard time accepting that other people don't put wow on a pedestal and dare to be critical of the game. Basically I think you are projecting here. Sorry that you need constant validation of how good the game is by other people.
I'd say Shadowlands was at least an attempt to create something new, issue is while they had some cool stuff like Revendreth, they also had stuff that was either very meh (Bastion, Oribos, Korthia) or so full of memberberry callbacks and cues so it didn't feel that new (Ardenweald = Emerald Dream/NEs, the Brokers = Ethereals, Maldraxxus = Scourge) and of course the Maw/Sylvanas/Jailer stuff which was mired in retcons and other nonsense trying to tie it to the larger setting but did so with all the subtlety of a sledgehammer because Jailer had to be the OG donut steel biggest bad responsible for everything and Sylvanas had to have her hamfisted redemption story.
Dragons are as safe a bet as any that has ever existed in fantasy, that is true, but if they execute it halfway correctly I'll still take it any day of the week over another faction war or time travelling Orcs with tanks. Even then my two favorite expansions are Wrath and Legion and I'll not act as if an evil big man in suit of spiky armor unleashing his minions on the world or a demonic invasion were groundbreaking concepts anyway.
It is all that is left unsaid upon which tragedies are built -Kreia
The internet: where to every action is opposed an unequal overreaction.
The world revamp dream will never die!
Spicy datamined Balance changes. Wild Mushroom appears in the files:
https://www.wowhead.com/news/datamin...of-wild-328907
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
You totally missed a chance to say "A Wild Mushroom appears"
Last edited by Makabreska; 2022-09-19 at 06:35 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Nah you're not biased, having an entire story set in another plane of existence is almost never a good idea in an RPG and anyone who's every played an epic level campaign in D&D can testify to this. You reaslitically can't build a whole new dimension with enough physical and social details to facilitate even an illusion of immersiveness. 99% of the time you get a fancy but extremely flat and non-believable setting that absolutely has to be populated with either automatons or complete morons to even make a sliver of sense.
I loved how the Maldraxxi have fought each other for eons upon eons honing their battle prowess and yet the likes of Draka and Vashj were able to climb up all the way to baron in a matter of years, or how the Drust were able to terrorise the realm of an Eternal One (who supposedly posses titan-level powers) when they couldn't even take down a single house in Kul Tiras.