Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
The whispers always point to something unless we memory hole everything
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Yes they were talking about how they already have him in one line in another they said it's roots will run deep and they shall reach us
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Gonna be a dragon skin but idk for which one because it seems each has only certain options
I mean the status of the expansion will not be clear until February when we get details about the post launch.
The base product could literally be anything and people will still preorder.
I no longer reply to quotations beyond if you're asking a genuine question or have a non-confrontational stance.
Like CDPRed did for Cyberpunk 2077? So they could later blame the same QA company for the plethora of bugs?
There's no need for this argument here. Whether you test something internally or not, it's always beneficial to also release a public beta if there are people willing to test things. After all, additional tests never hurt.
Last edited by Rageonit; 2022-10-05 at 07:18 AM.
Shadowlands had a fair bit and even bfa had some, but people threw a fit.
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???? What??? Do you forget us seeing illidan tyrande and malfurion all the time, what about jaina, arthas, kalethas, and kalec, what about sargeras and Azeroth, sif and thorim, the first phase of azshara, the gnome/goblin couple, fucboi in all the lewd books, lothremar, genn and his wife, maraad, garona and medivh, turylon and alleria, sylvanas and nathanos, valleria and ronin, thrall and aggra, I mean there is a fuck load of relationships just front and center in wow...
This feels a lot like.
100 straight relationships. "No problem"
1 gay couple "ewwww why they gotta shove relationships into everything!?"
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Holy fuck did you just say jainas relationship didn't even matter and was a side note, you really gunna fucking say jaina and fucking arthas had no effect on the story, you serious?
Also 4 relationships in 18 years, bro try like 4 every patch atleast. I missed some of the ones he listed and I gave tons, and literally illidan and tyrande and malfurion a side thing? Literally every time we saw any of them it is brought up, illidans death he even cries about tyrande, malfurion darkshore, oh look tyrande.
Nevermind the COUNTLESS consorts we are introduced to of the dragons, nevermnd ones like sinestra.
Did this guy legit say "What about Sargeras and Azeroth?" or am I dreaming?They weren't in a relationship.....
"We've come to die for the Dragon Queen Rhaenyra."
Lothremar and fuck what's he name, the night borne woman, I'm tired, not liadrin. Also yeah the rest of these as well, also vareesa not valleria lol I'm dumb, but yeah wow is fucking FULL of relationships.
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Oh you didn't know? Sargeras fell in love with Azeroth and wanted to convert her to his side. For someone named herald of sargeras, you sure don't know everything about him. That's why he was brooding over her for so long trying to corrupt her and convert her, before pulling a "if I can't have her no one can" when we lock him away.
Also you can qoute people you know that right?
Last edited by FelPlague; 2022-10-05 at 07:34 AM.
FFXIV manages just fine without public testing, even with a decade of technical debt and spaghetti code now. I can't even recall when I last actually encountered a bug in live, save the Raubahn Extreme bottleneck back on Stormblood launch.
The only reason I see WoW benefitting from public testing is tuning and finding bugs in how abilities/talents/trinkets interact, as WoW's design in that regard is extremely chaotic as opposed to a very sanitized, homogenized FFXIV.
In the end though you're right in it not being about public testing being there or not: you still need to invest resources and time in QA and professional testing, preferably in-house.
Blaming external QA is always easy even though the problems always start in design and development.
Well, the first part of WoD (aswell as HFC itself) was a good expansion. So was Shadowlands, besides the drought and Korthia. Honestly, Shadowlands after the ripcord (which was at the time the team came together and started to change shortly after people like Afrasiabi got booted btw) already was miles ahead of BfA so I wouldn't worry about Dragonflight. If they can keep the patch speed we had since Sepulcher everything will turn out great.
Yes, like this one singular case...
Not like Monster Hunter, Yakuza, Forza, God of War, FallGuys, Pokemon Unite, any CoD, FIFA, FF14, Guild Wars 2 (iirc) or tons of other games.
This "let players beta test" is purely marketing and cost cutting. They don't get any more or better feedback by letting random players test their games.
And before you come with that, yes, games like CoD have "betas", but with them being like a weekend before launch, they're just glorified demos and have 0 impact on anything
One question that arises in my mind is which of those games has such complex interactions between (as of now) 38 specs - and if their internal teams (or external QA companies) are as experienced with those mechanics as are WoW players with the mentioned specs. Because for me, it feels like testing FIFA or Monster Hunter is rather different to testing WoW. Also, those WoW betas have a long standing tradition, and were (at least in the past, but I think still are) both praised and enjoyed by many players. So yeah, arguing that it's down to cost cutting is a bit mean spirited. If Blizzard suddenly decided NOT to do a public beta, we'd have a huge outcry.
Monster Hunter has... i think 18 weapon types, which all also need extensive testing against all sorts of monsters in different terrains. Meaning you can get into a LOT of different scenarios, to make sure none of them feel useless.
Other games i mentioned are fricking long in playlength, meaning you need to test like 100+ hours for a casual playthrough, which people can play differently in approach.
And what about Guild Wars or FF14? Yes, WoW has a lot more specs, but they rarely do HUGE shifts like with Survival going melee or demonology becoming all about summong minor pets and just iterate more on themselves. Most talents are existing spells, passives and abilities or returning ones, which barely need any testing.
Yes, a game like Red Dead Redemption needs different kinds of testing, but a lot of what you mention is just number tweaking and making sure stuff doesn't go into infinite loops or things like that. But there are plenty of games with FUCKTONS of content that needs to be tested, that make due without player betas. And just because it's "WoW tradition", doesn't mean it's a good tradition. At this point, the game always gets "solved" before it even launches, be it patches or expansions and you get insulted when you set foot in a raid the day it opens and don't already know all bosses in and out (although a lot of that is a playerbase issue)
Are you serious? WoW has so many interactions between specs that adding a single ability for all of them (remember the Covenant debacle...?) can shift the scales completely, making useless specs OP just like that. Not to mention WoW is A LOT more competitive game than FF14 and people expect perfect balance in all types of content: m+, raids and PvP. No, FF14 or GW2 can't even compare.
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Yeah, but no. Reading forums these days makes you think if you make a single mistake in the game, you will be eaten alive. Get a grip. How many people do you think even play beta...? But suddenly all the groups you land in expect you to know every single encounter on release day. Yeah, but no.
I'd rather have a PTR then no testing realm at all.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
Honestly, I'm not so sure I would. If the trade off for not having a PTR is the content stays fresher longer & we get to find out the spoilers with the story rather than because of someone in trade chat, I'd be all for it. Some feedback is responded to well enough in PTR, but I have to wonder how much worse it makes things for Blizz when someone's (particularly streamers) specific pet issue they found in PTR isn't fixed by the time the game goes live.
I have to wonder if they couldn't offset the gain on some features like talent trees or new classes by simply giving us a long pre-patch to report findings (like 2 months or so).
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.