Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
I guess it could be. Would need to ask someone unbiased about it, not sure how much I trust random players to judge when that game is riding a massive wave of anti-WoW sentiment. Could be absolutely outstanding writing, could be good or decent writing being proppep up for players who will praise anything in FFXIV so long as it makes WoW look worse in comparision.
Last time I checked though it definitely seemed like FFXIV was somewhat unique in that it completely dropped hte pretense of the player being just a random jobber, and instead just tells the story as if it is a single-player game which does have positives as a story, but does kinda undercut it as a good MMO-story.
The world revamp dream will never die!
The problem probably isnt the writers. Far more likely that the problem is a systemic issue with WoWs development cycle. Expansions are not written as complete stories, but instead as vague outlines that are gradually filled as new assets gets created.
8.3 for instance couldnt be changed massively because the assets for the patch was already created, and developers had already started work on it, and for that matter the expansion that would follow.
Imagine the old Lucy and the chocolates sketch, just instead of chocolates its the writers desperately trying to cobble a script together that is halfway decent. Each misstep only pushing them further and further behind until some catastrophic lore stillbirth happens like what we got at the end of BfA.
The world revamp dream will never die!
I think that if the writers got free reign to just start over from scratch, and I am talking way back to the original WoW Vanilla and got a few years to hack out a good script then they could create a great story.
The problems at this point isnt just that the story isnt being given enough time to grow, but that it's built on a rickety tower of bad writing decisions over the years.
I am sure that given the time and limitless use of assets teh writers could createa really damn good old god storyline for instance, one that has us go underground to find the original Aqir, or get mind controlled and see the true extent of what an old god can do if left unopposed on a planet.
The writers are writing in suboptimal conditions, on terrible narrative footing, in a medium that really doesnt support stories of this size and scope. Their best option is to scale the stories way back to more reasonable stories that require less unique assets and time spent explaining. A story that concerns a group of Forsaken and Humans wanting to resettle a decrepit city in reclaimed Plaguelands could probably be written damn well, but that is because it requires very little buildup, it is all but unhindered by a need for unique assets, and the story can be set up, told, and completed within a single patch, requiring little followup.
The world revamp dream will never die!
Yeah that is probably the biggest issue they face. The plotline starts with a decent idea, and because of limitations of the medium they need to also make the middle and end.
If the story then gets a backlash then not only are they stick with what they wrote, they also need to salvage a response based on whatever assets are already made or in development.
If the reaction to the backlash fails then they again have even less chance to salvage it as they are now stuck with the initial bad writing, the cobbled together reaction, and are now left to write and ending that will likely have to lead into a plotline that no longer supports the initial storyline.
All it takes is one misstep when the writers try to tell an in-depth story over a long time for the entire house of cards to start collapsing in on itself. Each misstep leaves less room for error with less resources available, and each iteration of the story builds the consequences for the fallout higher.
Look at the Tyrande storyline for instance. Blizzard likely concieved that almost solely as a reaction to Teldrassil burning, but each time they built on it, whether by questlines or by omission like the Nazjatar storyline, it creates further problems that they cannot remedy effectively, each time they try to make something good from it the storyline just ends up slipping furhter into farce, and suddenly you end up in Ardenweald, and the attempt to salvage the Teldrassil plotline is now a convoluted mess that drags an entire zones worth of buildup down with it, all because in the end the story couldnt actually be changed.
The world revamp dream will never die!
Better then what this place thinks but most complaints seem to be more about gameplay and well content drought but....this is small compared to MoP to WoD and WoD to Legion(As in the last big content patch to next expansion I mean).I'm not sure what you mean. You think they're doing fine?
Last edited by Aeluron Lightsong; 2021-10-22 at 10:48 PM.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
https://us.forums.blizzard.com/en/wo...112/1118580/53
Thankfully the old starting gear is going to still be in the game after all
This has been my hypothesis since the beginning of Shadowlands. We reforge the Helm free of the Jailer's influence with the Primus then crown a new Lich Monarch which stops the rampaging Scourge, then we defeat the Jailer and seal the rift (not necessarily in order). Sylvanas will probably be redeemed some time during those events and/or become the new Arbiter.
That's what I thought, though I'm admittedly worried Blizzard will just forget about it.
Oh gods, we don't have many good Lich King candidates do we?
It would be considering that Shadowlands lore basically made almost everything evil he did "LOL Jailer" and he was never evil by his own agency. Oh boy did he bear that curse. Sadly, it cost him and Lordaeron everything. Oh such delicious tragedy.
It's fairly likely that we'll reforge the Helm as it's the easiest way to wrap up two of the biggest problems. Though I still have my worries.
On silken ebony wings the harbinger of death arrives.