Well, as usual you are wrong.
https://www.wowhead.com/news/the-leg...july-19-254192
Well, I suppose that is a fair statement. However, I am still concerned that in the instance of a backlash against general negativity in any capacity we could see a sort of stifling of legitimate criticism, as well. It is absolutely true that WoW's userbase in general has a habit of saying "no, I hate it, bad" without providing any further elaboration and often completely contradictory to prior claims made on an individual level. There is, of course, plenty of garbage to shift through, but I do think that there are times where public outcry does reflect a problem—see all the fairly-warranted bitching about the Nightborne designs, for instance. Those were hideous, I think. Similarly, everybody bitched and moaned about Covenants as a concept. Initially it was your standard forum shlock, as no data had come in regarding how Covenants actually played, but once the time came around people ended up with a fairly good understanding of the issues with the system and its design flaws.
I suppose it is partially the caustic nature of such complaints that serve to prevent Blizzard from taking them to heart, but just as much I feel like there's a degree to which they can be inattentive. Then again, I suppose there's not much use in being concerned since MMO-Champion is a user forum, as opposed to an official forum which the developers are more inclined to watch and read—this is probably why all the leaks and whatnot happen here. As a result, any feedback given here tends to be serve only as an object of further discussion among other players. Without much in the way of Blizzard oversight, inadequate feedback is less of a problem than it would be otherwise.
Still, your point is completely correct. It is admittedly true that positive feedback tends to be substantially less detailed than negative feedback, and that negative feedback is often more caustic than constructive on the internet, though I have seen a good degree of decent general feedback being given online, as well.
The world revamp dream will never die!
It does. Also one can assume that since it works everywhere, it MAY also work in future expansions. And if those expansions don't have any form of flying on release day, it will be indeed a great advantage.
Still, the perks work only in DF content, so even if Drachyrs will be able to Soar in future expansions, it will be on a longish CD.
Artifacts would have required significant effort to reproduce in each expansion. At retooling the artifact talents every single expansion, not to mention the question of whether to never give new weapon appearances based on location again.
Dragonriding just requires resetting the talents when you go to a new area.
The world revamp dream will never die!
Alternatively they just don't have a reason to add it. Doubt anyone in the Blizzard offices are heavily pushing the importance of adding music to the Beta, especially compared to the PTR adding the login screen music.
It is afterall well over a month until it becomes important to have music available.
The world revamp dream will never die!
I mean, why would they even add the music to the beta?
It's not like it needs testing. Beta is a beta, not early access lol
I don't mean to imply that all criticism is pointless or given to no effect, because I don't think that's true either. Just that, due to our general nature as concerns negative criticism, we make it difficult to discern those helpful patterns or meaningful bits of critical input by dint of, in a group sense, overflowing the taps with unnecessary, self-serving, or just vitriolic and unhelpful feedback. This forum has a wealth of useful information, useful feedback, and diligently gathered data from a wealth of experiences as concerns WoW - but in order to get at it, any developer or QA technician would have to wade through a *lot* of noise (to put it gently).
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
There is no practical reason to include the music before launch. The sound system is working, adding more music is trivial and unlikely to cause issues.
It's not "either or" either. There's other options you fail to consider.
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Sure, but in that situation you might as well get that from live. There's still no point putting it into the beta.
I'd disagree, as I've personally witnessed bugs in how the music itself functions in-game, from zones playing the wrong songs to music overlapping in some places, failing to start in others, and 101 other possible bugs concerning it. I remember in the WotLK Beta there was a brief period with the Grizzly Hills music played in every zone, and if I recall correctly, you couldn't even turn off the music in the options menu - in that you could toggle it to disabled, but it would still play at max volume regardless. So yeah, the music does sometimes need testing, too.
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
I think this is pretty cool: there is an otter mount vendor who sells the mounts for various things, such as rings from dungeons, trinkets from the raid and other collectible items.
https://www.wowhead.com/beta/item=19...-traders-ottuk
https://beta.wowdb.com/spells/376879...-traders-ottuk
https://www.wowhead.com/beta/spell=3...scouting-ottuk
This is a nice way to incentivize content for collectors.