Maybe Team A has been working on 10.0 for a while and BFA & SL were both made by Team B.
Maybe Team A has been working on 10.0 for a while and BFA & SL were both made by Team B.
I will not reply to posts that are non-constructive or contain flaming and/or trolling.
So, I was thinking today, if a World Revamp does not come in 10.0, and 10.0 end being something entirely different, without using the new human building models, what would that mean?
Revamp in 11.0? Waste of resources? Revamp canceled?
TL, DR: In case 10.0 isn't a World Revamp, what could be the purpose for these new buildings?
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite." - Ghostcrawler

Raids are made from patch to patch and expansion is just another season. Especially since BfA where they didn't test at all second big raid during Beta. But zones/dungeons/new features must be made through whole expansion, it's not like team is working on patch zone for 6 months and then BAM whole continent is ready for Alpha few months after last patch.
Clear example why some things are made very early is Anima. It works exactly like AP and I bet it supposed to be artifact 3.0. But they saw people are sick of this and repurpose Anima into cosmetic territory.
Team A/team B thing is obviously bullshit. Some expansions are more popular than others (usually when stars align and good theme is combined with good patch support, new feature that clicks and new class on top of that), but everyone had different flaws. There are things that SL or BfA did better than Legion, WoD did better than MoP, Cata better than Wrath. A lot of things actually.
Our theory about 10.0 revamp is different thing. Shadowlands is clearly smaller by design (nothing to do with covid, reveal was 2019), especially compared to massive BfA. It really feels like some people are doing other things. And remember that second revamp would require much more resources than first one, Cata was just 5 years after Vanilla.
Btw, anyone counted how many quests has SL compared to BfA? I think difference is most noticeable in that field.
I wouldn't even be sure about that. Blizzard has 2 very heavy projects with lots of fires to put out besides WoW right now. I wouldn't be suprised in the least if some of the devs and artists are currently busy putting out those fires in OW2 and D4, so they will ship before 2025. I certainly wouldn't set myself up for disapointment and expect that the overwhelming part of the current team is already working at the next expansion like sneaky little ninja-devs and they just left a skeleton crew to pick up the pieces since before the expansion even launched.
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I think there was once a count of individual new assets per expansion and it has been a steady decline since legion? Certainly SL was rather far behind during 9.0 and 9.1 didn't add very much either. Probably a question for our resident dataminer.
Edit: Found a reddit thread: https://www.reddit.com/r/wow/comment...nts_added_per/
9.2 would have to be massive to catch up to BfA, but it's still possible, I guess.
Last edited by Cosmic Janitor; 2021-11-23 at 11:28 PM.
You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.
Can't speak to Blizzard, but as someone that works in a AAA game studio with multiple projects, this is EXTREMELY unlikely. These games have different styles and code bases, the ramp up time likely wouldn't be worth it because they'd need to spin back down to move to 10.0. It's more likely these gaps are filled with contract workers.

I was only talking about SL compared to BfA - and only with quests/zones/dungeons, cosmetic game is growing every expac, nowadays they add more mounts in patch than in whole old expansion. Both BfA and Legion are massive, I don't know what count as "new asset", but it sounds like bullshit. Just compare modern zones to old wastelands from TBC/Wrath.

I don't think most people realise that you can't just shove people around and expect them to work at full capacity. Let's not forget having the existing devs having to take time out of work to bring the new ones up to snuff.
It'd probably end up in an overall loss of productivity to try that, with no gains worth noting.
The 'dual team' thing was discussed extensively during the transition from MoP to WoD. It's the reason so much of WoD was unfinished. The old team training the new team was a massive drain on productivity and the Devs talked quite a bit about the challenges during that time.
This A and B team is the biggest copium bs anyone could ever come out with in WoW.
I tend to subscribe to the revamp idea in some capacity, but to play devil's advocate these buildings could easily be a passion project by a bored asset dev or something commissioned to provide experience to a grad/new team member.
IIRC the darkmoon rollercoaster is a good example of this, some devs made it for fun.
Eh, doubtful they will hold off on an announce for lore reasons. Both BFA (3 Nov 2017) and SL (1 Nov 2019) were announced prior to us learning of the transition lore from their raids (Antorus opened 28 Nov 2017, 8.3 released 14 Jan 2020.
I think someone suggested this 50-100 pages ago; I would tend to agree that we'd be either looking at the Game Awards in Dec or Dreamhack in Feb, leaning towards the latter so they can piggyback 9.2's launch on the new expansion hype.
Last edited by Myrrh; 2021-11-24 at 01:47 AM.

There's also the possibility of them being used for some new area, and they're just replacing outdated buildings while they're at it without any specific intent.
Eh, they didn't exactly have much. Particularly Ny'alotha, which didn't really contain any hints to SL at all.Eh, doubtful they will hold off on an announce for lore reasons. Both BFA (3 Nov 2017) and SL (1 Nov 2019) were announced prior to us learning of the transition lore from their raids (Antorus opened 28 Nov 2017, 8.3 released 14 Jan 2020.
I'm fine with the story going backwards a bit regarding power, as long as the story's at least good, and sets up the more "cosmic" side of things well enough. BFA was a MASSIVE step down from Legion in terms of threats, yet N'Zoth still ended up being a well enough threat, lore-wise.
And this is completely unfounded guesswork. We don't know how they're working, if they do it simultaenously, if they alternate between retail content patches and expansion content etc.
Assuming how little they did with Shadowlands and how much they were able to do with Legion and BfA, one must assume that they shifted workpower towards 10.0 very early during the Shadowlands-cycle. Because there were no official major layoffs when it comes to developers and creative staff.
Make Alliance Great Again
So, after reading both this and another thread, I got some conclusions:
A. 10.0 is a World Revamp.
- And this means that Blizzard still loves WoW, and was working on 10.0 since BFA/Legion era.
B. 10.0 isn't a World Revamp but still a lot bigger than Shadowlands.
- And this means Blizzard still wanna put effort into WoW, and will try to give the game a comeback.
C. 10.0 isn't a World Revamp, comes only in 2023, and is smaller than any previous expansion.
- And this means...
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"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite." - Ghostcrawler
Option D: Dragon Isles expansion, N'Zoth was alive all along, the Ren'dorei emerge to oppose him and help the dragons, is announced at Game Awards 2021 (December 9, 2021), comes out on or before December 31, 2022.