Yep - it was in Ion's interview with Hazelnuttygames the week of DF reveal (full thing is on youtube if you want to watch it). Hazel asked what sorts of considerations take features such as player housing on or off of the table.
Ion said that player housing is something many people on the team want, but that they want to do it the right way, and to do so would take a huge amount of effort and probably wouldn't be something they implement all in one go. He called back to WoD garrisons and addressed how they were a let-down in regards to customizability, and elaborated on the "it would cost a raid tier" line that is often thrown around. Basic jist of his answer: The devs want it, it would be really hard and would come at the cost of something else, they're not planning on it for Dragonflight, but the dream lives on.
All in all it was a pretty well-explained and reasonable answer. If she had just asked something like "player housing when" I think she wouldn't have gotten so much out of him; but asking more about the considerations that go into that sort of decision lent itself to a more interesting take.
That interview was in April of this year and is the most recent insight on player housing that I know of, although based on other comments in this thread it sounds like Preach may have addressed it recently as well.
I think it's more that making housing good would take an extremely large amount of upfront development before it could end up good. And that endpoint is basically just another collection tab like transmog and battle pets.
Just doesn't seem worth it for what should ideally not interact with player power at all.
The world revamp dream will never die!
Likewise, but I would still like to see a dragon or two in flight on the Dragonflight login screen...
- - - Updated - - -
A certain other entry into the genre has shown that systems that do not interact with player power can indeed be worthy of investment...
... assuming the developer actually respects their own content.
I know of a specific WoW server that will remain unnamed that does player housing right - but it's a passion project with zero money funneling into it. It simply would not be profitable for Blizzard, other than filling up more subscriptions. Player housing is more of a server issue than an implementation issue. The tools are there to get it done, but server volume is the limiting factor here.
Is it?
Or are the people with the sentiment merely the vocal ones?
People pushing for player housing get tons of views, shares and upvotes across every piece of media.
Even on this site whenever there is a poll it's always more positively received.
Formerly known as Arafal
All I ever wanted was the truth. Remember those words as you read the ones that follow. I never set out to topple my father's kingdom of lies from a sense of misplaced pride. I never wanted to bleed the species to its marrow, reaving half the galaxy clean of human life in this bitter crusade. I never desired any of this, though I know the reasons for which it must be done. But all I ever wanted was the truth.
Soooo gooood!!! https://www.wowhead.com/news/dragonf...apter-2-329649
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
All I ever wanted was the truth. Remember those words as you read the ones that follow. I never set out to topple my father's kingdom of lies from a sense of misplaced pride. I never wanted to bleed the species to its marrow, reaving half the galaxy clean of human life in this bitter crusade. I never desired any of this, though I know the reasons for which it must be done. But all I ever wanted was the truth.
Nah, the gameplay code is definitely still there. It's not like you can just cut out parts of the game to add new ones. The reason the gameplay portions are gone is because of scripting encounters, behaviors - you can even make NPCs cast things, move, patrol, and all sorts of stuff like that. Combat and encounters are simply not necessary or feasible with such a system. It would require every person on that server to learn how to code WoW. It's meant for D&D type experiences.
Noice.
Guess the missing piece of the puzzle that Nozdormu wants is related to the Dracthyr then, and whatever they realized when they fought the Primalists or whoever. My guess will be that Nozdormu will learn that they were all experiments of the Titans, as shown by the Halls of Infusion.
I would also guess that we will learn that Neltharion didnt fall entirely because of the Old Gods, but rather because he too learned about what the Titans had done to them.
This cinematic definitely feels a step above the last one in terms of impact, have to say. Though all I can think is how much I want a HD revamp of the Warrior set from Dragon Soul. The old one obviously being based on Deathwing, and a new one hopefully being based on his uncorrupted version.
The world revamp dream will never die!
I’m not a coder but I’d think it would be like the old classic servers where the host will piece stuff together to make things more or less work even if it’s not the same functionality as actual wow.
Like the code might be there like the old classic rips but getting it all working together is beyond the average hobbyist without the tools blizzard use and adding some new functionality may cause conflicts leading to parts being turned off.
All I ever wanted was the truth. Remember those words as you read the ones that follow. I never set out to topple my father's kingdom of lies from a sense of misplaced pride. I never wanted to bleed the species to its marrow, reaving half the galaxy clean of human life in this bitter crusade. I never desired any of this, though I know the reasons for which it must be done. But all I ever wanted was the truth.
This is by and large correct. However, the point being is that the server runs mostly off of WoW developer tools and functions off of how assets are stored in the game. These are tools that are simply redirected from developer hands and into player hands. Did you know that WoW zone developers place items in the world (like fences, pillows, lamps, houses, etc.) by spawning them onto their player-character and adjusting the placement? Same thing applies on that server. It's just giving players access to the tools developers use ingame to make their world.