Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Is there any point to add tier sets if they will be just some minor spell buffs? I would prefer the Archimonde trinkets or just remove tiers if they will be so bland. Even less power creep to worry about too.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Because players like tier sets. Even ones that are designed to be boring are appreciated if they make your character feel stronger. Helps the feeling of progression, both in terms of stats and actual raid progression.
Even a set bonus that said something like "2-set: damage of *main ability* increased by X. 4-set: when casting *main ability*, gain Y stat for Z seconds" would be a meaningful upgrade for players, even if it's boring.
And yes, power creep can be a problem. But only really if you set out to make the raids especially difficult, and it seems like they will be tuned quite forgiving this expansion. At least many hope so. In that case it's just a question of ensuring the tier sets are steadily getting slightly stronger each tier, and that they don't combine in weird ways.
The world revamp dream will never die!
MAGA - Make Alliance Great Again
IIRC it's pretty normal for X.0 set bonuses to be pretty tame s I'm not surprised.
Please add main dragonflight colors to secondary scale colors.
Originally Posted by Blizzard Entertainment
Seeing all the primalists' night elves and blood elves makes me believe that the next all race / class combinaison we'll see is shaman. If we bring back Tyr to life, he might just give access to all race / class paladin. And if we visit the dream as it is hinted by the centaur campaign, we might just get druids for every race too. The only original class that would still be unavailable to everyone would be warlock which could easily come at any moment since the warlock are basically evil mages.
Feels arbitrary to require X amount of time/weeks to be able to obtain a low impact bonus. Why not just put the bonus on a single class restricted item like Archimonde trinkets? Tier sets are liked because they used to give big power spikes and were a complete looking set. I would rather have the tier set bonus on 1 item and have the whole class tier ensemble drop 1 by 1 as personal loot unlocking appearances. This also solves the problem of people wearing normal/heroic tier during progression and in pugs you wont feel bad every time someone wins a tier you need when you have 3/4 set.
If you put it on a single item you make it too easy to just carry it forwards. A 2 and 4 set both means you will be forced to replace it, not to mention the acquisition is slower, which means the developers can effectively tune bosses assuming you don't have it.
In short, tier sets satisfy several requirements players might have. Even if the ability itself is boring, it doesn't matter so long as the set is tuned high enough to be worth it regardless.
The world revamp dream will never die!
I am perfectly fine with what the tier sets (at least for the ones I viewed for my main and a few alts I play early).
There is no need for this tier set to be some extravagant rotation changing buff since this is the first season of a huge overhaul it doesn't matter, its a new rotation for a lot of classes either way so better to just be a buff to talents and abilities so people cant get used to the base class
#1 Hype-Thread Shitposter - Overlord of the Hypethread
I have to say it definitely shows that there is an extra team for world content. At any moment there are so many events on the map and Elemental Invasions are disabled even! I am not even looking at it with war mode on. And yeah people can say it is the same type of content we had before and that it is not that rewarding but honestly, at the start of the expac the reward is just looking at the continent, having fun with your class gameplay in less challenging content (though the elite areas can kick your ass and many specs will want to group up to tackle them) and just doing the renown grind. And there seems to be a lot of content to do that can keep you busy for more than the usual 2-3 months (or enough for you to nolife the game for a fair bit) without even touching repeating content.
Now for the repeatable content, I think the Nokhud offensive will be VERY annoying for PuGs. Going to be a challenge to get everyone to land at the same spot.
Mixed tier sets are unlikely given you can at best only get two 2-set bonuses, not a 2 and 4 set like you could in Legion.
Though honestly, based on tuning a simple set is just as likely to be OP anyways, barring a WoD situation where the last tier intentionally gave completely busted tier bonuses.
The world revamp dream will never die!
And do we really want a return to Legion? Locking multiple slots is one thing; we can expect the signature items (the ones from the raid guaranteed to have higher ilvl) to effectively lock slots. If some of the Embellished crafted items prove OP enough to make up for any ilvl difference (which is very possible, some of the effects are really strong) those lock slots too. You end up back at the situation were getting items for certain slots is just not an upgrade. I guess the catalyst improves on that? I do wonder, will we be able to use the catalyst to craft any tier set from the expac or just the current ones?
I certainly hope so. Otherwise you would have to play every class at every difficulty in every season to be able to gather the full suite of appearances.
Elite PvP sets being unobtainable after the season is over is already egregious enough, and that is just so one coloration.
The world revamp dream will never die!