
Thats not a dividing factor like at all. There's no point on being hostile to the other faction right now other then "What if" which is flimsy at best.
No thanks.This honestly sounds like a good reset for Nelves to be a little more like how they were in Classic and WC3. They aren't peaceniks anymore, and even if they open up a neutral city there will definitely be some hostilities.
Last edited by Aeluron Lightsong; 2022-11-21 at 07:41 PM.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi

This honestly sounds like a good reset for Nelves to be a little more like how they were in Classic and WC3. They aren't peaceniks anymore, and even if they open up a neutral city there will definitely be some hostilities.

I disagree, them being angry at the alliance for making a truce with the faction that caused them much suffering is a very natural development.
What wouldn't make sense if there was no conflict or anger, and it was all shoved under the rug despite the severity of the initial conflict.
Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.
Why the hell was Alleria invited? Hadn't Lor'themar himself declared her a traitor and banished her from Quel'Thalas?


Yes, Arthas still acted out of his own volition, but the purpose and nature of the Scourge was intrinsically changed. To alter something's background can be a very profound alteration because it entirely and essentially changes the nature of the subject. In changing the Scourge's background from a tool of the Legion invasion to tools of Zovaal, their role was convoluted. Furthermore, Zovaal was definitely exercising control over the Scourge and does take retroactive responsibility for at least some of their actions—we can prove this with the Forge of Souls. At the very least, the Cult of the Damned was under his control, if not other members of the Scourge.
The change to the Dreadlords was a good one, but even then it inexorably links an iconic element of Warcraft lore to the ridiculous story of Shadowlands and the single most banal villain in its history. Retroactively connecting iconic story elements to newly-introduced villains solely for the purpose of hyping them up reduces their fundamental capacity to be enjoyed on their own and as they were. Even if the story of the Scourge remained totally unaltered, an iconic piece of lore is now unable to be taken in isolation from an extraordinarily uninteresting villain, his ridiculous plan, and a mind-numbingly idiotic plot.
Furthermore, you still haven't acknowledged the other things I brought up—how the Titans were cheapened in an attempt to recapture their mystique, for instance, or how the pivotal question of the afterlife was so haphazardly handled and revealed, reduced to another set of leveling zones with semi-memorable gimmicks at best, or how the aforementioned afterlife only substantially changed the worldview of two characters, and even then only owing to extenuating circumstances as opposed to the extraordinary act of exploring the afterlife prior to death in itself.
Kel'Thuzad's personality as you described it is entirely inaccurate to his portrayal in Warcraft III up through WotLK. Originally, Kel'Thuzad seemed to possess a genuine sense of loyalty to the Scourge—he was definitely in it for the power, but he was never unwilling to trust Ner'Zhul nor willing to betray Arthas. In the former instance, he was willing to die on Ner'Zhul's behalf, trusting his assurance that it was all according to plan. In the latter instance, there were numerous instances where it could have behooved him to betray Arthas, but he never did. Now, as for his service to Zovaal, Blizzard helpfully explains outside of the narrative that he was actually recruited by Sire Denathrius, which does make things significantly less nonsensical than "ahktually he was serving Zovaal all along", but it nevertheless doesn't feel suitable for the character to accept his former master's reduction to a fuel source nor to work to architect the ultimate reshaping of reality. Even in the instance that we assume Kel'Thuzad really only ever wanted power and possessed no actual loyalty to his masters, why would he accept the idea of eternally being reduced to a subject of someone like Zovaal, who would ultimately deprive him of any meaningful power?
Either way, assuming that nobody criticizing something you liked applied bare scrutiny in doing so is ridiculous and betrays that you're not arguing in good faith.
Their point sucked and I will die on that hill. You are not REQUIRED to become an Ascended. You can just hang out (or move to another afterlife). It is important for a judge to be impartial and you cannot be impartial if you carry the bias of your past life. The very fall of Uther is proof that the original ways of the Kyrian are right; even a righteous person cannot be expected to properly judge their abuser. This is about western ideology idolizing individualism as a supreme virtue that has to take precedence. I'll quote the Tao "The sage is not humane. He regards all people as straw dogs."

Western game, western fans, the west wins.
See: everyone screaming about how "icky" it is that the Dragonkin were created by the aspects and have a servant-type role, and the Order in the water thing. Anything remotely against modern western individualism means that Blizz the creators are actually evil/promoting fascism etc.
I would've loved if Kyrestia, despite being an idiot, hammered the Forsworn into a pulp and told the audience "no, your modern real world ideals do not belong here", but the tantrums would've been INSANE.

I think the afterlives should've been competently-designed and managed to begin with. Ideally, the message of the expansion could have been "sometimes, you aren't right, and you can't just rail the design of the universe according to your tiny little human brain because you don't realize what happens when things aren't designed the way they are." It's a common argument in theology and it would've been very fun and interesting to explore—Sylvanas and the Jailer are already villains, so they should've been framed accordingly in trying to reshape the afterlives. Sylvanas, rather than a sad, lost person who legitimately had a point, should have been portrayed as a narcissistic lunatic who is so up her own ass with self-aggrandizement and nihilistic frustration that she fails to realize that any effort made to reshape the universe according to the whims of limited flesh brains invariably fall flat.
In that connection, it also would've required less work on Sylvanas' character—just continue the plotline that already existed. Sylvie doesn't want to go to hell, is absolutely driven loony when she realizes that she didn't go there because she was Undead but because she was a terrible person, and then she throws a giant cosmic tantrum and tries to rewrite reality itself instead of face that she is a terrible person and the omniscient judgment of superior powers is probably not flawed.