1. #69781
    Quote Originally Posted by Xilurm View Post
    World Revamp would be a little bit tricky with Chromie Time being a thing, unless they force people to level there somehow.
    Why? At this point, there's no reason why multiple versions of continents can't exist in game. And there's no reason why a world vamp would also need to create a new 1-60 leveling experience: That's the whole point of Chromie Time. 99.9% likelyhood a post-dragonflight Azeroth would just be level 70+ content.

  2. #69782
    Quote Originally Posted by Xilurm View Post
    World Revamp would be a little bit tricky with Chromie Time being a thing, unless they force people to level there somehow.

    Anyway, why you all talking about the word "Evergreen"? What does it mean in this context?
    Or Chromie Time becomes optional and a new 10-max level campaign is created.

    Evergreen = always relevant content that can be added to.

  3. #69783
    Quote Originally Posted by Ersula View Post
    Why? At this point, there's no reason why multiple versions of continents can't exist in game. And there's no reason why a world vamp would also need to create a new 1-60 leveling experience: That's the whole point of Chromie Time. 99.9% likelyhood a post-dragonflight Azeroth would just be level 70+ content.
    So the same quests but the zones/textures looking different?

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    Quote Originally Posted by Cheezits View Post
    Evergreen = always relevant content that can be added to.
    Well Chromie Time is already optional, the thing is, they force new players to do BFA stuff, but everyone that has more than one character already can skip that and choose something else.

    Wouldn't a world revamp be wasted resources if they didn't figure out how to make sure players both old and new experience these zones?

    Quote Originally Posted by Cheezits View Post
    Evergreen = always relevant content that can be added to.
    Ah, I see. That's cool.



    Yes boiiiii, there's a long version!
    Last edited by Xilurm; 2022-10-31 at 09:12 PM.

  4. #69784
    Quote Originally Posted by Xilurm View Post
    So the same quests but the zones/textures looking different?

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    Well Chromie Time is already optional, the thing is, they force new players to do BFA stuff, but everyone that has more than one character already can skip that and choose something else.

    Wouldn't a world revamp be wasted resources if they didn't figure out how to make sure players both old and new experience these zones?


    Ah, I see. That's cool.

    [video]

    Yes boiiiii, there's a long version!
    BfA is a good choice for the new player experience, but isnt ideal. A better version in a revamped EK/Kalimdor could explain more about the specific races, and give a basic primer on stories that say, a Dwarf or a Troll should be aware of.
    It would also be worth it just to ensure that the zones are given a fair shake, and the stories there are updated.

    And of course, my favorite argument. There isnt really a reason not to. EK and Kalimdor already has most of the biomes you would expect in other newer zones, so might as well use the ones we have, which honestly are currently about as relevant to the new player as stuff like Storm Peaks, or Dread Wastes is.

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    Also nice to finally have a proper version of the login screen theme that incorporates various music from the expansion. Always loved having something to really encapsulate the entire expansion in one track for when I am in a nostalgic mood. The previous one was too short and simplistic to really take me on a journey like this one does.
    The world revamp dream will never die!

  5. #69785
    Quote Originally Posted by Xilurm View Post
    So the same quests but the zones/textures looking different?
    Wouldn't a world revamp be wasted resources if they didn't figure out how to make sure players both old and new experience these zones?
    The only way the World Revamp will work is if it's treated like any other expansion but bigger, because of the sheer size of EK/Kalimdor, and by that I mean all the high-level content such as Raids/Dungeons/World Content like World Quests/Invasions/Dailies placed in EK/Kalimdor.

    Forget Cataclysm's leveling revamp, this time the revamped EK/Kalimdor needs to be where everything happens, the real deal, like in Vanilla.

    Cataclysm concentrated the endgame in the scattered newer zones (Vashj'ir, Mount Hyjal, Twilight Highlands, Deepholm, and Uldum) and didn't make much use, other than leveling, of EK/Kalimdor revamped zones. It's also important to note that back in Cataclysm we hadn't World Bosses/World Quests/Invasion Events/Quest Scenarios/Treasure and Rare hunting activities as we do today to make use of the revamped world.

  6. #69786
    Quote Originally Posted by Xilurm View Post
    So the same quests but the zones/textures looking different?
    Cataclysm Kalimdor & 11.0 Kalimdor would be two completely different set of zones. Etc. If they had to do it again they definitely wouldn't have actually removed the pre-Cataclysm versions of zones. "We mistakenly thought we'd never miss this" is best summed up them having to salvage for the original vanilla server blades when they were building Classic.

  7. #69787
    Quote Originally Posted by Cosmicpreds View Post
    Also Housing CAN be possible, but yeah the engine kinda fucks with a lot there.
    But.. Garrisons...

  8. #69788
    Quote Originally Posted by Cosmicpreds View Post
    How is the A Plot of Dragonflight Garbage? Shit is simple asf.

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    That's not really "housing" outside of the Building tiers. You don't live in it, it's not personal, you cannot decorate your house. Garrisons aren't it.
    It could work if they make decorating a "fixed" thing. As in you can only put certain furniture in certain places and can't move them around.

  9. #69789
    Quote Originally Posted by Xilurm View Post
    It could work if they make decorating a "fixed" thing. As in you can only put certain furniture in certain places and can't move them around.
    Yeah I think the only way housing would ever work in WoW would be Garrison-like phased pre-build spaces with item hooks for item placement. This is extremely limiting ofc.

  10. #69790
    This engine has reached its limit. Everything from implementing new features to simple bugfixing has become too problematic. They should have started making a new one 1-2 expansions ago. I can get why they haven't done it yet because that would be a lot of money to invest for an old game in a niche genre. It's easier to make 10 mobile games and get better revenue from them.

  11. #69791
    Thank god the short login screen music was just placeholder!

  12. #69792
    Quote Originally Posted by micwini View Post
    Thank god the short login screen music was just placeholder!
    Proving once again MMO-champion is just full of the sky is falling chicken littles that do not understand how to be patient.

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    Quote Originally Posted by Nyel View Post
    How often are we going to, all of a sudden, find and explore mysteriously hidden islands? Happened three times now (Pandaria, Broken Isles, Dragon Isles) - the trope is overused already.
    We didn't all of a sudden happen to find them as if they were missed on the map. Pandaria was shrouded in mists. Dragon Isles were hidden by the Dragonflight. Broken Isles and Zandalar were already known and discovered, we had no reason to go there previously.

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    Quote Originally Posted by Zebir95 View Post
    This engine has reached its limit. Everything from implementing new features to simple bugfixing has become too problematic. They should have started making a new one 1-2 expansions ago. I can get why they haven't done it yet because that would be a lot of money to invest for an old game in a niche genre. It's easier to make 10 mobile games and get better revenue from them.
    The engine gets updated every expansion and works fine for what they are doing. The cost to make a new one then port or remake the game into the new one is way too resource prohibitive.

  13. #69793
    Quote Originally Posted by Beefhammer View Post
    The engine gets updated every expansion and works fine for what they are doing. The cost to make a new one then port or remake the game into the new one is way too resource prohibitive.
    It doesn't work fine if what ion said about player housing is true. They cannot implement certain features because the engine doesn't allow it. And we're not talking about rocket science, but things other games already have.

    You're right on the cost and i think that's the only reason they're still milking the old engine.

  14. #69794
    Quote Originally Posted by Zebir95 View Post
    [B]

    It doesn't work fine if what ion said about player housing is true. They cannot implement certain feature because the engine doesn't allow it. And we're not talking about rocket science, but features other games already have.

    You're right on the cost and i think that's the only reason they're still milking the old engine.
    I did say for what they are doing. They werea ble to figure out the main backpack issue and other issues, Garrisons show they have a the basics for housing if they wanted to do it, it is just a matter of time before they find a fix.

  15. #69795
    Quote Originally Posted by Zebir95 View Post
    This engine has reached its limit. Everything from implementing new features to simple bugfixing has become too problematic. They should have started making a new one 1-2 expansions ago. I can get why they haven't done it yet because that would be a lot of money to invest for an old game in a niche genre. It's easier to make 10 mobile games and get better revenue from them.
    I don't think it is realistic to suggest a new engine this late in the game. It would be impossible to port the existing game in a new engine, they'd probably have to redo so much from scratch. Better make a new game at that point.

  16. #69796
    Quote Originally Posted by Nymrohd View Post
    I don't think it is realistic to suggest a new engine this late in the game. It would be impossible to port the existing game in a new engine, they'd probably have to redo so much from scratch. Better make a new game at that point.
    And everyone knows there will never be new game so some features like housing is forever off the table.

  17. #69797
    Quote Originally Posted by Beefhammer View Post
    I did say for what they are doing. They werea ble to figure out the main backpack issue and other issues, Garrisons show they have a the basics for housing if they wanted to do it, it is just a matter of time before they find a fix.
    You can work on it as much as you want but the engine can only go so far. You will never have a fully free housing system. It will always be something clunkier than what people expect it to be, like having fixed spots for the items etc. They do a good job in finding ways to make something work and that's true, but you can clearly see the how limited they are.

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    Quote Originally Posted by Nymrohd View Post
    I don't think it is realistic to suggest a new engine this late in the game. It would be impossible to port the existing game in a new engine, they'd probably have to redo so much from scratch. Better make a new game at that point.
    Oh i know that. A new engine is what the game needs, but i know the chances to of it happening are almost 0. People should just accept it and move on.

  18. #69798
    Quote Originally Posted by Lahis View Post
    And everyone knows there will never be new game so some features like housing is forever off the table.
    Didnt Ion mention housing in some interview where he talked about Dragonflight not being the right time for housing? Or did I just imagine him saying something to that effect?
    I know that I argued that housing would only really work if it was coupled with a world revamp, or otherwise some expansion with heavy emphasis on Stormwind and Orgrimmar, but I feel like Ion vaguely said something in that direction as well.

    I don't think the issue with housing is that it's impossible to have in WoW. Just that it would be excessively difficult to implement in any way that satisfies those that are used to stuff like Wildstar or similar.
    The amount of effort that would be required just for the basic stuff like asset placement would be immense, and I doubt they would do all of that in one go.
    The world revamp dream will never die!

  19. #69799
    Quote Originally Posted by Lahis View Post
    And everyone knows there will never be new game so some features like housing is forever off the table.
    I guess you could still have some very limited housing but then one would wonder what the point is. Pre build, pre decorated, very limited item hooks (things like how the archeology pristine relics phase in from existing doodads or how the Tier sets show up in the Class Halls).

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    Quote Originally Posted by Sondrelk View Post
    Didnt Ion mention housing in some interview where he talked about Dragonflight not being the right time for housing? Or did I just imagine him saying something to that effect?
    I know that I argued that housing would only really work if it was coupled with a world revamp, or otherwise some expansion with heavy emphasis on Stormwind and Orgrimmar, but I feel like Ion vaguely said something in that direction as well.
    I think someone said they completely ruled housing off on Preach's interviews because of engine limitations. Which obviously sucks.

  20. #69800
    Quote Originally Posted by Sondrelk View Post
    Didnt Ion mention housing in some interview where he talked about Dragonflight not being the right time for housing? Or did I just imagine him saying something to that effect?
    I know that I argued that housing would only really work if it was coupled with a world revamp, or otherwise some expansion with heavy emphasis on Stormwind and Orgrimmar, but I feel like Ion vaguely said something in that direction as well.

    I don't think the issue with housing is that it's impossible to have in WoW. Just that it would be excessively difficult to implement in any way that satisfies those that are used to stuff like Wildstar or similar.
    The amount of effort that would be required just for the basic stuff like asset placement would be immense, and I doubt they would do all of that in one go.
    Preach said on stream yday that he talked with ion about player housing and he basically said that the current engine wouldn't support it. So, to have player housing you'll need to have a new engine.

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