1. #67801
    Quote Originally Posted by Nyel View Post
    This is based on what exactly? I mean the beta doesn't support this at all. This is the hopetimism many here had around Dragonflight, but as of now it's based on basically nothing. Where does this sentiment come from?

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    All of what you listed is just an improvement of already existing stuff and not new. I don't want to degrade that per se, but it definitely is not a new approach or innovative new max level content, which was the thing a lot of players in this thread expected before we got to see what really is there. Again, because a lot of peopel just seem to overlook when I write that: Blizzard improving the base game systems is mandatory and good. That was never in question.

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    How do they? Most specs still function and play exactly the same as before.

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    Feature vs. content discussion. Read the initial post I replied to and you should understand my answer.
    They absolutely don't just building out the warrior protection tree I can easily be running 3+ current legendaries and bringing back old stuff like skull banner plus new stuff like shield charge

  2. #67802
    Quote Originally Posted by Xath View Post
    They absolutely don't just building out the warrior protection tree I can easily be running 3+ current legendaries and bringing back old stuff like skull banner plus new stuff like shield charge
    WW as well
    we have essentially the exact same set up but theres multiple playstyles we can build

  3. #67803
    Quote Originally Posted by Sondrelk View Post
    I'll happily take the Dragon Isles over the Shadowlands, solely on the basis that the landscape feels much more grounded and "real".
    I never thought spending the entire expansion in the Shadowlands was a good idea, so maybe I am biased in that sense.
    Nah you're not biased, having an entire story set in another plane of existence is almost never a good idea in an RPG and anyone who's every played an epic level campaign in D&D can testify to this. You reaslitically can't build a whole new dimension with enough physical and social details to facilitate even an illusion of immersiveness. 99% of the time you get a fancy but extremely flat and non-believable setting that absolutely has to be populated with either automatons or complete morons to even make a sliver of sense.

    I loved how the Maldraxxi have fought each other for eons upon eons honing their battle prowess and yet the likes of Draka and Vashj were able to climb up all the way to baron in a matter of years, or how the Drust were able to terrorise the realm of an Eternal One (who supposedly posses titan-level powers) when they couldn't even take down a single house in Kul Tiras.

  4. #67804
    Void Lord Aeluron Lightsong's Avatar
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    Quote Originally Posted by Caiphon View Post
    Nah you're not biased, having an entire story set in another plane of existence is almost never a good idea in an RPG and anyone who's every played an epic level campaign in D&D can testify to this. You reaslitically can't build a whole new dimension with enough physical and social details to facilitate even an illusion of immersiveness. 99% of the time you get a fancy but extremely flat and non-believable setting that absolutely has to be populated with either automatons or complete morons to even make a sliver of sense.

    I loved how the Maldraxxi have fought each other for eons upon eons honing their battle prowess and yet the likes of Draka and Vashj were able to climb up all the way to baron in a matter of years, or how the Drust were able to terrorise the realm of an Eternal One (who supposedly posses titan-level powers) when they couldn't even take down a single house in Kul Tiras.
    According to you maybe, but there's nothing wrong with a completely different realm.
    #TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde

    Warrior-Magi

  5. #67805
    Quote Originally Posted by ClownPrincess View Post
    I'm ok with all that and frankly I've long stopped caring about the contextualization of the game, but MoP was also the last time they really created something new, in terms of thematization. WoD was recycling outlands and the orc theme from burning crusade, Legion was recycling the demon invasion theme from Burning Crusade, BfA recycled the alliance versus horde theme of vanilla, Shadowlands recycled the undeath theme of WotLK, and Dragonflight is recycling the dragon theme from Cataclysm.

    And frankly dragons are possibly the most trite fantasy theme in existence. But maybe it's wow playing on their strengths. They have to know by now that if someone wants to scratch the itch of playing a good story based mmo with interesting world building, they'll play FFXIV anyway, so they focus on the things they do better than ffxiv: deeper game systems and better pvp.
    They're definitely not "recycling" anything. They are continuing plotlines that were left as cliffhangers by the end of those expacs. Everyone and their mother knew we'd explore the Old God/N'Zoth stuff, the Legion + Argus and Titans, Infinite/Draconic, Lich King and Scourge plotlines some more eventually. It was only a matter of when that we speculated on.

    We've talked about this fucking 9-12 years ago, even. Like wtf do you mean?

  6. #67806
    Quote Originally Posted by Makabreska View Post
    Spicy datamined Balance changes. Wild Mushroom appears in the files:

    https://www.wowhead.com/news/datamin...of-wild-328907
    This would be huge for boomie. They wanted an aoe astral power builder or an non spender aoe for a long time.
    Not quite sure why they want to make starfall a targeted aoe again when the next aoe spell they add auto places under your target though.

  7. #67807
    Moderator Aucald's Avatar
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    I just recently got into the Beta and I can't really say enough positive things about Dragonriding. It adds a quality of immersion to travel in the Dragon Isles that's really lacking with normal mounts, and really opens up travel in a way I didn't really expect from the description. Traveling from hub to hub or quest area to quest area in WoW is a kind of mindless, time-consuming task that feels like dead air, but Dragonriding makes it a mini-game in and of itself, giving the feeling that you're always participating with the game systems even when you're just traveling to the next locale to complete a brace of quests. I'm just midway through the leveling arc at current, so I don't know how end-game Dragonriding will shape up - but so far, it's been a blast from what I initially felt was going to be a more gimmicky part of Dragonflight's new systems.
    Last edited by Aucald; 2022-09-20 at 09:06 PM.
    "We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

  8. #67808
    Quote Originally Posted by cantrip View Post
    It is not the game that entertains me, but the devs incompetence in creating a game for their audience, which does not let them play for longer than the initial month of a new expac.
    So, basically, you're lying your ass off.

  9. #67809
    Quote Originally Posted by cantrip View Post
    No. Wonder how you get that idea?
    Well, you just lied about what you are entertained by.

  10. #67810
    Quote Originally Posted by cantrip View Post
    Not really. The devs incomptence really entertains me.

    Imagine they remove the dungeon finder, one of the most successfull systems ever, from wotlk classic. What a wonderful stupid decision.
    Sorry that the community has been collectively telling them it was bad & they should remove it for ten whole years.

  11. #67811
    Void Lord Aeluron Lightsong's Avatar
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    I don't know why anyone would linger in a forum talking about a game from a company they allegedly are "so bad" and such.
    #TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde

    Warrior-Magi

  12. #67812
    Elemental Lord Makabreska's Avatar
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    Quote Originally Posted by Aeluron Lightsong View Post
    I don't know why anyone would linger in a forum talking about a game from a company they allegedly are "so bad" and such.
    Hatred and bitterness are a helluva drug.
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  13. #67813
    Quote Originally Posted by cantrip View Post
    No, it was a few criers that asked to remove it. They listened to loud criers. As always. And yes, that is stupid.

    The loud criers are simply silent nowadays, as they discovered the dungeon finder was a real addition, and as they are done with waiting for hours to form a group using the lfg channel. Good bye, blind nostalgia.
    You are one of the few people (loud minority) who doesn't agree with"Raiding/mythic+ should give the highest iLvl", yet you want that removed.

    You can't have your cake and eat it too.

    I feel like the silent majority would agree with the fact that Open World Content shouldn't have amazing gear.

  14. #67814
    Elemental Lord Makabreska's Avatar
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    Quote Originally Posted by cantrip View Post
    Hope they become better. Hope dies last. Especially for a company that lives from expansion hypes. Millions buy expacs, most players leave after a month because the devs forgot to adress them in endgame.

    "But.. we really thought flying your dragon through loops could make you play for months and that making you farm chaos sparks would make you a loyal customer!"
    Shitting on the game, shitting on the devs, constantly claiming WoW wont improve, pulling numbers out of your ass. You have a peculiar way of being "hopeful".
    Last edited by Makabreska; 2022-09-20 at 05:08 PM.
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  15. #67815
    Quote Originally Posted by Caiphon View Post
    Nah you're not biased, having an entire story set in another plane of existence is almost never a good idea in an RPG and anyone who's every played an epic level campaign in D&D can testify to this.
    I feel personally attacked by this comment.

  16. #67816
    Quote Originally Posted by cantrip View Post
    I do not want mythic+/raiding removed. I want other game modes added. Solo players as like small group players should have gearing progression as well. Not just premade groups.

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    Well, i do not shit on the game, i actually was a fan for a long time. I laugh about the developer decisions. Their bias. Their stupid decisions they do based on a rotten morality where gate keeping gearing progression and limiting it to a few is reality. Where Afrasiabi was game director for a long time. Where the devs believe they can ignore 70% or more of their players because.. well.. nostalgia? Or because the devs think "playing with friends" is all that matters while most of their players use matchmaking? They do stupid decisions based on their "vision" and their "bias", which is literally all about gatekeeping gearing progression for a few.

    I criticize their stupidity and argument why i think they act stupid. And they deserve that criticism. And they deserve to be blunt. I neither can be their bootlicker, nor will i ever understand bootlickers which think they can change the world by crawling up the developers asses.
    Look, I don't wanna argue with you, because frankly, there's no point, because you wouldn't be happy even if Blizzard gave you 5000 ilvl gear for killing a worldboss and it didn't have a lockout, but here's some advice:

    MMOs are not for you. Of course the thing that incentivizes actual group content is gonna give the best reward.

  17. #67817
    Merely a Setback Teriz's Avatar
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    Quote Originally Posted by Aucald View Post
    I just recently got into the Beta and I can't really say enough positive things about Dragonriding. It adds a quality of immersion to travel in the Dragon Isles that's really lacking with normal mounts, and really opens up travel in a way I didn't really expect from the description. Traveling from hub to hub or quest area to quest area in WoW is a kind of mindless, time-consuming task that feels like dead air, but Dragonriding makes it a mini-game in and of itself, giving the feeling that you're always participating with the game systems even when you're just traveling to the next locale to complete a brace of quests. I'm just midway through the leveling arc at current, so I don't know how end-game Dragonriding will shape up - but so far, it's been a blast from what I initially felt was going to be a more gimmicky part of [i]Dragonflight[i]'s new systems.
    I've been very interested in Dragonriding and the perks that come along with it. Nice to hear that it's fun to use.

  18. #67818
    Elemental Lord Makabreska's Avatar
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    Quote Originally Posted by cantrip View Post
    Well, i do not shit on the game, i actually was a fan for a long time. I laugh about the developer decisions. Their bias. Their stupid decisions they do based on a rotten morality where gate keeping gearing progression and limiting it to a few is reality. Where Afrasiabi was game director for a long time. Where the devs believe they can ignore 70% or more of their players because.. well.. nostalgia? Or because the devs think "playing with friends" is all that matters while most of their players use matchmaking? They do stupid decisions based on their "vision" and their "bias", which is literally all about gatekeeping gearing progression for a few.

    I criticize their stupidity and argument why i think they act stupid. And they deserve that criticism. And they deserve to be blunt. I neither can be their bootlicker, nor will i ever understand bootlickers which think they can change the world by crawling up the developers asses.
    And then you bring some dumb takes about "rotten morality" (LOL) in game development considering group/solo content. "Devs are biased", "they ignore 70% of player base", "best gear being in Mythic is gatekeeping". You are literally made of bad takes you have been spewing entire year, combined with statistics pulled out of thin air.

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    Quote Originally Posted by cantrip View Post
    The bigger problem is you do not really understand what i want. I do not want "ilevel 5000" welfare epics. I want gearing progression for solo players and small group players. For matchmade groups.
    No one really cares what you want at this point. You really exhausted everyone here with your posts.
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  19. #67819
    Quote Originally Posted by cantrip View Post
    Seems you did not understand me as well. I never said "best gear being in mythic is gatekeeping". I talk about giving gearing progression in premade groups only (that only part is the most interesting part) is gatekeeping. I would not care a shit about what gear mythic raids drop as long i had my own gearing progression in my gameplay.
    ZM had gear progression for solo players
    Could even get gear

    But you said the rewards weren't good enough

  20. #67820
    Quote Originally Posted by Ersula View Post
    Sorry that the community has been collectively telling them it was bad & they should remove it for ten whole years.
    Collectively is not the right statement. There are a lot of people and a lot of big names that thought keeping it or introducing it "blizzlike" with icc would be better for the game.

    I don't mind it being removed, but i think its stupid to remove it and then introduce a worse system to replace it.

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