Nah you're not biased, having an entire story set in another plane of existence is almost never a good idea in an RPG and anyone who's every played an epic level campaign in D&D can testify to this. You reaslitically can't build a whole new dimension with enough physical and social details to facilitate even an illusion of immersiveness. 99% of the time you get a fancy but extremely flat and non-believable setting that absolutely has to be populated with either automatons or complete morons to even make a sliver of sense.
I loved how the Maldraxxi have fought each other for eons upon eons honing their battle prowess and yet the likes of Draka and Vashj were able to climb up all the way to baron in a matter of years, or how the Drust were able to terrorise the realm of an Eternal One (who supposedly posses titan-level powers) when they couldn't even take down a single house in Kul Tiras.
They're definitely not "recycling" anything. They are continuing plotlines that were left as cliffhangers by the end of those expacs. Everyone and their mother knew we'd explore the Old God/N'Zoth stuff, the Legion + Argus and Titans, Infinite/Draconic, Lich King and Scourge plotlines some more eventually. It was only a matter of when that we speculated on.
We've talked about this fucking 9-12 years ago, even. Like wtf do you mean?
I just recently got into the Beta and I can't really say enough positive things about Dragonriding. It adds a quality of immersion to travel in the Dragon Isles that's really lacking with normal mounts, and really opens up travel in a way I didn't really expect from the description. Traveling from hub to hub or quest area to quest area in WoW is a kind of mindless, time-consuming task that feels like dead air, but Dragonriding makes it a mini-game in and of itself, giving the feeling that you're always participating with the game systems even when you're just traveling to the next locale to complete a brace of quests. I'm just midway through the leveling arc at current, so I don't know how end-game Dragonriding will shape up - but so far, it's been a blast from what I initially felt was going to be a more gimmicky part of Dragonflight's new systems.
Last edited by Aucald; 2022-09-20 at 09:06 PM.
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
I don't know why anyone would linger in a forum talking about a game from a company they allegedly are "so bad" and such.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
You are one of the few people (loud minority) who doesn't agree with"Raiding/mythic+ should give the highest iLvl", yet you want that removed.
You can't have your cake and eat it too.
I feel like the silent majority would agree with the fact that Open World Content shouldn't have amazing gear.
Last edited by Makabreska; 2022-09-20 at 05:08 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Look, I don't wanna argue with you, because frankly, there's no point, because you wouldn't be happy even if Blizzard gave you 5000 ilvl gear for killing a worldboss and it didn't have a lockout, but here's some advice:
MMOs are not for you. Of course the thing that incentivizes actual group content is gonna give the best reward.
And then you bring some dumb takes about "rotten morality" (LOL) in game development considering group/solo content. "Devs are biased", "they ignore 70% of player base", "best gear being in Mythic is gatekeeping". You are literally made of bad takes you have been spewing entire year, combined with statistics pulled out of thin air.
- - - Updated - - -
No one really cares what you want at this point. You really exhausted everyone here with your posts.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Collectively is not the right statement. There are a lot of people and a lot of big names that thought keeping it or introducing it "blizzlike" with icc would be better for the game.
I don't mind it being removed, but i think its stupid to remove it and then introduce a worse system to replace it.