1. #69001
    I know that because doesn't have a working work orders system but it seems like the gear economy will go like this

    If you have the mats but not the profession you'll use a work order and pay less than AH prices
    If you don't have mats just gold then you'll use the AH
    If you want high grade BoP gear you'll go work orders likely to your buddy

    The recrafting option also allows crafters to keep the gear relevant like if the raider just wanted a mythic sword they don't care it's quality 1 and later recraft it at a slightly higher cost

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    Quote Originally Posted by TheramoreIsTheBomb View Post
    2/3pm PDT and 5/6pm EST iirc.
    Mid day for me which is perfect
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  2. #69002
    Quote Originally Posted by Nymrohd View Post
    Honestly for me this ruins the immersion so much. I tend to take time off when expacs launch yet I never rush. I'll walk if the NPCs walk, read everything, check every interactible and ofc I want to listen to dialogue. And it just messes up immersion so much.
    Same. So annoying when an NPC hasn't finished their line and another starts talking. I don't care if I have to wait a second or two, I'd do it if meant a more smooth process.

  3. #69003
    Moderator Aucald's Avatar
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    Quote Originally Posted by Nymrohd View Post
    Btw I keep reporting these because they are all over the place, they go live as they are far too often and they ruin any sense of immersion while questing.
    The majority of voiced discussions I've seen so far have fucked up timing with the NPCs constantly talking over each other. If you encounter them, please report them as well. Seriously I'd rather have slightly akward pauses than whatever this is and I don't even get how they can be that poorly hooked in the first place. Like, basic addition?
    I noticed a lot of this in the Ohn'ahran Plains quests, especially in and around the Maruuk hub in the rough center of the zone. So far I've encountered very little of it in the Azure Span, though; so perhaps they've fixed a majority of the scripting issues regarding spoken dialogue. I'd have to go back through Ohn'ahran Plains to check. I do report them when I encounter them, though.
    "We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

  4. #69004
    Fluffy Parrot Marlamin's Avatar
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    Quote Originally Posted by Nymrohd View Post
    Honestly for me this ruins the immersion so much. I tend to take time off when expacs launch yet I never rush. I'll walk if the NPCs walk, read everything, check every interactible and ofc I want to listen to dialogue. And it just messes up immersion so much.
    This is one of my major gripes with WoW's in-game VO. I wonder if it is because they don't have the voice-overs implemented when they actually make the conversations or because the durations differ per localized conversation (or a combination of both). Seems to be a hard problem for them that they've been having forever.

  5. #69005
    Quote Originally Posted by Marlamin View Post
    This is one of my major gripes with WoW's in-game VO. I wonder if it is because they don't have the voice-overs implemented when they actually make the conversations or because the durations differ per localized conversation (or a combination of both). Seems to be a hard problem for them that they've been having forever.
    I honestly wonder why it at least seems to be individual strings/files being called instead of just mixing it in a conversation.

  6. #69006
    Void Lord Aeluron Lightsong's Avatar
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    Remind me to stay in a thread like this to not lose my sanity over this....damn game.


    Edit: I spel gud.
    Last edited by Aeluron Lightsong; 2022-10-08 at 10:36 PM.
    #TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde

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  7. #69007
    Quote Originally Posted by Nymrohd View Post
    My Dragonriding mounts disappeared again.
    I think that happens when you copy a character over to th beta servers from live. I believe the only way to get them back is to do the story up until you unlock Dragon riding.

  8. #69008
    Ive been looking at most dps classes and how they play and I have to say that I'm getting more and more hyped for DF simply because it looks more like you could play anything and it would work out well. Many specs flow well. (I havent looked at ret though)

    But unholy, frost dk, ww monk, arcane mage, fire mage, enhance sham looks fun to play. Its so hars to figure out what to main now Thats such a good thing for this game. And I still havent looked at all specs yet.

  9. #69009
    Quote Originally Posted by cantrip View Post
    Oh yeah we surely need score site integration like openraid in the game just to make meritocracy matter even more. Oh and yes, more raids surely will adress all those that want engaging world- or solo content with gearing progression.

    I do not really wonder about the state of the game if blindness like that is far spread, even among the developers. I do not really wonder about millions of players leaving if they are not being adressed because of celebrated stupidity derived from bias and "metrics" based on bias.

    I mean.. why won't the devs simply rename WoW into DRoW? Dungeons and Raids of Warcraft. Because the world is literally dead. And we know what the devs focus on. And it surely is not immersion and the world, but raids and dungeons.
    It's funny how you talk about "game blindness" without realizing that tieing amazing rewards to braindead open world content will kill the game so quickly, you wouldn't even get to a second content patch.

  10. #69010
    Quote Originally Posted by Bsirk View Post
    I think that happens when you copy a character over to th beta servers from live. I believe the only way to get them back is to do the story up until you unlock Dragon riding.
    That's what causes it? Damn. Well I am not sure I want to do the starting experience AGAIN though . ..

  11. #69011
    Quote Originally Posted by Nymrohd View Post
    That's what causes it? Damn. Well I am not sure I want to do the starting experience AGAIN though . ..
    The mounts are tied to achievements, and copying characters over overwrites them.

  12. #69012
    Quote Originally Posted by cantrip View Post
    I propose to turn world content into not being braindead, but to offer proper progression.
    Can't do that because everybody must be able to handle world content, even you.

  13. #69013
    Quote Originally Posted by huth View Post
    Can't do that because everybody must be able to handle world content, even you.
    That's why they had to nerf the disc priest artifact intro
    Same reason they gave lfr determination stacks and started removing mechanics

    They can't make content designed to be cleared by everyone have a chance of failure and the difficult content of the past like mage tower was complained about because it was too hard even after you could outgeae it

    It's just something blizz can't win at

  14. #69014
    Quote Originally Posted by cantrip View Post
    Sure they could, if there were different difficulties. But just ignore the arguments brought up. You are in good company doing that.
    Because you have yet to present a mechanism by which to actually do that. All you do is magic thinking.

  15. #69015
    Quote Originally Posted by cantrip View Post
    Sure you can do it, if you have multiple difficulties, and the lowest difficulty is what we got today. A progression path in the open world would be you would either need gear from difficulty 1 to master difficulty 2 or you would have skill enough to play difficulty 2 from start.

    And hey, nice ad hominem.
    Just look at Guild Wars 2 and the effect of having slightly challenging Open World Content.

    Dragons End is what would happen to WoW if you had world bosses with more complexity than "move out of circles sometimes and it doesn't really matter if 80% of the players are dead".

  16. #69016
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    Quote Originally Posted by Makorus View Post
    Just look at Guild Wars 2 and the effect of having slightly challenging Open World Content.

    Dragons End is what would happen to WoW if you had world bosses with more complexity than "move out of circles sometimes and it doesn't really matter if 80% of the players are dead".
    We have alr seen what would happen @ Oondasta in MoP.
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  17. #69017
    Quote Originally Posted by Makorus View Post
    Just look at Guild Wars 2 and the effect of having slightly challenging Open World Content.

    Dragons End is what would happen to WoW if you had world bosses with more complexity than "move out of circles sometimes and it doesn't really matter if 80% of the players are dead".
    I mean, we used to have world bosses that complicated, but without the ability ot actually get punished for dying it just became a question of not dying so many times the timer for ressurecting became too long.

    Also, for the case against world bosses I would personally look at Nazjatar. Amazing events, but only while everyone wants to do them. Two months in and they just became impossible for anyone to complete as you might be lucky with maybe one or two other players showing up to kill the world boss for middling rewards.
    The world revamp dream will never die!

  18. #69018
    Quote Originally Posted by cantrip View Post
    Phasing. Instancing. Sharding.

    There are already technologies which allow that. And no, i do not have to talk in details about the technical solution. I just ask the developers to make it possible. Even if its implementation costs a raid tier.

    Oh, and no, that would not be enabled for the lowest difficulty, so you still had the shared world for everyone.
    So your solution is making the open world content instanced. Putting you back on square one with no challenging open world content.

    Phasing and sharding aren't even applicable, those are different techs for different purposes that don't really work for this.

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    Quote Originally Posted by cantrip View Post
    Oh well. They continue to ignore the arguments. But hey, i knew it will not be easy.
    No, your arguments just continue to be bull. At least your avatar is fitting.

  19. #69019
    Quote Originally Posted by cantrip View Post
    As if you knew what technologies are applicable.
    That's not an argument in your favour, you know.

    As for the other one... if you instance it, it isn't open world anymore. The challenge has nothing to do with it. You're just knocking out your own proposal.

  20. #69020
    Quote Originally Posted by huth View Post
    Can't do that because everybody must be able to handle world content, even you.
    My suggestion, Opt-in mode like War Mode with better rewards. They had suggested using a scaling technique that effectively scales your ilvl down back in Legion (and have used it since then). Use that to make things challenging. Instead of fully capping allow a small range of ilvls. So say Dragon Isles are meant for ilvl 333-346 (which is the range between full normal/heroic dungeon gear). Do a scaling mechanic that scales your ilvl to 294+ (current ilvl-294)/5 (so you'd need Mythic Razsageth gear to get to effective 320). Mobs should be designed to have mechanics anyway, people just don't see them because they outgear the world so fast.

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