The gear is going to be ilvl 421 for a vault piece for a +20, however doing a +16 will drop ilvl 415 from the vault just 6 levels lower. This isn't bad at all imo and gives people who want to push that high the incentive for doing it.
The gear is going to be ilvl 421 for a vault piece for a +20, however doing a +16 will drop ilvl 415 from the vault just 6 levels lower. This isn't bad at all imo and gives people who want to push that high the incentive for doing it.
The biggest complaint I have about the rep changes is how the post is worded to make it sound like they made it better
"Yeah we doubled your rep quests while more than doubling the required rep...but you can unlock stuff at renown 5 instead of renown 8...even though it requires more rep to get to 5 than it used to require it to get 8 but it's better we promise."
The change to daily rewards from weekly instead of just increasing the speed is like they saw shadowlands and said "nah those are too easy we need dailies"
For m+ I'm just gonna end up doing the 20s on Fridays like I do now for 17s
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I think we need to keep in mind that m+ won't be tuned around 200 systems on top of the class anymore
I don't see 20s being too difficult for anyone who is currently timing 15s and those who are doing 20s will likely end up doing 30s
Not to mention M+ is the easiest it has ever been right now. The dungeons are likely to feel exponentially more difficult when they are scaled normally, instead of scaled to teh experimental funsies SL Season 4.
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I think people just got spoiled with getting a weekly Mythic piece for what is the equivalent effort of a HC raid. Hopefully this should make it so more players start considering their personal ceiling of M+, rather than just going for a +15 because that is the highest level of tangible reward.
The world revamp dream will never die!
It was a stupid choice that harmed heroic raiding significantly and also harmed the M+ community. I hope both can bounce back. People who'd rather raid than do M+ can get back to raiding for their progression and will stay longer on farm, people who do not like M+ will not feel forced to do it and sour things for everyone else and finally those who are actually great at M+ will be the ones rewarded best.
It will be 2% harder per level
The difference between a 15 and a 17 currently (which will be harder than a 15 in DF) is negligible for most
Also we have to keep in mind that SL was tuned with all the systems in mind while DF won't have that issue along with the broken combos people can make with talents (going OoM on an arcane mage is almost impossible)
This also ignores players being stronger on average via gear progression that SL didn't have
You would need to do a 20 to get gear comparable to what you'd get with a 15 now. 2% per level, compounded over 10 levels is not that little.
What gear progression did SL lack? You had easier access to high ilvl gear from doing your weekly M15, you had great gear from PvP in early SL, gear from just doing the campaign was pretty solid pre-raid gear. DF launches with harder gear from M+ you an possibly get decent gear from crafting but that will take a crazy amount of grinding (and profession knowledge is very much timegated anyhow) so you will not be able to get it early on. Your best bet is to wait for Elemental Invasions but the game will likely NOT launch with those (they are meant to happen later on, not clear when) or to do war mode pvp.
The world revamp dream will never die!
Well yeah. But those are Mythic raiding guilds. Pretty much every Heroic raiding guild that I knew required that you run a 15. Those guilds probably will no longer do, at least not as soon as they realize that even some of their officers cannot manage to clear a 20 every week.
I tried to search through this thread - is it confirmed that Primordial Trolls were scrapped? There was no news from what I gathered since April and apparently Alpha testers haven't found any of them during their gameplay.
My colleagues are speculating that they were replaced with that Dajarin race- or how it was called? (Feels odd, considering that it's really close to Mandalorian's last name).
I miss Mists of Pandaria
They were first mentioned in this article but it was 20th April, and since then no mentions
https://www.gamerbraves.com/world-of...aura-sardinha/
I miss Mists of Pandaria
I think it's incredibly likely that Razageth doesn't free the other primals, and they all die at the end of the first raid. They will probably all feature in the last fight however, as there are multiple pedestals in the last boss room and they could each contain one of the primals.
I just can't see four multi-colored elemental dragons being spread throughout the expansion when Murozond and Galakrond (I think he is inevitable now as we are getting a build up of Decay magic, which seems to be his thing) exist.
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Djaradin COULD be the primordial trolls, and revealing it now would be a huge spoiler. We don't know where trolls originally came from after all.
I think that it's more likely that Trolls have some connection to the Emerald Dream/Lifelands though. They have regeneration powers (that glow green) and seem to stick with wild gods all the time.
Thus far I've seen no primordial trolls in the Beta, but it's entirely possible they're going to feature in future content concerning the Primalists and the elemental forces at play on the Dragon Isles.
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
The big plotlines that aren't tied to Rasageth/Primalists are as follows:
- Decay magic, the Gnoll leader escapes her dungeon fight and says she'll spread more of it. May be a tease about Galakrond as he was a "death" dragon who spit out bodies and corpses, and Decay is opposite of Spirit (so he is essentially an anti-Dragon, as the drakes came from the elements)
- There is some kind of magic machine(?) that Neltharion created that is underground and used as a mind control for draconic creatures. This is teased in a questline and is probably tied to the underground zone. Also apparently the mole creatures and noodle dragons aren't in the game yet, so they may be from there?
- Emerald Dream: Malfurion stuff, nuff said. We don't know why we need Ysera back.
- Murozond: Nuff said.
As Dragonflight is lowkey another elemental expansion, but we're getting some Life storyline, I think people are sleeping on how important Elune and the Lifelands may be to this expansion. I'm not saying SL 2 but we may go to the Dream again or the place where the dream originates from, as it may very well be where the elements (and thus dragons) came from to begin with.