11.0 will be intresting because after Dragon Isles they run out of every "Vanilla" content they could give us. Now it's down to completely new planets/realms or some cosmic bullshittery. And that's the point I dread, because it completely leaves the "Warcraft" aspect behind. Shadowlands and to a lesser extent WoD has already been such an outlier. WoD at least felt like Warcraft, Shadowlands absolutely not.
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By the way, some specs have become so complex and overcomplicated, which is a huge complaint in beta feedback threads as well. How am I supposed to play Shadow or Balance in Dragonflight? Not even guidewriters have found a conclusion yet. While a lot of variety and different playstyles is good, with some specs they just made it too difficult to have a straight forward playstyle.
While Devastation Evoker is the most boring and bland spec ever created (which relies on about 3-5 buttons in the normal rotation and has barely any in-depth interactions), specs like Shadow or Balance have like 10 buttons they constantly need to press plus another 5-10 ocasional abilities that interact with their playstyle. I don't know if this is a problem with hybrid specs only, but some of them are very straight-forward and don't have button bloat (Elemental Shaman for example) while others like the two mentioned or Enhancer have just so many buttons to press and passive interactions to juggle.
Right now I'm sitting here waiting for a guide, because I haven't played Shadow / Balance quite some time and I'm a bit out of the loop, but PTR was completely overwhemling me with options to play both. And yet guidewriters can't figure it out either.
How y'all approaching this?