Yes, Ersula got it completely wrong. I don't remember Eonar being involved, either, nor would they normally build big defenses for them. Azeroth was a special case where they built those after it got attacked already.
It's not like they found a whole lot of World Souls anyway. We only know about 3 outside of the Pantheon itself, one that Sargeras cleaved in half because of Void corruption, Azeroth and Argus.
I think this time we don't need "low-level content" like in Catacllsym, all content is low-level content through "Chromie Time", so the revamp will be current content for both high and low-level players at some point. Also, there's no need to wipe out Cataclysm zones, they can be toggled on-off with "Chromie Time" as well.
About resources, Blizzard doesn't need to make so many quests for every zone as they did for Cataclysm, something that was already said to be the more complex part of the development. Quests unlike art assets are unique, you can't copy-paste quests. Boralus is a perfect example of that, the city is large and cool but there are copy-pastes everywhere, you can't do that with quests. What made Cataclysm so taxing was replacing and changing nearly every Vanilla quest in Kalimdor and Eastern Kingdoms.
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We also shouldn't forget the giant scope of BFA. They managed to make 10 dungeons and 1 mega-dungeon, 5 raids, 8 zones including 2 cities and changed/reformulated another 3, made 11 islands, and revamped from scratch 2 battlegrounds. While I agree that a revamp for both Kalimdor and Eastern Kingdoms at the same time is hard to believe, a single one of them is completely plausible.
If we're not getting a revamp now, we're probably not going to get it, and cosmic expansions aren't going to either attract new players or will keep the old crowd engaged for much longer. Azeroth is old and so is the lore, for how much longer can this game survive avoiding its roots? The lore is stagnant because the world is also stagnant. You can't progress time if the time is not passing. I mean, more time has passed in IRL than in this virtual world, so how can the lore not become stagnant?
If Blizzard doesn't wanna revamp the world ever again to refresh the lore, the graphics, the setting, then we're gonna need WoW 2, because this game will not survive for much longer without making at least a single soft reboot.
Last edited by Luck4; 2021-11-14 at 02:04 AM.
Complexity isn't time investment. Time is the limited resource there. I'd also rather disagree with you on that last part. Quite a few WQs are just copy-pastes of regular quests, and i doubt making a kill x y or go to z quest is particularly hard to do with their tools.
What made Cataclysm taxing wasn't the quests. It was redesigning every single zone. The quests were just a small part of that.
This might be a little off topic, but as a testament to how checked out the WoW team is: A SoM realm is named "Obsidian Edge". Obsidian Edge is a League of Legends item. The item in Wow is named "Obsidian-Edged Blade"
That's because the WQ is the same quest, but toggled for max level, they can't make a quest in Maldraxxus and copy it to Ardenweald, they can't move it to another location.
What do you mean by redesigning every single zone? I mean, like I said we don't need many quests like in Cataclysm for every zone, 3D assets such as creatures/buildings/trees are all being added since Legion, the only part missing is terrain that might take a while, but not as much as 3D assets or quests. Also, the zone concept is already done they only need to revamp it. It's not like making something from scratch and trying to figure out how it should look and/or play out.
I mean, you don't need a world revamp to tell a story centered in the old world.
Phasing during story quests is completely viable. Phasing after a certain quest is completed is completely viable.
Implying that an entire world and zone revamp is necessary to have content set in Azeroth, or know how Azeroth zones have been playing out in the last years is stupid.
Sure, there are some things like the Barrens crater which you can't just phase away, or the Plaguelands, or whatever, but for a majority of the zones, you don't need a full revamp if you want content set there.
8.3 proved that.
You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.
because people misunderstood what she was talking about:
https://twitter.com/ChristieGolden/s...416890368?s=20
No you don't need a full revamp, but it absolutely helps. 8.3 is also hardly the best judge of zones, seeing as Uldum was probably the zone in Cata with the least amount of reused assets, and MoP being the expansion that really solidified the current artstyle.
A full revamp isnt strictly needed, but a zone we are expected to spend a lot of time in should at least get some cosmetic touchups. As I have said many times before, Darkshore is a fantastic judge of how to revamp a zone. Spend a bit of time on low-effort high-impact stuff like grass textures, swap what assets you can, and then make a couple of changes in areas that are especially important.
The world revamp dream will never die!
Cata was also revamped not just graphically, but also to allow flying, which meant having to patch up all mountains you normally wouldnt see, and generally make it so you couldnt realistically glitch under the scenery anywhere.
Updating the zones graphically was hardly the most intensive task when compared to actually needing to more or less remake the entirety of EK and Kalimdor.
Besides, what Cata did wrong most of all, was remaking the world, and also making 5 large zones from scratch, more if you count Kezan and the Lost Isles, in addition to obviously updating Hyjal to almost an entirely new zone compared to the version that existed previously.
The world revamp dream will never die!
I feel like with Chromie Time they could get away with doing a revamp over several expansions maybe.
For example, they could focus an expansion on only a part of a continent (ex: Northern Kalimdor). Rebuild the zones they select from the ground up rather than re-skinning them, but only revamp 6-10 zones for expansion launch.
Maybe the story leads to additional zone revamps in patches and the continent is complete by the end with the other continent following in the next expansion, or maybe they spread out the revamp even more and still lead the story to a few new places we haven’t seen before each expansion.
I’d rather see Azeroth given the time to be redone really well and have new stories told there. Rather than having them spread themselves too thin and only be able to put half hearted effort into some zones or make all zone stories focused on one threat (like Deathwing) instead of local stories. I’d also love to see them re-envision the scale of many zones and such.
But your duty to Azeroth is not yet complete. More is demanded of you... a price the living cannot pay.