1. #67821
    Quote Originally Posted by Shadochi View Post
    Feels weird that we haven't gotten the release date yet (usually we get it like half a year before), but I'm guessing since they didn't announce a delay to 2023 yet its going as planned. In reality if prepatch is 4 weeks long then they can also just announce it 5-6 weeks before hand with prepatch announcement, and those are usually only 1-2 weeks in advance.

    My guess is that they probably did https://worldofwarcraft.com/en-us/ne...re-mostly-dead 2 months before they plan on releasing prepatch.

    I know of the supposed leak that got WotLK timing right, but things might've changed since that doc was created
    Wotlk was definintely more finalized at the point of the leak, but I can't see them delaying DF. 1 week delay wouldnt do much and one month delay (like SL), puts the date at 28-12 and I just dont see that happening with holidays and stuff. Then they would have to delay it to 2023, which breaks the on or before 31-12-2022 and I don't really know how that would work.

    I mostly prefer the expansion to be ready tho and so far it seems far from it.
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  2. #67822
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    Quote Originally Posted by micwini View Post
    Wotlk was definintely more finalized at the point of the leak, but I can't see them delaying DF. 1 week delay wouldnt do much and one month delay (like SL), puts the date at 28-12 and I just dont see that happening with holidays and stuff. Then they would have to delay it to 2023, which breaks the on or before 31-12-2022 and I don't really know how that would work.

    I mostly prefer the expansion to be ready tho and so far it seems far from it.
    Isn't the on or before thingy basically that if it doesn't realease by then you can get a refund and cancel your prepurchase?

    Also in which way does the expac seem far from ready that cant be done in the next 2 months?
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  3. #67823
    Quote Originally Posted by Nymrohd View Post
    Yeah I think if we were going to mention boss encounters with dynamic use of the room, we would not go with G'huun, we'd go with BRF as a whole (Hans and Franz, Thogar, Blackhand) or for something recent maybe Painsmith.
    Don't forget Zovaal. Without the arena, the fight would be over rather quickly.

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    Quote Originally Posted by Shadochi View Post
    Isn't the on or before thingy basically that if it doesn't realease by then you can get a refund and cancel your prepurchase?

    Also in which way does the expac seem far from ready that cant be done in the next 2 months?
    People tend to way overestimate how long most bugfixes take. The hard part is figuring out what causes them, not how to get it to stop usually.

  4. #67824
    Immortal Shadochi's Avatar
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    Quote Originally Posted by huth View Post

    People tend to way overestimate how long most bugfixes take. The hard part is figuring out what causes them, not how to get it to stop usually.
    Oh the bane of my life as a developer.

    But yeah from what I've seen on beta and their responses its pretty much tuning and bug fixing that has to happen, From the bugs I've seen at least while leveling (and there were a decent amount of random ones like mining/herb nodes in trees, getting achievements randomly from lvlup and such) it shouldn't take too long to do those.

    As for tuning, well that is why they have the level 70 realm and will probably collect auto data from the raid test (and m+ in future) and tune based on that since they are scaling everyone to same ilvl, so really that is going together with instance testing. And based on previous expansions tuning will still continue throughout the expac start which is ok imo
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  5. #67825
    Quote Originally Posted by Shadochi View Post
    Isn't the on or before thingy basically that if it doesn't realease by then you can get a refund and cancel your prepurchase?

    Also in which way does the expac seem far from ready that cant be done in the next 2 months?
    Aren't you able to cancel and refund it right now anyway? There has to be more severe consequences, otherwise I don't see why its a thing they would ever have to disclose.

    Some classes are far from ready. Some classes are great, but a few: Priest, druids and especially paladins for example have lots of work still to be done. Paladin for example has received 0 massive blog posts like the other classes. Only holy got a small post and a few 2 liners about why long arm should be removed and something about holy shield. Evoker, the flagship feature new class, is very unfinished , especially the healing spec. The design still has lots to be desired.

    There is currently so many bugs that some classes haven't even been able to be tested for all of beta. Prot pala for example has around 40 major bugs that still are not fixed.

    Raid testing will only be starting this week and the last bosses are scheduled for late october.

    M+ testing still not out, which makes it real hard to test classes in a real environment.

    The new UI is a fucking mess. 0 feedback or iteration has been done. Now everyone, including base UI users, are going to be forced to use addons. It is that shit. They have a grid, but not even a snapping function! You can't even resize the minimap that covers half your screen. Ugly simplified design. I could go on.

    Oh yeah, professions. I almost forgot. Apart from the reveal there has been 0 iteration and not a single reply post to feedback.


    While the content seems good in theory and it is nice to not have borrowed power anymore, expect to be beta testing on live during the first months. Expect several classes to be in the dumpster until at least 10.1. Expect dungeon imbalance (tuning wise) to be even more off the charts than Season 4 with the Karazhans. Etc.
    This expansion is far from ready.
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  6. #67826
    Quote Originally Posted by Shadochi View Post
    Also in which way does the expac seem far from ready that cant be done in the next 2 months?
    Evoker is an utter mess, the class is terrible in everything and it's not something they can fix with tuning. Some other specs have the same issues (Guardian Druid has basically been untouched for months).
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  7. #67827
    Quote Originally Posted by huth View Post
    People tend to way overestimate how long most bugfixes take. The hard part is figuring out what causes them, not how to get it to stop usually.
    I am going to bring back up the issue with crafting work orders which have not been tested at all, are a central part of how professions are supposed to work and are a fairly complex feature. Not even the UI is ready let alone having the system operational. Almost every time they've tried to change things at the auction house it takes them a while to get things going smoothly and this effectively an auction house like system WITH buy orders, with further restrictions, with a much more complex UI since you need to be able to provide materials for orders. I am not worried about any other feature (classes will be improved in patches as needed, dragonriding mostly works, everything else is not really new) but I would like to see work orders operational soon in the beta.

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    Quote Originally Posted by Nyel View Post
    Evoker is an utter mess, the class is terrible in everything and it's not something they can fix with tuning. Some other specs have the same issues (Guardian Druid has basically been untouched for months).
    I just don't get what they were thinking with the midrange style. While it's not my main role I've healed raids many times and unless you have really great players (and sometimes even then) having someone be out of range when they need to be healed is a constant concern with 40+yds range, let alone with 30. And I've tried the class as dps and it's really not anything special? Again the midrange thing is not really made up by the mobility, especially given they are pretty squishy.

  8. #67828
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    I wouldn't take someone's word who's been constantly cynical about each expansion and yet still lingers here.
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  9. #67829
    Quote Originally Posted by Aeluron Lightsong View Post
    I wouldn't take someone's word who's been constantly cynical about each expansion and yet still lingers here.
    Well I've played the evoker on beta and I'm underwhelmed as well. And the range issue for raid healing is just a basic observation.

  10. #67830
    Quote Originally Posted by Nymrohd View Post
    I just don't get what they were thinking with the midrange style. While it's not my main role I've healed raids many times and unless you have really great players (and sometimes even then) having someone be out of range when they need to be healed is a constant concern with 40+yds range, let alone with 30. And I've tried the class as dps and it's really not anything special? Again the midrange thing is not really made up by the mobility, especially given they are pretty squishy.
    Basically nothing. The entire design of Evoker is contradicting itself. Trying to make it the most mobile caster while giving them empowered skills which can't be cast during movement CDs and which take 3,5 seconds to cast is just insult to injury for the reduced range (which they just changed to 30y for healers, but it's still terrible). Making them squishy af while limiting their range is another design decision that makes no sense.

    Right now the entire class makes no sense and they haven't figured that out yet. Devastation has basically the most basic and boring rotation of any class / spec and just feels lame. Number tuning will help both specs, but there is zero reason to bring an Evoker to a dungeon or a raid group. They are just useless at this point, which feels weird for a brand new class.

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    Quote Originally Posted by Aeluron Lightsong View Post
    I wouldn't take someone's word who's been constantly cynical about each expansion and yet still lingers here.
    Oh man. It's basically the consensus in the beta forum and the class discord. But thanks for being passive aggressive, as usual.
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  11. #67831
    While Evokers are kinda shit, the fact that they 25yard range is not an issue unless raids were not designed with that in mind.

    Same with them being "non-mobile". You have three charges of Hover, and you only need to cast two Empowered Spells every 30 seconds anyway, and one of them is a Level 1 Empowerment most the time anyway.

    The real issue is that they are boring. Pyre is useless. Azure Strike is useless. Deep Breath is useless. Their cooldown is boring. Their mastery is boring. They have no big ability. Their rotation is 1.) Use your Empowerments off CD 2.) Spam Disintegration 3.) Cast Flamestrike 4.) Cast Pyre at 20 Stacks.
    Last edited by Makorus; 2022-09-27 at 06:05 PM.

  12. #67832
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    Quote Originally Posted by Makorus View Post
    While Evokers are kinda shit, the fact that they 25yard range is not an issue unless raids were not designed with that in mind.

    Same with them being "non-mobile". You have three charges of Hover, and you only need to cast two Empowered Spells every 30 seconds anyway, and one of them is a Level 1 Empowerment most the time anyway.

    The real issue is that they are boring. Pyre is useless. Azure Strike is useless. Deep Breath is useless. Their cooldown is boring. Their mastery is boring. They have no big ability. Their rotation is 1.) Use your Empowerments off CD 2.) Spam Disintegration 3.) Cast Flamestrike 4.) Cast Pyre at 20 Stacks.
    That doesn't sound boring at all.
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  13. #67833
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    Meanwhile, Spriest looks dope. Just learned about an AoE build that doesn't even take Mind Sear. Unreal how better spec plays if you don't have to manually multidot.
    Last edited by Makabreska; 2022-09-27 at 07:03 PM.
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  14. #67834
    O just find it amusing/aggravating that the empower mechanic would work so much better for so many other classes more suited to the turret niche.
    Empowered Firebolt, or empowered Aimed Shot for instance.

    Evoker will likely have the same issues that DH has. The DPS specs especially.
    Both are created top down, rather than starting from a base of interesting playstyle, and then figuring out how to fit it into the class theme.

    Havoc was created from the idea of playing a Demon Hunter, but it's clear that noone really knew what that would mean beyond eye beam, glaives, and metamorphosis. This makes the spec kinda anemic.

    The Evoker class is similar. They have a great idea of playing a dragon, but not really a whole lot on how to make playing a dragon interesting in combat.
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  15. #67835
    So I'm at 70 for a few hours now. I have so many things to do. But I have to say I am seeing nothing like a task list? I haven't unlocked any world quest or anything similar, I've barely seen any dailies around. There are so many sidequests in Dragonflight that they can keep me busy forever (and then there is the instance gameplay that one can play for ever if they want to ofc) and more world events seem to open up with new renown levels. I repeat, I do not mind it at all, it just seems jarring after every expansion from MoP after giving your a very clear list of tasks to do on the daily.

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    Quote Originally Posted by Aeluron Lightsong View Post
    That doesn't sound boring at all.
    Most of the spells seem to have no impact. But hey if you love that, sure.

  16. #67836
    Hopefully Evoker gets some improvements over time. Tier Sets might make a small difference even, who knows.

    But really the current situation with Evoker is basically the carbon copy of how DH was at the start of Legion. Interesting premise, with a subpar execution.
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  17. #67837
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    Quote Originally Posted by Makabreska View Post
    Meanwhile, Spriest looks dope. Just learned about an AoE build that doesn't even take Mind Sear. Unreal how better spec plays if you don't have to manually multidot.
    Yea shadow is winning on all front imo. I am very pleased. Even the proc build with mind spike and dp is a lot of fun at 70. I

  18. #67838
    Quote Originally Posted by draugril View Post
    I always thought this would have been a better end for WoD instead of demons again. The alternate Alliance invading Draenor after Jaina takes on Gul’dan’s role and warns Azeroth of what happened in the First War. Causing the Alliance to do a pre-emptive strike, taking out the Iron Horde, our Horde, and our Alliance. Why our Alliance? Because the First War heroes were true paragons of the virtues of the Alliance. The current leaders don’t live up to those ideals. It would be a sobering experience for our Alliance, at war for 30 or so years, to realize how twisted by conflict they’ve become. To the point that their heroes view them the same as Orcs.
    The whole purpose of alternate universe 'what if' scenarios is to explore exactly these kinds of ideas!

    What we got was super disappointing, id have loved to see 'what if the horde heroes were never corrupted' and what we got from the alternate reality was 'what if the horde heroes were simply always evil'.
    I guess the main purpose was revitalising draenor, the original script I think was doing a cata level rework on Outland but I guess they didn't like the thought of deleting a continent.
    I'd say bringing in the alliance as the end threat might have been introducing too many characters but honestly if they replaced the legion it would have been fine. imagine wods end patch having he kings of azeroth invading and squaring off against the warlords and needing to stop the alliance from wiping out the orcs.

    Honestly I don't care how ridiculous the story would be because time travel is a nonsense fever dream anyway, but having the alliance as the aggressors would have been SO much more fun than going from an X-Pac where orcs are evil to orcs being evil.

  19. #67839
    Quote Originally Posted by Sondrelk View Post
    Hopefully Evoker gets some improvements over time. Tier Sets might make a small difference even, who knows.

    But really the current situation with Evoker is basically the carbon copy of how DH was at the start of Legion. Interesting premise, with a subpar execution.
    At least demon hunters played fast

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    Quote Originally Posted by bloodmoth13 View Post
    The whole purpose of alternate universe 'what if' scenarios is to explore exactly these kinds of ideas!

    What we got was super disappointing, id have loved to see 'what if the horde heroes were never corrupted' and what we got from the alternate reality was 'what if the horde heroes were simply always evil'.
    I guess the main purpose was revitalising draenor, the original script I think was doing a cata level rework on Outland but I guess they didn't like the thought of deleting a continent.
    I'd say bringing in the alliance as the end threat might have been introducing too many characters but honestly if they replaced the legion it would have been fine. imagine wods end patch having he kings of azeroth invading and squaring off against the warlords and needing to stop the alliance from wiping out the orcs.

    Honestly I don't care how ridiculous the story would be because time travel is a nonsense fever dream anyway, but having the alliance as the aggressors would have been SO much more fun than going from an X-Pac where orcs are evil to orcs being evil.
    Honestly imagine the Alliance invading, actually being a righteous alliance who is being misled by Medivh who is also Sargeras in that AU and using them to invade our reality to save Azeroth from us.

  20. #67840
    Quote Originally Posted by Makorus View Post
    While Evokers are kinda shit, the fact that they 25yard range is not an issue unless raids were not designed with that in mind.

    Same with them being "non-mobile". You have three charges of Hover, and you only need to cast two Empowered Spells every 30 seconds anyway, and one of them is a Level 1 Empowerment most the time anyway.

    The real issue is that they are boring. Pyre is useless. Azure Strike is useless. Deep Breath is useless. Their cooldown is boring. Their mastery is boring. They have no big ability. Their rotation is 1.) Use your Empowerments off CD 2.) Spam Disintegration 3.) Cast Flamestrike 4.) Cast Pyre at 20 Stacks.
    While the range is not so much of an issue for Devastation, it comes an issue for Preservation the moment other healer outclass them - and they do, in basically everything. Heck, Monk and Druid are even more mobile than Evoker, which takes away the only plus that Evoker is said to have.

    The problem is, Evoker doesn't serve any purpose. The class brings absolutely nothing that others don't bring and on top of that, do better than Evoker. There's an inherent issue with its class design because right now, it wouldn't make a difference if you have Evoker or not. The class only fulfills the "Dragon" fantasy somehow, and not even in that regard it's doing a good job. Besides that, the class is just so underwhelming and boring. I'm going to main one, because I'm burnt out of all the other healers, but the issues are far and wide with both Evoker specs. And Blizzard already announced they are mostly just doing tuning now, which is not Evoker's main concern. So the class will release in this state and if there are major changes, they will come with 10.1 - which might be too late, to make the class popular. I fear they'll be the new Monks when it comes to popularity.

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    Quote Originally Posted by Sondrelk View Post
    O just find it amusing/aggravating that the empower mechanic would work so much better for so many other classes more suited to the turret niche.
    Empowered Firebolt, or empowered Aimed Shot for instance.

    Evoker will likely have the same issues that DH has. The DPS specs especially.
    Both are created top down, rather than starting from a base of interesting playstyle, and then figuring out how to fit it into the class theme.

    Havoc was created from the idea of playing a Demon Hunter, but it's clear that noone really knew what that would mean beyond eye beam, glaives, and metamorphosis. This makes the spec kinda anemic.

    The Evoker class is similar. They have a great idea of playing a dragon, but not really a whole lot on how to make playing a dragon interesting in combat.
    Exactly. Casting skills with a 3,5 second duration and being rooted for that time in a place is the exact opposite of the supposedly very mobile and fast gameplay. I don't know why they tried to combine both aspects in a class. It just doesn't work.

    They put a lot of time into Preservation and it shows, with 40y range the spec could be good and find its niche. But Devastation? It's a dead spec, in PvP even moreso than in PvE. Most of the time and effort clearly went into Preservation, which has a lot of unique ideas and playstyles. Devastation? Nothing innovative or fresh at all. It's as you said, mirroring the lifelessness of Havoc DH.

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    Quote Originally Posted by Makabreska View Post
    Meanwhile, Spriest looks dope. Just learned about an AoE build that doesn't even take Mind Sear. Unreal how better spec plays if you don't have to manually multidot.
    Have to agree. Shadow Priest and Balance Druid are looking amazing. They did a great job with both specs.
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