1. #11281
    Quote Originally Posted by Hitei View Post
    When was it ever good, honestly?
    It seemed to fluctuate between good, meh and shit, up until around Legion. Legion was definitely the last time there was any genuinely good narrative in my opinion. After that the main narrative just seemed like they were choosing to tell the worst story possible for as many people as possible. Mainly with Sylvanas, but she is hardly the only thing wrong with the narrative.

    Quote Originally Posted by Sondrelk View Post
    I disagree. In BfA players cared, which was why it was so aggravating to see the story run itself into the ground like that.
    What Sylvanas would do was at least intriguing since the characters involved were ones players wanted to see do interesting stuff if nothing else.
    I would agree with that in the sense that over the course of BFA it ran itself into the ground, so by the end of the expansion, all investment in the story and characters were mostly dead.

  2. #11282
    Quote Originally Posted by Sondrelk View Post
    I disagree. In BfA players cared, which was why it was so aggravating to see the story run itself into the ground like that.
    What Sylvanas would do was at least intriguing since the characters involved were ones players wanted to see do interesting stuff if nothing else.
    I would add Sylvanas’ unclear motivation wasn’t as infuriating at the start of BfA when it wasn’t dragged out.

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    Quote Originally Posted by Hitei View Post
    When was it ever good, honestly?
    Warcraft III
    Quote Originally Posted by choom View Post
    Which one of those ropes can I hang myself with

  3. #11283
    Quote Originally Posted by GR8GODZILLAGOD View Post
    I would add Sylvanas’ unclear motivation wasn’t as infuriating at the start of BfA when it wasn’t dragged out.

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    Warcraft III
    WC3's story was definitely not any better.

  4. #11284
    Quote Originally Posted by Hitei View Post
    WC3's story was definitely not any better.
    Hard disagree there. WC3’s story had consistent characters and logical progression. I can’t say the same for many of WoW’s stories.
    Quote Originally Posted by choom View Post
    Which one of those ropes can I hang myself with

  5. #11285
    Over 9000! Makabreska's Avatar
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    Quote Originally Posted by GR8GODZILLAGOD View Post
    Hard disagree there. WC3’s story had consistent characters and logical progression. I can’t say the same for many of WoW’s stories.
    Well, they had it easier back then. A final game in a trilogy that wasn't an ongoing MMORPG that had to take into account more and more characters and story baggage each year while also thinking about future content.
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  6. #11286
    Quote Originally Posted by Gifdwarf View Post
    Dungeon design isn't as bad as people make it out to be really, the biggest problem by far is that mythic plus influences the design of the dungeons, which to be totally fair to blizzard, makes logical sense when planning to add that feature. It just becomes problematic and damages the dungeon experience when it's tailored around M+. But then you have stuff like Tazavesh, which is just fantastic. As for zone design? It's a toss up. I've never had an issue navigating WoW terrain, but that's just a me thing. World quests are 100% a downgrade from Legion/BFA though.
    I dont mean navigation for zone design, more the overall aesthetic, and how the story weaves through it. I'd say only Ardenweald and Venthyr area are actually good. And by good I mean no where near BFA zone quality, they are both about Val'Sharah quality. Where during legion it was everyone's most hated zone, thats now "good" for SL.

    I also dont really get your point, yes m+ is destroying dungeon design, but you argue that as if dungeon design isn't bad? It's the driving reason behind the drop in quality.
    I honestly don't see any good in the dungeons right now, the very best SL dungeons aren't better than the worst of previous expansions.

  7. #11287
    Quote Originally Posted by Makabreska View Post
    Well, they had it easier back then. A final game in a trilogy that wasn't an ongoing MMORPG that had to take into account more and more characters and story baggage each year while also thinking about future content.
    That's certainly a reason, but it's not an excuse. It's more challenging, sure, but a good writer can make it work or at the very least, not have it be as bad as it is now where it's like they're not even trying to stay consistent.
    Quote Originally Posted by choom View Post
    Which one of those ropes can I hang myself with

  8. #11288
    Quote Originally Posted by Makabreska View Post
    Well, they had it easier back then. A final game in a trilogy that wasn't an ongoing MMORPG that had to take into account more and more characters and story baggage each year while also thinking about future content.
    It simply comes down to talent. The WoW team lacks the talent to pull off a good story in an MMO like the FFXIV and SWTOR teams can

  9. #11289
    Over 9000! Makabreska's Avatar
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    Quote Originally Posted by StillMcfuu View Post
    I also dont really get your point, yes m+ is destroying dungeon design, but you argue that as if dungeon design isn't bad? It's the driving reason behind the drop in quality.
    I honestly don't see any good in the dungeons right now, the very best SL dungeons aren't better than the worst of previous expansions.
    I don't see how dungeon design been bad in this and past expansions. What is wrong with it?
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  10. #11290
    Void Lord Aeluron Lightsong's Avatar
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    The two dungeons I'm not a fan of is Plaguefall and the new one(Tazvash or w/e is tuned a little too much).
    #TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde

    Warrior-Magi

  11. #11291
    Quote Originally Posted by Makabreska View Post
    I don't see how dungeon design been bad in this and past expansions. What is wrong with it?
    Patch drag so long that people already bitch about raids and dungeons xD. And some people wonder why it's so hard to pick useful feedback, forums are filled with calling every single piece of content "trash", no matter how good or bad it is.

  12. #11292
    Quote Originally Posted by Dracullus View Post
    forums are filled with calling every single piece of content "trash"
    Then that means there's a big problem and the WoW team needs to seriously look at the quality of the content they put out

  13. #11293
    Quote Originally Posted by Azxza View Post
    Then that means there's a big problem and the WoW team needs to seriously look at the quality of the content they put out
    If you're going to try and be productive, at least put forth some arguments like I have, as to why something is good or bad, and don't just call things "trash" without elaborating and adding your "" at the end.

  14. #11294
    Quote Originally Posted by Makabreska View Post
    I don't see how dungeon design been bad in this and past expansions. What is wrong with it?
    Over emphasis on m+, dungeons aren't unique, just multi path designs, little mob difference, generic packs everywhere, race race race, skip this skip that, boring open areas, a lot of dungeons are just instanced versions of world areas. They've been dumbed down, lack exploration, lack depth, they aren't difficult, it's only about beating a timer.

  15. #11295
    Quote Originally Posted by Azxza View Post
    And PvP
    Lmao not when PvP is by far the best received since MoP

  16. #11296
    Quote Originally Posted by Seasz View Post
    Lmao not when PvP is by far the best received since MoP
    I don't pvp much but pvp is always considered to be the "worst state it's ever been" constantly, so I'm unsure.

  17. #11297
    Quote Originally Posted by Azxza View Post
    Then that means there's a big problem and the WoW team needs to seriously look at the quality of the content they put out
    Yes, what a genius idea! Blizzard and every gaming company should rewrite their whole games every time forums are filled with posts calling their content "trash". Let's ignore people who like it, they would spam forums as well if they truly like it, RIGHT? Who cares about sales.

  18. #11298
    Quote Originally Posted by Seasz View Post
    Lmao not when PvP is by far the best received since MoP
    By who?

    PvP this entire expansion has been a one shot fest dictated entirely by who has more ilvl.

  19. #11299
    Void Lord Aeluron Lightsong's Avatar
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    Quote Originally Posted by StillMcfuu View Post
    Over emphasis on m+, dungeons aren't unique, just multi path designs, little mob difference, generic packs everywhere, race race race, skip this skip that, boring open areas, a lot of dungeons are just instanced versions of world areas. They've been dumbed down, lack exploration, lack depth, they aren't difficult, it's only about beating a timer.
    M+ is not a bad thing. It makes the dungeons used instead of leaving them in the dust the second you finish heroic dungeons. Who cares if they are instanced areas of the world areas, thats not a bad thing at all. "Generic packs everywhere" A lot of what you say is just dumb shit without elaborating.
    #TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde

    Warrior-Magi

  20. #11300
    Quote Originally Posted by Azxza View Post
    By who?

    PvP this entire expansion has been a one shot fest dictated entirely by who has more ilvl.
    This is what I've heard from the pvp community as well, probably because it's not like Legion where it was more equal.

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