Shareholder stuff is dropping if you care about that.

Shareholder stuff is dropping if you care about that.
The problem I would say is the design philosophy that became apparent in WotLK.
As I have said before, Raids were no longer just the endpoint of various stories, but the "end" criteria for the expansions as a whole.
The game shapes players just as much as the players shape the game, and in the case of WoW it ended up as a race towards the bottom, as exemplified in pre-Legion expansions like MoP or WoD, where raiding was everything, and if you didnt raid (or PvP) then you were not really playing the game. This in turn meant that raids were in essence the entire game, which in turn needed to be balanced.
Stacking 5 different gearing and power options in Vanilla for raids didnt really matter since raids were just one of many things to do at endgame. This didnt really matter in Vanilla since cheesing raiding was about as important as cheesing quests. But in the current WoW it does matter, and so the game has to be designed more tightly to prevent shenanigans that yes, it makes the game more unbalanced, but it does also make the game more varied.
The world revamp dream will never die!

https://investor.activision.com/stat...7-c18ebdb6b0e7
Yeah their MAU didn't change at all. Guess normies dont care about all that made up stuff.
Call of Duty releases games yearly, that aint the same with WoW, expansions come ever 2 years or so. SL will hit the 3 yr mark cause world events.
If you mean the lawsuit stuff oh its real but the whole populace caring about it in general? Probably very disconnected from it. Now online communities that are deep(MMO-Champion, social media specific areas for warcraft,Starcraft etc etc, yeah there is a lot of care.Yeah their MAU didn't change at all. Guess normies dont care about all that made up stuff.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
Why are we comparing FF’s storytelling with WoW’s???
It’s a genuine night and day process here…
FF has always been story driven, regardless of how it’s told in game. WoW started off with Gameplay before story, with its story taking up the spotlight starting 5.0 namely (3.0 and 4.0 were but slight jumps to that change in the philosophy).
Yeah personally I always enjoyed the design of older WoW where more things shared value over the modern design of everything having a very narrow and very mandatory value. Always loved farming the BC Heroics for a pre-raid Sword and being able to use the badges I got from them on other gear, and doing BGs for those sweet sets. Then in Wrath farming Heroic Dungeons and Wintergrasp for Badges again.
It's why "Bring back Justice Points" has been one consistent thing I've said Blizz should do to fix their gearing mess going back to BFA.
Yeah you can't expect every WoW player to cross over that gap, since 14 is a big difference from WoW. "RPG-MMO" as Jesse Cox popularized. Folks going in are going in wanting a Final Fantasy/Elder Scrolls scale and depth to the story with the MMO mechanics on top as garnish rather than the other way around.
Though I will disagree slightly on your statement that doubling down on Story wont help WoW. I think it's entirely possible that WoW can double down on its story and not alienate the existing players, they just need to be smart about how they do it. They've got the groundwork already for an "MSQ" between the War Campaign and Covenant Campaign, it's largely just about making characters and a story arc people will care about which they have thus far repeatedly failed miserably at.
Honestly this take may be hot to some vets here, but the old race/class leaders need to be put out to pasture. No more Anduin, Thrall, Baine, Tyrande, Jaina, et al. Let's get some characters in there that feel more like they're actually on our level of power and fame, folks like Zek'han or Talia.
FFXIV - Maduin (Dynamis DC)
I am hoping they do a soft reboot for 10.0's story. You don't have to be an old player to know Turalyon = military light guy, Thrall = nice guy orc, Azhara = bad tentacle elf, etc.
Last edited by Makabreska; 2021-11-02 at 08:34 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
New sword got snuck into 9.1.5 that has a First One appearance. Maybe a hint that we are getting Zereth Mortis as a raid?
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I agree that the old factions and characters have been thoroughly exhausted, but at this point it doesn't matter what characters Blizzard uses; the execution of the writing is still going to be bad. No one cares about the new characters of Calia or Bolvar's daughter or that Nightborne lady or the Primus. People still have an emotional investment in the old characters like Thrall and Anduin, who were created back when the story was still decent. Blizzard mind as well stick with them. When the writing was still decent, new material like Pandaria could be pulled out of thin air and people would like it. But when you have bad writing you get Shadowlands, and people are begging to go back to what is familiar. It seems people would rather have bad writing with characters and factions they at least liked, like BFA, then have bad writing with new characters and factions they never cared about (Shadowlands).
Quarterly report is up.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
All a new player needs to know is that you have a somewhat generic cast of fantasy races. Forsaken are former zombies who gained sentience, and that Orcs and Draenei are from different planets that got destroyed by demons.
Stuff like the War of the Ancients, or that Velen is several milennia old and was the leader of the race that became the lead demons isnt really that important for enjoyment of the story.
A new set of quests for 10-50 players that quickly explain the smaller nuances of the different races' history, and what they want going forward is all a new player needs to know to really get into the game.
Stuff like Shadowlands is already an outlier in how much knowledge the player needs to know to make sense of what is happening in the intro. For expansions like BfA you just need to know that Kul Tiras is a naval nation of humans, and that the Zandalari is a race of trolls.
The world revamp dream will never die!
FFXIV - Maduin (Dynamis DC)
Last edited by Makabreska; 2021-11-02 at 08:41 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
