Tier set bonuses are up!
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Last edited by Aeluron Lightsong; 2022-09-30 at 10:17 PM. Reason: Headache made me misread comment
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
On some level you realize that this isn't "actually" Dragonflight. Noone treats it as such, and everyone knows that in a month, whatever progress you have made will be straight up removed. You are also given loads of stuff for free, which cheapens them.
Doing dungeons and gearing up feels more important when you know it is for a character that will stick around, and which had to earn it.
Noone earns shut on the Beta as the flaskertaurs simply give you whatever you need.
In short, the beta is not going to stick around, and everyone knows it. So for many players their enjoyment is essentially capped. Either because they find enjoyment in improving their character, or because they are straight up trying to avoid burnout before the expansion actually releases.
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As i suspected, the bonuses are not really all that impactful. Good for sure, but nothing game changing.
Definitely a good choice though. Wouldn't want to break up the meta literally the second week of the game.
Shame about the MM bonus being tied to Arcane Shot though. Likely means I won't be able to get around picking Precise Shots, which is one of those abilities that i just despise with a passion.
The world revamp dream will never die!
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Is there any point to add tier sets if they will be just some minor spell buffs? I would prefer the Archimonde trinkets or just remove tiers if they will be so bland. Even less power creep to worry about too.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Because players like tier sets. Even ones that are designed to be boring are appreciated if they make your character feel stronger. Helps the feeling of progression, both in terms of stats and actual raid progression.
Even a set bonus that said something like "2-set: damage of *main ability* increased by X. 4-set: when casting *main ability*, gain Y stat for Z seconds" would be a meaningful upgrade for players, even if it's boring.
And yes, power creep can be a problem. But only really if you set out to make the raids especially difficult, and it seems like they will be tuned quite forgiving this expansion. At least many hope so. In that case it's just a question of ensuring the tier sets are steadily getting slightly stronger each tier, and that they don't combine in weird ways.
The world revamp dream will never die!
MAGA - Make Alliance Great Again
IIRC it's pretty normal for X.0 set bonuses to be pretty tame s I'm not surprised.
Please add main dragonflight colors to secondary scale colors.
Originally Posted by Blizzard Entertainment
Seeing all the primalists' night elves and blood elves makes me believe that the next all race / class combinaison we'll see is shaman. If we bring back Tyr to life, he might just give access to all race / class paladin. And if we visit the dream as it is hinted by the centaur campaign, we might just get druids for every race too. The only original class that would still be unavailable to everyone would be warlock which could easily come at any moment since the warlock are basically evil mages.
Feels arbitrary to require X amount of time/weeks to be able to obtain a low impact bonus. Why not just put the bonus on a single class restricted item like Archimonde trinkets? Tier sets are liked because they used to give big power spikes and were a complete looking set. I would rather have the tier set bonus on 1 item and have the whole class tier ensemble drop 1 by 1 as personal loot unlocking appearances. This also solves the problem of people wearing normal/heroic tier during progression and in pugs you wont feel bad every time someone wins a tier you need when you have 3/4 set.
If you put it on a single item you make it too easy to just carry it forwards. A 2 and 4 set both means you will be forced to replace it, not to mention the acquisition is slower, which means the developers can effectively tune bosses assuming you don't have it.
In short, tier sets satisfy several requirements players might have. Even if the ability itself is boring, it doesn't matter so long as the set is tuned high enough to be worth it regardless.
The world revamp dream will never die!
I am perfectly fine with what the tier sets (at least for the ones I viewed for my main and a few alts I play early).
There is no need for this tier set to be some extravagant rotation changing buff since this is the first season of a huge overhaul it doesn't matter, its a new rotation for a lot of classes either way so better to just be a buff to talents and abilities so people cant get used to the base class
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