The only thing that can change this course is 9.2 itself, once PTR starts if data mining finds something like that Suramar cloak or that Kul'tiras gear, people will jump to that wagon immediately.
https://www.wowhead.com/news/patch-7...mor-set-267175
If they did class skins it would be something along the lines of making a Forsaken Hunter into a Dark Ranger, making a Kul'tiran Shaman into a Tide Sage, or making a Tauren Paladin into a Sunwalker. In other words, a more specific, racialized version of existing classes.
I don't see class skins making an existing class into a completely different class.
they didn't say they want to do both at the same time
they acknowledge the fans want simple things and azeroth and other fans want cosmic level shit.
i imagine they could try to do both at the same time, and with Yrel is one of the few ways to do it.
they don't even acknowledge how shit the lore is being for the last year, they would fully, believe they are 100% better than the people who did wod, and would do something amazing.
Class skins are way harder to do as well. They would need to do dozens of different versions. It’s way easier to just give us another class, that would be very easy indeed. The last healer added to the game came 10 years ago by the next expansion. So it’s pretty mandatory to get a brand new one.
Class skins look great and sound neat as a feature, but that work will never be done. It’s just way too much on the aesthetic side.
MAGA - Make Alliance Great Again
I'm not sure why you guys are so obsessed with "if one has it, everyone needs it" and then twice for good measure in this case. There are some rather obvious class skins that they could focus on first and foremost and then just expand it over time. Doing anything full rollout is not feasible, especially right now.
You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.
FFXIV - Maduin (Dynamis DC)
Only class skins we really need off of the top of my head:
- Sunwalkers for Tauren paladins and priests
- Star mage for Night Elf mages
- Something for Dwarf shamans to differentiate them from Horde shamans. Could have two skins here as Wildhammers commune with spirits while Dark Irons make deals with fire elementals.
- Kul'tiran druids use Drust magic, not Kaldorei practices.
- Zandalari druids could also have different spell effects from Kaldorei derived druids for the same reasons.
- Pandaren priests do not worship the Light or the Void, make them closer to a shrine maiden or something.
All we need is:
- Dark Ranger skin for Hunters
- Shadow Hunter and Night Warrior Skins for Demon Hunters (using Troll Loa Avatars and Tyrandes Star form for meta, also give demonhunters and their class skins a third spec with a bow)
- Blademaster for Monk
- Tinker for Druid
- Necromancer for Warlock
Race specific Paladins can be done via glyphs instead of a whole class skin imo. Same goes for stuff like Ardenweald/Drust spells for Druids.
I'm not gonna lie. Class skins have never done it for me. I'd much rather have a new class or 4th specs. Skins are kinda meh imo.
I don't play WoW anymore smh.
Do you guys think two expansions back-to-back focused on each of Azeroth original continents could work?
Let me explain: the way I see it, we have three potential scenarios for a world revamp allowing for significant changes (which would still make Azeroth feel fresh and not just HD).
- Scenario 1: the Jailer hits the supposed reset button, or after he's defeated someone else hits it such as Tyrande or Sylvanas to unmake the past, or Magni to save Azeroth from dying: the whole Azeroth as we know it would change and we could end up with a very different timeline.
- Scenario 2: we defeat the Jailer and when we return to Azeroth we discover that years have passed since we were gone.
- Scenario 3: we defeat the Jailer, but in order to save Azeroth we have to partially reoriginate it, or do something that will alter the world as we know it.
Now, regardless of which of these scenarios might happen, revamping all the current zones in EK and Kalimdor would require a LOT of work, even though buildings and NPCs have been gradually updated, there are still loads of unique assets that would require a revamp, and entire environments to rebuild from scratch... which led me to think, what if they were not all available at launch?
What if the first expansion focuses on the Eastern Kingdoms, and the second one sees us rediscovering Kalimdor? Or what if we get only a few entirely revamped zones, but the zones that have not been revamped remain unaccessible at launch and are kept for future high-level/patch content?
The access to those zones would be completely blocked for lore reasons, until Blizzard finds a reason to revamp them. The old world as we knew it would be accessible through Chromie and the Caverns of Time, so this new revamped Azeroth I am talking about would be completely built from scratch, and it would serve as a solid base to the future of WoW, allowing for zones to be added through time, and to eventually balance things out between the grounded and the cosmic storylines as the developers were discussing.
Zones that could be kept for future patch content could include:
- Stranglethorn Valley. The zone would remain unaccessible at first because of the incredibly dense jungle, deadly troll attacks happening in the northern part of the jungle, and pirates controlling the seas around the area.
- Mount Hyjal. The zone would remain unaccessible at first as after losing Teldrassil, the Night Elves have become even more secluded, focusing on rebuilding their civilisation, forbidding the presence of other races in Hyjal, their new haven.
- Quel'Thalas. The zone would remain unaccessible at first as the Blood Elves have been struggling internally and politically, trying to bring the Elven people together (Sin'dorei, Quel'dorei and Ren'dorei), and rebuilding their city, preventing foreigners to access their kingdom. Access to the zone for adventurers would be justified after a dramatic event (such as the attempt to corrupt the sunwell) pushing the Blood Elves to ask for external help in order to save Quel'Thalas.
- Silithus. The zone would remain unaccessible at first as the Silithid have completely taken it over, turning it into one of the most unhospitable place in Azeroth, while actively trying to revive their old master.
- Uldum. The zone would remain unaccessible at first as the Tol'vir have once again closed its gates, to secure the secrets it holds and protect the Forge of Origin at all costs.
- Burning Steppes. The zone would remain unaccessible at first as the Ragnaros fanatics have taken complete control of the zones and blocked every tunnel leading to it. The increased activity of Mount Blackrock has rendered impossible flight anywhere near the zone, as the air is now packed with ashes.
The list can go on, you get the idea... This would allow for a progressive revamp while restoring some mystery to the old world of Azeroth. I remember wanting to know what was happening in Gilneas, Kul Tiras, Zul'Aman or Uldum for years until those zones were made available: this feeling of mystery was great and it made the world bigger. I think this would help as well, and would prevent a rushed revamp and allow Blizzard to unlock those new zones whenever they feel it would be relevant.
Last edited by Fahrad Wagner; 2021-11-16 at 11:35 AM.