1. #69001
    Quote Originally Posted by cantrip View Post
    Phasing. Instancing. Sharding.

    There are already technologies which allow that. And no, i do not have to talk in details about the technical solution. I just ask the developers to make it possible. Even if its implementation costs a raid tier.

    Oh, and no, that would not be enabled for the lowest difficulty, so you still had the shared world for everyone.
    So your solution is making the open world content instanced. Putting you back on square one with no challenging open world content.

    Phasing and sharding aren't even applicable, those are different techs for different purposes that don't really work for this.

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    Quote Originally Posted by cantrip View Post
    Oh well. They continue to ignore the arguments. But hey, i knew it will not be easy.
    No, your arguments just continue to be bull. At least your avatar is fitting.

  2. #69002
    Quote Originally Posted by cantrip View Post
    As if you knew what technologies are applicable.
    That's not an argument in your favour, you know.

    As for the other one... if you instance it, it isn't open world anymore. The challenge has nothing to do with it. You're just knocking out your own proposal.

  3. #69003
    Quote Originally Posted by huth View Post
    Can't do that because everybody must be able to handle world content, even you.
    My suggestion, Opt-in mode like War Mode with better rewards. They had suggested using a scaling technique that effectively scales your ilvl down back in Legion (and have used it since then). Use that to make things challenging. Instead of fully capping allow a small range of ilvls. So say Dragon Isles are meant for ilvl 333-346 (which is the range between full normal/heroic dungeon gear). Do a scaling mechanic that scales your ilvl to 294+ (current ilvl-294)/5 (so you'd need Mythic Razsageth gear to get to effective 320). Mobs should be designed to have mechanics anyway, people just don't see them because they outgear the world so fast.

  4. #69004
    Quote Originally Posted by cantrip View Post
    Imagine you had a world difficulty 1 and a world difficulty 2 (and 10 other difficulties). Imagine you had shared world bosses among those difficulties. Imagine only the quest content would be sharded, phased or instanced (based on the difficulty level). Imagine you had a group size limit to avoid stockpiling groups and you had scaling to smaller group sizes. Now imagine, the challenges are based on the group composition or if you solo it. And et voilat, here we are with different world content difficulties rewarding higher gear levels the higher level world content gameplay is.

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    What has instancing to do with "no challenge"?



    As if you knew what technologies are applicable.



    And you did not debunk them. You just talk about how impossible it was. As i said, if the effort is a raid tier, go for it. Millions of solo players and small group players could benefit from it and had proper progression.
    So you want group-based content?

    What you want doesn't sound like open-world content, it sounds more like "instanced open-world" content like Guild Wars 1.

    It's essentially Raids/Dungeons under another name.

  5. #69005
    So out of interest, which specs do people feel have the best talent trees now that they're primarily focusing on iterating rather than reworking?
    Battletag: Chris#23952 (EU)
    Warlock

  6. #69006
    The Insane Raetary's Avatar
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    I wish the Evoker starting zone started out like the OG dk one and have you slowly gain talents over the course of the questing experience.
    It's a bit much being stuck with like 5 abilities for most of it and then *boom* here's a full talent tree to work out.


    Formerly known as Arafal

  7. #69007
    Elemental Lord Makabreska's Avatar
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    Quote Originally Posted by Avikur View Post
    So out of interest, which specs do people feel have the best talent trees now that they're primarily focusing on iterating rather than reworking?
    Shadow and Balance.
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  8. #69008
    Quote Originally Posted by Arafal View Post
    I wish the Evoker starting zone started out like the OG dk one and have you slowly gain talents over the course of the questing experience.
    It's a bit much being stuck with like 5 abilities for most of it and then *boom* here's a full talent tree to work out.
    I thought exactly the same, each few quests should give you a new ability but all of a sudden you go from a few to all and full talent tree. I can log on with my lock or my hunter and recognise the ability by the icon and know what it does, that is mainly because when I levelled them all those years ago i got the abilities gradually and used them before getting the next, now on Evoker I have a boat load of buttons with icons that look very similar. Over time I'd get the hang of them and muscle memory would kick in but when you first start the class it's a bit jarring.
    Battletag: Chris#23952 (EU)
    Warlock

  9. #69009
    Quote Originally Posted by Arafal View Post
    I wish the Evoker starting zone started out like the OG dk one and have you slowly gain talents over the course of the questing experience.
    It's a bit much being stuck with like 5 abilities for most of it and then *boom* here's a full talent tree to work out.
    I didn't feel it was that bad. The only thing kinda missing is some explanation of essence burst, as that is the core mechanic strewn around the talent tree, other than slowly recharging runes essences. Though I have to agree a bit as well, the specs should unlock earlier, but then I didn't even put any talent points into the trees until I reached OG, because the new GUI is so monotone, I didn't see the tab buttons in the lower left corner.
    You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.

  10. #69010
    Quote Originally Posted by Makabreska View Post
    Shadow and Balance.
    The former kinda got destroyed the other day
    A better way to think about Casual v Hardcore: https://www.mmo-champion.com/threads...asual-Hardcore

  11. #69011
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    Quote Originally Posted by Tyris Flare View Post
    The former kinda got destroyed the other day
    How come ?
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  12. #69012
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    Quote Originally Posted by cantrip View Post
    The priest class designer found a new job.
    Ahahahahah great joke! Especially when after month of memeing "prIEsT anD DRuid devS havE LEft ThE CoMpaNy, THesE CLaSses aRe FuCKed!!!" these specs turned out to be one of the best designed.
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  13. #69013
    The Insane Raetary's Avatar
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    Quote Originally Posted by cantrip View Post
    No, it is no joke. The former incarnation of the shadow spec of the priest class was designed by Chris Kaleiki. He left to make a new company named notorious. And now that he left, they fucked up shadow spec.

    Google it.
    What's fucked about it?
    Shadow felt pretty enjoyable when i tested it.


    Formerly known as Arafal

  14. #69014
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    Quote Originally Posted by cantrip View Post
    No, it is no joke. The former incarnation of the shadow spec of the priest class was designed by Chris Kaleiki. He left to make a new company named notorious.

    Google it.
    I would google it, but I do not care. This gossip was used to bash DF Beta class design, but since Shadow and Balance improved so greatly, I do not give a flying fuck who designed it. And if true, then designer change was for the better.
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  15. #69015
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    Quote Originally Posted by Arafal View Post
    What's fucked about it?
    Shadow felt pretty enjoyable when i tested it.
    Ye, I dunno. Guy said Shadow got fucked the other day, and the only thing I found was tier set nerf.

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    Quote Originally Posted by cantrip View Post
    I am sure you will discover when you play endgame.
    You mean the endgame that people test right now on PTR? The one where they say it plays great?
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  16. #69016
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    Quote Originally Posted by cantrip View Post
    I am sure you will discover when you play endgame.
    Can you provide me with an actual answer or not?


    Formerly known as Arafal

  17. #69017
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    Quote Originally Posted by cantrip View Post
    Exactly that. But i doubt you will believe me. As like you thought the designer change was a joke. You do you.
    Yeee. The guy who keeps shitting on the game with every posts he gives vs Shadow players who kept playing the spec for years. Who to believe?

    You really are getting confused in your bitterness.

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    Quote Originally Posted by Arafal View Post
    Can you provide me with an actual answer or not?
    He can't. He doesn't know what he is talking about. His "proof" is that apparently priest dev left, but he doesn't even realize how well spec plays. All in the name of bashing the game.
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  18. #69018
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    Quote Originally Posted by cantrip View Post
    Asking the devs to actually to design the game for their players rather than themself is not "shitting on the game", it is about wanting the game in the right hands rather than in the hands of an elitist jerk who fits well to that guild name.
    You are SO confused. You keep spilling your endgame design angst now into spec design.
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  19. #69019
    Quote Originally Posted by Makabreska View Post
    He can't. He doesn't know what he talks about. His "proof" is that apparently dev left, but he doesn't even realize how spec plays.
    Or you know, you could just take a look in the Beta Feedback thread and read what people actually playing the spec think. It's universally negative.

    The spec plays ok on single-target, but multi-target/AoE gameplay, something they specifically said they wanted to improve over compared to Shadowlands, actually turned out even worse.

  20. #69020
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    Quote Originally Posted by Kaesebrezen View Post
    Or you know, you could just take a look in the Beta Feedback thread and read what people actually playing the spec think. It's universally negative.

    The spec plays ok on single-target, but multi-target/AoE gameplay, something they specifically said they wanted to improve over compared to Shadowlands, actually turned out even worse.
    Meanwhile I check YouTube vids of different PTR players and I see a positive reception. So whose right?

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    Quote Originally Posted by cantrip View Post
    No, i am not confused. You are simply on a vendetta. Probably because i critcize your playstyle? Not sure. You do you, as i said.
    Well, the playstyle that is gonna remain, I guess. All your ideas wont ever be fulfilled, so all you can do is post your bitterness daily. You do you as well. Also lol @ vendetta coming from the guy who just HAS to chime in in every WoW gameplay related thread. How is your hate boner against LAWYER Ion?
    Last edited by Makabreska; 2022-10-09 at 08:08 PM.
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

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