
Originally Posted by
Murlocos
I imagine Blizzard saw the world revamp as a poison pill: it absolutely needed to be done at some point, questing was rapidly evolving and the stuff we have in 2010 Cata is much closer to 2022 modern questing than 2004 vanilla to Cata, but it was a huge amount of effort just for a good chunk of the playerbase to mostly ignore it and complain about a lack of endgame content. It was a long term investment that's paid off down the line, some of the revamped zones (Silverpine, Hillsbrad, Redridge, Duskwood, Loch Modan, etc.) still see plenty of players because the questing flow is so smooth and the exp rates so high.
Semi-related, am I crazy or did Blizzard comment at some point that splitting up the 80-85 zones was a mistake and not something they wanted to repeat again? Either way, SL showed it definitely doesn't work out well. Hell, BfA could get annoying with loading screens hopping back and forth between the islands.