Alright, Dragonriding is hands down my favorite feature.
Alright, Dragonriding is hands down my favorite feature.
Formerly known as Arafal
It truly is, and even better its a feature that IMO they nailed in all aspects:
Accessibility - You get it pretty much like an hour into the expansion
Ease of use - First time it might feel awkward but then you quickly get used to it, and the tutorial quests help a lot
Progress - You can further expand it and by the time you reach level 70 you can have all or almost all of the progress done (if you don't just zerg leveling and go to the glyphs while leveling in that zone). The progress is also nice because the unlocks you get are also needed to collect some glyphs.
Alt Friendliness - As soon as you make it to the Dragon Isles, you have your Dragonriding mounts and the glyph points you already collected.
Fun - even after a couple of weeks of beta I still found it fun and tbh don't miss the AFK in air stuff. Zones are also built to support this, and the capital is elevated making it easier to just get anywhere in DI on one fly. Especially if starting at the aspect tower
Last edited by Shadochi; 2022-10-07 at 05:16 PM.
#1 Hype-Thread Shitposter - Overlord of the Hypethread
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Utility is my favourite buzzword to throw around when it's about tuning.
The only utility that is a make or break is immunities, and that's it.
No one gives a shit about your utility when you do enough DPS.
Last edited by Makabreska; 2022-10-07 at 07:08 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
One issue I have with Dragonriding in the most recent patch is that persistent rushing wind sound effect that starts as soon as you mount up on a Dragonriding mount. I think it'd be fine to have that sound effect while you're soaring downward in a vigor recharge arc of descent, but having it persistently going the entire time you're mounted up is a bit grating.
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
I do love tge salt geysers from this stuff
I imagine they will slowly rebalance these numbers and just went the route of "cut 20% so we can then see exactly how much we'd need" instead of 3 nerfs constantly
Like it or not some of these changes were definitely justified. A ret pally shouldn't be able to do 50% of the damage in a dungeon by himself in appropriate gear. As for the speed of the rotation it will get insane by 10.1.
My WW is next on the chopping block and that's after they already broke clones....again.
Looking at DF as a whole though I think I have my leveling figured out. My main will be an herbalist/enchanter at first just for the speed enchants then drop that for mining because of the ore requirements for most professions. At cap I'll probably go BS/mining for the weapons and the matrix drops.
Alt will be mage who goes tailoring enchanting for bags and cloaks. Likely will cap week 2 then use for raid mats or crafting for guildies or getting materials for them to craft.
Main will get all the dragon runes week 1 and focus on getting gold for most of the races. I'll cap before the chromie questline to max chances of a stronger neck. The weekly requires 4k rep gain which is relatively easy now that they boosted the rep gains
As someone who played a bit throughout all the Shadowlands i can't believe you've included Maw, Korthia and Torghast as something you can regret skipping. These three things are the worst pieces of content i've touched in WoW (especially 9.0's Maw) and i'm pretty damn sure many would agree. I do kinda regret missing out on some of the free gold though. And i guess the mythic+ mounts. The rest is pefrectly backtrackable for anyone interested. Campaigns are boring and shallow too btw.
Try getting groups for the rares anymore
You don't get the maw or any of the other systems in a way that didn't immediately feel like garbage
It's like missing ToT in MoP
Yeah it's still there
Yeah you can do it
It just feels worse like playing a pokemon game with a game shark
- - - Updated - - -
The game now if you just started is
Cap
Get to the final zone
Get geared for the raids
CN and Sepulcher weeks aren't bad because hey you just go to the zone and flying is an easy unlock including for ZM
Farming souls and anima for your covenant portal
However since you skipped the maw and everything from 9.1 the travel to sanctum is more annoying
Crafting your legendary while cheaper gold wise is now more involved because you need books since the dungeons aren't ran anymore and CN is only ran one out of every 3 weeks
Torghast is also more of a pain due to you zerging every layer unless you do gauntlet which still requires work. You can skip it by buying the package from ZM but then you need more cosmic Flux for your tier forge.
Compared to if you played through it can mostly be summed up as Veilstrider
Still no beta but im unsure whether its because I asked for a refund on a sub during the drought after Korthia or because I wasn't subbed for the last two months lol