If we have a passenger when Dragonriding and we get a dragon glyph, would the passenger also get the glyph if they didn't have it or do they need to get it while Dragonriding ?
Oh at some point I expect it to be nerfed to the ground since post-9.1.5 threads could be too good compared to Chromie. WoD bonus objectivies were nerfed for similar reason.
I just hope they haven't bother with this yet, still have 4 more 50s before I'm done with all chars.
Welp, people may have to figure out stuff themselves. Or just pick what they like the most:
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
This. Don't see why you would ever actually need to do that - many talents can be ruled out as options simply based on what you're trying to achieve. Even more so on the class side. A tank probably doesn't want hard cast healing spells.
This is just using brute force when there is no need to.
Last edited by Makabreska; 2022-10-24 at 04:48 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
we had cookie cutter builds before sims existed. They are never going to go away.
Oh no, you can't brute force check something. I'm sure absolutely no one is working on being remotely smart about it to reduce the amount of possible permutations that need to be simulated... /s
It ignores such insignificant forces as time, entropy, and death
I think you're overestimating how much variation there will be. For the most part, we still have "pick these for single-target," "pick these for AoE," "pick these for PvP," and so on. If you have a singular goal, there's only going to be a couple ways to achieve that goal. If you're looking to pump single-target, why are you simming AoE talents? Why are you simming all first/second-tier talent builds? There's so much useless junk going on. A bot can very easily know what is worth simming and what is not.
Give it a couple weeks.
Shadowlands was one of the planes and they pretty objectively ruined the mysticism of death in its entirety. They also said 'f you' to shamans and monks. Their afterlives don't even exist at all. Imho, they'd provide similar treatments to the other planes of magic. It would largely be ruinous to WoW as a whole if we explored more of these planes. The only one I could fathom us going back to is the Emerald Dream, given that it's one of the already-explored-partially planes. We'd best leave all of the others alone until proper depth is added to each of their lores in prior expansions.
What takes 5 days is simming every possible talent setup for the spec tree. Many of those are not going to be sensible options to begin with and are basically just a waste of time. You could massively decrease the time required by cutting it down to only those that might actually be good.
All this means is that bruteforcing isn't going to be a viable and sensible method of doing it.