I really hate how they make the Dracthyr available on november 15th, while I'm here sitting and anticipating it to be released next week.
Shadowlands was unique in that it offered 4 sets of 8 mounts, seemingly just because it could. Expecting that many mounts always seemed kinda silly.
The amount by we get now seems more reasonable, possibly just a tiny bit less than ideal.
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Its definitely annoying when the first three weeks should ideally be to get used to the new class. Dracthyr will essentially have to get used to their class extremely fast before getting thrown into Dragonflight proper.
The world revamp dream will never die!
I hope all the areas that get added in patches are part of the same time and portals/quicktravel isn't required.
Last and only time this properly happened was in WoD, but that only had 1 zone. MoP almost had all zones like that besides Isle of Thunder being accessible only through portals.
My guess is that 1 patch will have the forbidden reach as a max level area, then there was the 10.1 datamine of "Dragon Isles Underground" which probably indicates a separate world instance but I would hope it would be the same. There is potential for the giant body of water surrounded by islands west of Ohn'ahran Plains and tbh they could just as well add islands surrounding the main island like they did in various mop patches.
Tho I must ponder what Dragon Isles Underground might be. If its a full zone it probably won't have dragonriding enabled, but its not excluded seeing how an underground zone like deepholm has flight. And it could possibly be a massive zone. But I believe it is more likely the Dragonflight mega dungeon that will be that, and not a whole new zone. My guess is that 10.1 would be forbidden reach with the underground area being the dungeon..
Another thing I wonder is what will we get for S3 as far as dungeons go? If they do a megadungeon then that could be split into 2 m+ dungeons, but what about the other 2 from DF? Could they release 4 m+ dungeons over by the time S3 starts and have them be S3, and then S4 be all the dungeons?
They still could do as many recolours as they did with Shadowlands, the skins are in the data and actually the first alpha build had them in already. But the recent builds purged more and more mounts, we are now at 27 new ones if my count is right and many of them only have one colour available sadly.
The Wrath Drake can probably get the animations, the problem is that there isn't an "adult dragon" dragonriding animation set in the game yet. The Azure drake is different, and we know the next dragon is probably the noodle.
So until they add dragon riding animations for the regular dragon rig... yeah
The underground zone is prolly the new dwarfen zone mentioned in the Uldaman books, and I'm quite sure that's where we will get the noodle dragon since it looks like a cave dragon already. We could already fly in Deepholm, there is literally no reason why we shouldn't be able to fly in the new underground zone too.
They could, i just don't think it's really all that necessary. It wasn't that Shadowlands needed so many mounts. It was that it seemed to want a covenant themed mount, with four variants to match the four covenant armor recolours, and then an upgraded version if the mount, also with four recolours.
And of course, Dragonflight has the dragonriding mounts, which if you count the various effects, would easily add up to a large amount of new mounts. Probably similar to BfA.
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I wouldn't be surprised if a future patch makes it so all dragons are capable of dragonriding. Or otherwise makes it so you can toggle a mount as dragonriding or regular, based on what is available.
The world revamp dream will never die!
But the dragonriding mounts are still just four new mounts. Idk, I'm always in favour making all possible tints available as seperate mounts, so people can choose what colour they want to match for their transmogs. Now it looks like we are back to "you will get one thunderlizard mount, be happy about it, don't ask for the other colours!", which is a huge step back from what we had in Shadowlands.
I honestly hope they just moved some of the recolours to 10.5 so we will have ~25+ mounts per patch instead of ~50 mounts every second. (so at the end of an expansion we still get the same amount of mounts and all the recolours, just better spread out)
Last edited by Makabreska; 2022-10-19 at 02:56 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Im not sure if phasing is done per amount of players in a zone or in the whole map that zone is a part of, but that could be a problem to where it would feel empty if the phase is shared with everyone above ground.
I didn't say in any new patch, obviously forbidden reach will have it and I suspect there wont be a portal to forbidden reach since its a quick glide from Valdraaken.
But Dragonriding would work way different in an enclosed underground zone compared to regular flight in Deepholm. Can be pulled off but would cut a lot of zone design aspects that people are hoping for in an underground zone IMO.
The easiest way would probably be to have some/most of the outer walls and pretty much the whole sky as a sandbox of the cave, but then there is no way that would be on the same map as DI, but another instance instead
I agree on that score, and it is a bit of a likely unintended consequence of Dragonriding mounts in the Isles. I know from my experiences in the Beta, I've had zero call to use my other mounts outside of the Isles - and the "Favorite Mount" functionality that I tend to use prioritizes the Dragonriding mounts over all the rest, so unless I manually summon a mount it's going to be one of the small stable of eligible Dragonriding ones. This could of course change in future content patches in DF, especially if traditional flying opens up and all that, but at the start, the multitudes of my other mounts are going to just chill for the time being.
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
TBH, ground mounts have been getting obsolete for quite some time, and DR only hastened this process. Their only saving grace was no flying early into expansions. As soon flying got enabled, all these horses and wolves were getting forgotten. There needs to be some new idea for ground mounts usage.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
You still can use them in arenas, bg's and (most) dungeons.
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Also, they just confirmed that illusions for artifact weapons will be available with an early patch after the launch:
https://www.bluetracker.gg/wow/topic...ifact-weapons/
Imo the solution to that would be to add mounted combat for ground mounts. Take the idea from Diablo 4 and give ground mounts an ability they can use that dismounts you but has a significant effect in combat and/or allow some mounted combat (and maybe let classes whose class fantasy is tied to ground mounts like paladins and DKs have a benefit there).
In regards to music still not being there and Dracthyr being playable only as of 10.0.2, I honestly think it's purely time crunch at this point, a bunch of classes are still going through iteration and Evoker is definitely one of those (even some pretty large stuff like the Soar changes). They might just need those extra 2-3 builds of tuning/fixes and adding music they can still do between 10.0.0 and 10.0.2. We're getting very close to release and the amount of changes we're seeing every week still is... pretty large for this time of testing. I really hope the launches (all three of them) go smoothly, but I'm definitely expecting a ton of hotfixes.