So why do you think EU has maintenance in peak hour today? Something related to 9.1.5 or DICK JOKES MUST BE REMOVED ASAP?

So why do you think EU has maintenance in peak hour today? Something related to 9.1.5 or DICK JOKES MUST BE REMOVED ASAP?
That wasn't my point - apologies if I wasn't clear. The point is that WoW is ostensibly trying to tell a story, but their superfluous world-building is getting in the way of that. Detailing the mechanisms behind death isn't inherently engaging storytelling - arguably, it actively detracts from immersion because it demystifies the mythos. Honestly, at this point, I can't even tell you who our protagonist is. Their goal is to write a novel, but they're getting so bogged down in the details that the outcome reads like an encyclopedia.
Last edited by draugril; 2021-10-05 at 01:21 PM.
To be honest, they either have to frame the narrative like a narrative game (which is impossible due to costs + resources with an old engine) or they have to put out more books and other transmedia narrative and then rely on just having the core story being told to the players and stick to it rather than have 5000 other storylines going on at the same time.
The book thing can be rather problematic as we see right now with the Sylvanas novel. Delayed, postponed, whatever - due to the "writing process" (whoever believes that). Plus, it excludes the overwhelming majority of players from the story that's happening. I own most of the Warcraft books, but I wish storytelling would take place more in than out of game.
MAGA - Make Alliance Great Again
Yeah, but even then the snail pace in WoW is ridiculous. Like they couldn't tell the story of Sylvanas waking up and finding the final Sigil in 9.1.5 instead we have to wait till February which in turn will also have said Sylvanas book right after the 9.2 launch. That's the big issue for me is that they've made a significant play to make sure that Sylvanas is unexplained until you pick up the book and that book is going to be the book that explains everything when everything has already happened narratively.
Obviously, the bigger problem is the issue of the fact that the events of 9.2 Raid Cinematic is already going to be completely questionmark territory for most watchers of the cinematic as key components have been in the recent books that most people have not read.
They should bring back mops scenario system for more story content.
How exactly? From my admittedly limited recollection of scenarios in the latter half of MoP it was mostly just being told that you needed to enter X scenario to see what plot happenings were going on elsewhere, whereupon you did and got into a scenario like we have now.
There are definitely times when the MoP scenarios were better at telling stories happening in places other than Pandaria, but from what I remember the system would essentialy be the same if you got a quest to go somewhere, and then got into a regular quest scenario.
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The only thing I can consider a definite advantage to the old system is that you could replay important "questlines" on the same character, whereas now you can only do it once per character.
The world revamp dream will never die!
I think being able to replay questlines you already completed would be a neat feature. Its not the thing thats gonna revolutionize gaming but its a decent feature.The only thing I can consider a definite advantage to the old system is that you could replay important "questlines" on the same character, whereas now you can only do it once per character.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
Wasn't a fan of scenarios myself, but I liked having an additional option regarding stuff to do. Same with Islands Explorations (which I low key miss).
Scenarios were quick, and most importantly role agnostic.
In the age of 30 minute DPS queues you either need more role agnostic content for them to do, or to just cave and give us a Trust System.
FFXIV - Maduin (Dynamis DC)
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
icecrown citadel like raid with the jailer as the last boss, then void vs light in 10.0