
As long as the zones are connected!
Like, they realized this was key in Cataclysm, said so, forgot, then made it even worse in SL.

An expansion of floating islands and dragons? Now where have I seen that before...
Which honestly makes me more convinced they'd do it. But setting alone won't make an expansion good, we all thought going to Kul'tiras and Zandalar would make BFA good once too. At the end of the day where is going to matter less than why and what we get on the systems side of things.
FFXIV - Maduin (Dynamis DC)
Last edited by Cosmic Janitor; 2021-09-08 at 06:34 PM.
You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.
A cool story beat for 10.x, could be a war between the Light and the Void taking place in the Elemental plane, with the Dragon Isles situated in-between the elemental zones.
The Light allies with the Firelands and Skywall (giving us Ragnaros, Lightlord) while the Void allies with Deepholm and the Abyssal Maw, giving us a dope Cthulhu Neptulon.
The Firelands, Deepholm, Skywall and Abyssal Maw could be zones Shadowlands-style, with the addition of the Dragon Isles floating in the nether space in between.
@Marlamin new build later today?

Well, BfA's first 3 weeks are easily my favourite moment in WoW (personally, if we talk about general atmosphere in community, I will say Legion launch). War Mode was awesome, Zandalar was great (best introduction to first raid in history) and when I started my Alliance alt week later I had completely new experience.
Problems started around warfront launch when it was clear BfA needed like 2 more months in Beta, Warfronts/war campaign/azerite were a mess, also novelty wear off and we were left with badly designed progression systems.
Also hype and promotion were great. Only misstep was Sylvanas warbringer (surprise, surprise), but Jaina, Old Soldier, TV commercials created massive hype, I think it would sell much more boxes than SL in same circumstances.
Simply that they've normalized dragons masquerading as mortals amongst themselves. Thereby giving them the ability to give us boring geology and architecture that make sense for that humanoid instead of actually getting creative and giving us a setting that actually makes sense for dragons to inhabit as dragons. Why put the islands in the sky or under the ocean or in another elemental plane when they can just slap something together appropriate for boring humanoids because dragons hang out in those forms amongst themselves?
I think the problem with BfA for me was that there was no consistent theme apparent throughout. Ostensibly the entire expansion is about naval superiority, but such a conflict is never established beyond the game placing your primary mission hub on a boat.
The War Campaign is more preoccupied with shoehorning in a conflict in each of the opposing faction zones than actually furthering the story, in hindsight I can only remember a single war campaign mission that moved the plot forwards in a way that is apparent, that being when you attach bombs on the bottom of the Zandalari ships.
Obviously there are other problems, but for me at least the lack of naval stuff in an expansion dealing with naval countries felt like a missed opportunity.
The world revamp dream will never die!
Patch notes are up. BOA Ember Court stuff (that you can help your friends with!), buyable Renown up to 40 and buyable BOA slot specific gear among other things.
Now this, this is useful.Redeemed Souls
Rescuing Souls within Torghast, Tower of the Damned now earn credit for “Return Lost Souls.”


All of Outlands is literally a floating continent. Just trade out the Twisting Nether/Galaxy sky box for clouds and land/sea painting down in the distance.
I'm not saying that the "Dragon Isles" honestly shouldn't be a floating continent in the sky, in fact I would adore that if it were the size and scale as large as a FULL continent instead of completely disconnected like the Shadowlands zones, but it also has been done already.