
Why you say it would be dumb from their POV? Obviously it won't make MMO community to say "screw this new expac thing, let's farm alts and Mage Tower in WoW". But many people who play both WoW and FF14 (and like WoW little more) would obviously pick limited time event in WoW than expac in FF14 that can wait. So it would take some hype from FF expac, it's not black&white situation.
And I repeat - it isn't something I would want, just don't get why it would be "dumb" for them.
The patch is not gonna launch with legion timewalking active, so there is no incentive to log on for patch week.
And no sane person, that plays both games, is seriously gonna pick a lousy minor patch to grind covenant cosmetics, over an expansion worth of content in Endwalker.
The whole point of parallel releases is fighting for attention and forcing players to decide where they spend their money, but that does not work when one product is an objectively worse option.
Last edited by Raetary; 2021-09-25 at 10:13 PM.

1. It is launching with Legion timewalking. And it will last first 2 weeks before it will fall into usual schedule with other expacs.
2. I say it's not black&white and you people always do that. Some people play both WoW and FF14, some only one game, there are also people who mainly play WoW, but play FF14 if there's nothing to do in WoW. This kind of people would be interested more in 9.1.5 or 9.2 PTR over FF14 expac.
Not to mention there are always WoW players who will hear about FF14 first time around expac release and will try it if there will be nothing new on WoW around that time.
But it isn't a rule Blizzard always release something around launches like that. On New World launch all they have is new TBC season.. which not many people cares about.

Still, that could be interpreted in several ways. Could mean the obvious with the event taking place literally right as the patch releases, or also likely being that we have to wait a week or two before the rotation actually begins. Both are equally as useful for players that want to give the Timewalking stuff a go right away.
The world revamp dream will never die!

I agree, in fact I liked the Artifact system! The system made you care, because it would eventually make the weapon stronger and most importantly you used it all the time. It kept me engaged and wanting to play, which is HUGE in a game like this when it literally requires you to do activities to earn stuff on a daily basis. The pretty big extra talent tree was very cool throughout the first few patches.
I mean sure, it would feel better if we earn the actual items, the intro and later weekly quests for every artifact really helped in the sense you realy wanted to do them for your next upgrade. The system we have right now just feel meaningless.. even in 9.0 it never really felt I needed the covenant or I could really dive into their culture, things just feel very limited to what you can actually do there. Everything is optional and therefor don't matter, which is the worst outcome of it just being optional. People just end up doing the same old, raids and mythic+ and even for cosmetics options nothing really jumps out imo.
I can rattle on, but I had hoped for a bit more depth and not so much spread out in pointless currencies and system that simply don't feel rewarding at all. You start to not care which is a shame. Also yes on done once, account wide for the rest. The intro experience priio new fate was just.. killing it for me.
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I do think mythic + is a good place to work with a system like reknown. The higher level you get would be equal to reknown for example and you get rewarded per lvl. The problem we would get tho is that we would be left with just raids for gear. Which doesn't seem to be what the community wants tho.
Last edited by Alanar; 2021-09-27 at 08:14 PM.
I dunno about the artifact system. It's true that it was more exciting than the Azerite system or Soulbind system in being exciting to upgrade, but the issue then is that you quickly run into burnout when upgrades are so good players feel compelled to grind content they dislike to service the content they do like.
It is definitely true that Artifact power was far more enjoyable to get in Legion than Anima is in SL, but that doesn't mean the grind in Legion was good.
The world revamp dream will never die!
If they took gear drops from mythic + then there would no longer be a need for such dramatic increases in ilvl between raid difficulties. Think about it. IF mythic 0 offered for example, 200 ilvl (could be the same as LFR). Then normal raid could drop 213, heroic 226, mythic 239. It was this way in the past, ya know.
Farm heroic dungeons, use normal raid and justice / valor vendors to gear after that. move on to heroic. There are honestly 2 raid difficulties that are usless. LFR and NORMAL.
Wow would be just fine with gearing sources for PVE only coming from heroic / mythic) dungeon, world quests, and raid.
Give PVE heroes some prestigious and heroic cosmetic options to work toward.
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Here's an idea. Remove the need for gear from mythic plus. Make it a test of skill rather than a test of gear. Dont increase mob HP and damage. Change mechanics. Make Mythic plus require skill.
Then, your group wont need the gear it drops. OR do you only play for shiny oversaturated purple titled pieces of gear?
Just replace those pretty purple item names to sick titles, sick mounts, sick transmogs, etc.. That you can ONLY get from being the best of the best at mythic plus. This is so simple.
Last edited by Recovery; 2021-09-27 at 09:00 PM.
If they ever want to return to some artifact-esque system, borrowed or not, i hope they do it via class relics.
Just so we can have a personalized system again.
Gameplay aside, one reason why the artifacts were so well received was due to how personal they were.
Artifacts were those big, flashy, customizable weapons, with lots of story and personality. (literally, for some weapons).
The game made it very clear that those weren't just "some" weapons, they were 'our' weapons and 'our' power, that grew and changed alongside us while also allowing us to customize them, making us form an attachment to them.
Azerite failed miserably in that regard.
It was an invisible necklace that barely did anything until 8.2.
Didn't help that it was 'literal' borrowed power and not just in-concept, with absolutely no personality other than Magnis constant screeching about snorting azerite.
The covenant system is the traumatized child of the 2.
Its very cosmetic and has some personality, but suffers just as much from it so obviously being 'borrowed' and bound to go away.
Most of the Soulbinds aren't tied to any actual character making them feel like glorified stack sticks (which... they are, but they could've not felt as such)
And because they had to distribute player power between the covenants, a lot of players just pick whatever icy-veins tells them to instead of going for the one that actually interests them visually/storywise and just never ends up caring for them due to that.
Here's an idea. Remove the need for gear from mythic plus. Make it a test of skill rather than a test of gear. Dont increase mob HP and damage. Change mechanics. Make Mythic plus require skill.
No that would make Mythic+ participation just drop absolutely. This is a loot based game, removing the loot isn't going to help..at all. Its one thing to have the gear item level to cap to a certain Mythic+ level its another to just remove the gear from the M+ dungeons.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi

Still situation when tryhards (cause AK exist, no one had to farm AP 24/7) throw themself into Maw of Souls situation + normal people can do varied content to upgrade their character is better than situation from 9.0: comfortable life for tryhards + casual people completing their weekly progression in two hours. Cause tryhards always have 1000 other stuff to complain about (even completely minor thing like conduit energy was made into major problem) and casuals will just quit.
Of course situation is far better in S2, Renown takes little more effort, Torghast (although far from perfect) is better and you can make from it casual progression path, Korthia gear is great both as catch up and casual progression path, M+ is easier for people who want to participate. But first impression is always most important.
Also it's true that we cared more about weapon traits than soulbinds traits, but they felt connected to weapon. You don't give a shit about most of your soulbinds, even if covenant spells + soulbinds + conduit are almost the same (mechanically) as artifact active trait + passive traits + relics.
Problem is, community will react REEEEEEE to any mention of borrowed power. Even if no one invented yet different solution for never ending progression game like WoW.
In 10.0 their will either somehow hide next "borrowed power" or move problem to future expansions when cut will be needed.
Last edited by Dracullus; 2021-09-27 at 09:27 PM.
It's a horrible idea. Gear is number one reward in any MMORPG and you just want to take it away, thinking it wont tank the participation (and lol at that contempt towards people wanting gear form content they do)? Not to mention we already had Challenge Modes for two expansions with cosmetic rewards only. Do you really think they were nowhere near the popularity of M+?
Last edited by Makabreska; 2021-09-28 at 09:31 AM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
This was always the best way to do it. This system could have been kept throughout every expansion and developed further with each new one. I have no idea why they didn't do this after artifacts.
Something like Azerite traits and Conduits could have been the stuff that's added and kept (aka the passives), Essences and Covenant skills (aka the abilities) would have been the expansion-specific borrowed power. This way we wouldn't lose all of our character progression each expansion and classes would feel more complex and way better than they do at the beginning of every new expansion.
Make Alliance Great Again
You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.
Then make a it a currency based system as pvp is.
X amount of Valor per M+. Can purchase gear via valor. ILVL increases per X amount of IO on the ladder and can be upgraded. Gear doesnt drop after M0 from the actual dungeon.
I mean it was basically this way in the past, when the game was far, far, far more popular.
This might seem like a weird niggle to bring up at such a random time, but does anyone ever wonder why this expansion doesnt have a bigger Death Knight presence?
I mean, the expansion literally began with aiding the Ebon Blade attacking the Maw on behest of Bolvar, who I might add is the face of the expansion. The expansion seems absolutely drenched in stuff fitting for Death Knights, and yet the faction itself seems weirdly absent from everything. Some of them patrol Oribos and serve as the Quartermaster in Korthia, but you would think they would be utilized more frequently.
This is likely the last time they are going to be relevant, and yet nothing of note seems to happen regarding them. The discussion on their state of being and their purpose seems entirely absent from what should be their crowning moment of glory.
I guess Blizzard wanted to give the "original" characters more of a presence, not to mention DKs already being central to WotLK, but it still feels very weak.
They could always of course have a bigger presence in the later patches, but for an expansion that is likely to feature Arthas at some point relegating Death Knights to C-list side-characters feels like a waste.
At least we have gotten some nice Death Knight fitting plate armor from SoD, and will hopefully get a similarly good one once Class Armors return, but compared to Legion where you really felt important playing a DH you would swear Blizzard forgot Death Knights are a playable class.
The world revamp dream will never die!
DK's have smaller presence past the initial Maw experience so Blizz can put Cov armies in the forefront instead. And I prefer it that way with how good Cov boys look. Also, DK's are not that rare. Beside mentioned appearance, Darion shows in Korthia and has a convo with his dad, and in SoD you got Darion and Four Horsemen (with some other nameless Death Knights) following you around.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.