The leveling experience did not become obsolete. The fact that Azshara (and many other places) was transformed from no quest zone into a full leveling zone was not meaningless. Across both Vanilla continents quest chains got streamlined, auto complete got implemented, we got more choices in where to level up. To this day I see plenty of players leveling in old zones, when logically thinking they should rather go to BfA/SL. Dead and obsolete my ass. Don't look at Cata revamp only in the context of story.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
The world tree seeds are SUPPOSED to be blessed by each Aspect, but because Fandral cheated/was corrupt he skipped that, leading to the tree being corrupted itself. So Tyrande is following the old ways.
Why she didn't do it during the timeskip is up in the air.
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The revamp wasn't worth it because they did the whole thing in the stretch of one expansion development cycle. As we have seen since WoD, old models have been revamped and retouched, and in BFA we saw that they can simply retexture and recontextualize existing zones with some new buildings. I think that we have a handful of old models that still need to be updated (cows) but other than that? What is left? They just did the Alliance/Horde airships and one of them isn't even used. Same with the Nelf and Belf ships. They are absolutely building towards some use of all these redone models.
The Horde equivalent of a restored Gilneas is the Bilgewater city in Azshara, which they have had since Cataclysm.
While the Gilneans were living as refugees in Darnassus and Greymane was Varian's butler, the Bilgewater goblins had built a new city in Azshara and practically took over the entire region.
The Worgen and Goblin were introduced in the same expansion so they are juxtaposed. It just so happens that the Horde race had a whole new city and a new zone they took over, while the Worgen were just refugees in the Night elf capital.
The Night elf capital was also destroyed btw, so the Gilneans were evicted twice from their home; meanwhile, the Bilgewater city in Azshara still stands.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
We did have the plot of an elderly night elf looking to regain their immortality back in MoP. Ofc most of them probably got BBQ'd by the Horde so it's not nearly as important a plot point anymore; the Night Elves had a much more burning confrontation with mortality than just aging.
This is why we need a World Revamp, while Alliance gets Gilneas back Blizzard can send Bilgewater offshore into the sea and remake it as a minor city because people from both factions want something, but the problem is that only Alliance has been losing stuff, so the only way to avoid drama while giving Alliance stuff back is by revamping the existing Horde counterpart stuff they've never lost.
Yet, it's funny to see that some people think that for every Alliance loss the Horde also lost something, which isn't the case since Cataclysm.
Indeed. It wasn't the case in BfA either.
Because, while all of Teldrassil was annihilated, the Forsaken still retained their holdings in Tirisfal around the Capital City (Deathknell, the Bulwark, Calston Estate). This is a truth that some Horde players unfortunately failed to grasp, as they genuinely believed the loss of Teldrassil was mirrored by the loss of Undercity. Even though it wasn't the case, since the elves lost their ENTIRE ZONE, while the Forsaken lost only the capital city, but retained other holdings in the zone.
The Alliance has always lost more than the Horde.
This is evident in Cataclysm, where the Bilgewater goblin built a new city in Azshara and took over the entire region, while the Worgen lived as refugees in Darnassus. And while Gallywix had an entire mountain range sculpted to resemble his face, Greymane was living as a disgraced butler to Varian.
When Gilneas is restored, the Horde doesn't deserve anything in return. The goblin, the Worgen's Horde counterpart, already got their restoration in Cataclysm.
So the Night elves will restore their homeland by using the new world seed (mirroring the restoration of the Ruins of Lordaeron), and the Worgen will restore Gilneas. But the Horde is done with their restorations, they don't deserve anything else.
Last edited by Varodoc; 2022-10-31 at 10:03 AM.
In that questline he realized the folly of that endeavour, when he sees his daughter die during the fight with Mogu. He then sacrifices himself to bring her back. This story basically shows nelves ditching any attempts at immortality. Sure, it's a side quest from 8y ago, but it nicely shown they really don't need pre-W3 state to be restored.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Sure, he believed that. Fandral did not and many night elves did not either or else he wouldn't have had such an easy job recruiting. And after the War of Thorns more of them will be questioning their culture as we can see with plenty of them joining the Primalists. All I am saying is, this can easily be revisited by Blizzard. If anything, the futility of the Afterlife being laid bare for all to see should make more night elves seek back immortality, not less. And given it was once handed by the Aspects who refused it the second time (with Noz not blessing Teldrassil), claiming it by force via the Primalist cause could be a storyline for them. Sadly so far in Dragonflight the villains lack any nuance in their stories.
Last edited by Nymrohd; 2022-10-31 at 12:41 PM.
I imagine Blizzard saw the world revamp as a poison pill: it absolutely needed to be done at some point, questing was rapidly evolving and the stuff we have in 2010 Cata is much closer to 2022 modern questing than 2004 vanilla to Cata, but it was a huge amount of effort just for a good chunk of the playerbase to mostly ignore it and complain about a lack of endgame content. It was a long term investment that's paid off down the line, some of the revamped zones (Silverpine, Hillsbrad, Redridge, Duskwood, Loch Modan, etc.) still see plenty of players because the questing flow is so smooth and the exp rates so high.
Semi-related, am I crazy or did Blizzard comment at some point that splitting up the 80-85 zones was a mistake and not something they wanted to repeat again? Either way, SL showed it definitely doesn't work out well. Hell, BfA could get annoying with loading screens hopping back and forth between the islands.
Is this a reliable metric? Do we have some info specifically saying nelves ale plenty in their ranks? Because most big cults so far (Cult of the Damned or Twilight) had basically all races in the fold. Also, Fandral example should rather show them how foolish it is to chase immortality and how hard it can backfire on them when they ally themselves with dubious powers.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.