To be fair, it was always the most bland Human kingdom, so I don't see how any harm is done here.
It really isn't bland. Not even close.
To be fair, it was always the most bland Human kingdom, so I don't see how any harm is done here.
It really isn't bland. Not even close.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
10.0: Primalists escape, but MAYBE Raszageth dies?
10.1: New zone. New raid. Maybe Galakrond? Maybe just the rest of the Primalists?
10.2: New Zone and New Raid. Final boss is either Murozond or Galakrond.
Idk if there is gonna be a 10.3 or not.
11.0: Order Realm and Zereth Ordus. Maybe Life Realm or Timeline Multiverse BS instead of Order? Idk...
11.0 will be intresting because after Dragon Isles they run out of every "Vanilla" content they could give us. Now it's down to completely new planets/realms or some cosmic bullshittery. And that's the point I dread, because it completely leaves the "Warcraft" aspect behind. Shadowlands and to a lesser extent WoD has already been such an outlier. WoD at least felt like Warcraft, Shadowlands absolutely not.
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By the way, some specs have become so complex and overcomplicated, which is a huge complaint in beta feedback threads as well. How am I supposed to play Shadow or Balance in Dragonflight? Not even guidewriters have found a conclusion yet. While a lot of variety and different playstyles is good, with some specs they just made it too difficult to have a straight forward playstyle.
While Devastation Evoker is the most boring and bland spec ever created (which relies on about 3-5 buttons in the normal rotation and has barely any in-depth interactions), specs like Shadow or Balance have like 10 buttons they constantly need to press plus another 5-10 ocasional abilities that interact with their playstyle. I don't know if this is a problem with hybrid specs only, but some of them are very straight-forward and don't have button bloat (Elemental Shaman for example) while others like the two mentioned or Enhancer have just so many buttons to press and passive interactions to juggle.
Right now I'm sitting here waiting for a guide, because I haven't played Shadow / Balance quite some time and I'm a bit out of the loop, but PTR was completely overwhemling me with options to play both. And yet guidewriters can't figure it out either.
How y'all approaching this?
MAGA - Make Alliance Great Again
There's still Tel'abim, at least. I'm sure there are other islands that they've mentioned that they could use. Maybe they could do a "Sea's Expansion" (people usually say South Seas, but the south is pretty much used up by now, unless they are SOUTH SOUTH, as in past Pandaria somehow. I wonder if there is an "Antarctica" for Azeroth? Maybe Titan facilities on either magnetic pole for observation and maintenance of Azeroth's vitals? Granted, the North pole is more than likely Northrend and there is a facility up there already. But that wasn't placed there intentionally is it moved with the Sundering..
My Nintendo FC is 2208-5726-4303.By Blizzard Entertainment:
Part of the reason is that Battlegrounds are like ducks.
This is from a reddit post I just found on the topic of the 'Other Side of Azeroth' The OP makes a point that in the Antorus end cinematic when Sargeras stabs Azeroth, the known seas and landmasses of Azeroth only take up about 1/4 or 1/3 of the planet.
I think the 2nd quote must be from Chronicles or something:
https://www.reddit.com/r/wow/comment...de_of_azeroth/
I’ve found proof there are other continent!!! In WoW Chronicles it states that Ancient Kalimdor was the largest of the continents, meaning there were other continents before the Sundering. All the current known landmasses are from Ancient Kalimdor, so yes, there are definitely more undiscovered ones!
"The world of Azeroth may have lands located at the other side, beyond the Veiled Sea to the west of Kalimdor, and beyond the Forbidding Sea to the east of the Eastern Kingdoms. No one is sure or has knowledge of what (if anything) lie on the other side of Azeroth. "A handful of ships have ventured from Kalimdor away from the Maelstrom — to the north, west, and south. None have yet returned."
My Nintendo FC is 2208-5726-4303.By Blizzard Entertainment:
Part of the reason is that Battlegrounds are like ducks.
Well if they ever need to they can certainly make more. I mean one was already hinted at in the PTR.
Why do you mention Genn instead of Alleria? Does Genn actually have a leadership position? If so, why is he not found in the war room next to the throne room in-game, alongside Alleria and the other chief advisors of the Regent?
Regardless, it's a period of regency. Turalyon is the de-facto king in all but name, and has been for many years by the time of Dragonflight; as players with meta knowledge, we see this. But, the people of Stormwind are probably still under the illusion that it's just a regency and their boy king will come back. That's probably why no one cares in-universe that a Lordaeron noble is now ruling Stormwind.
You are also forgetting about the House of Nobles. They are a Stormwind organization, they handle the day-to-day affairs of the nation, and they have openly supported Turalyon. Still, they are in the government of Stormwind.
They both sound like single zone ideas, maybe two each at a stretch.
Undermine is said to be large, but it's still effectively just the goblin capital, there are limits to how large you can make a wow city before it stretches credibility.
Tel'abim meanwhile is essentially a joke location, and while i don't see a problem with it being a zone, i think it's an issue to have carry an expansion.
Really lots of these locations would fit into a south Seas expansion along with other single zone ideas like Plunder isle. However not of these got taken by BfA, and I find it difficult to assume we will have another island based expansion after BfA took most of the good ideas.
The world revamp dream will never die!