Oh, Shadowlands has redeeming qualities when it comes to lore, storytelling and its narrative? That's indeed breaking news.
Make Alliance Great Again

I've noted that before. Death, Light and Order all have a common theme, as do Disorder, Life and Void. The former three will all eventually lead to a static, unchanging situation, while the latter are the opposite.
Nah, they're just all in voice chat yelling at each other.


So, are these lines foreshadowing 10.0 expansion or 11.0? Because they do not sound "grounded, smaller scope back on Azeroth expansion" at all...
Last edited by LordKharon; 2021-11-30 at 11:22 AM.

Some of you lot in this thread really are massive pricks lol.
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He will vehemently defend anything Blizzard until his dying breath and will often throw out irrelevant, out of context one liners in his never ending quest to seem a lot more wise and articulate than he actually is.


Dungeons and raid themselves had "major flaws" at the outset. They were given the time and attention to grow as features, though. Unfortunately, they are the prime content to which all other forms are now secondary, and those "secondary" systems, which were the primary source of entertainment for many, are no longer receiving development unto themselves. And heaven forbid any of them actually make the leap from one expansion into the next!
Also, many of the flaws you point out, I would argue, are simply matters of preference rather than actual integral flaws. Unfortunately, the current team has a very narrow view of what a "WoW player" is and, if content doesn't fit into that box, they force it in. Warfronts are a prime example. I love the idea of being a cog in a machine. That isn't going to appeal to everyone. But in the attempt to make it appeal to everyone, they kneecapped the potential of the content. The AI is boring and prescriptive. There is a "solution" to the Warfronts that isn't present in any RTS worth its salt. That solution needs to be there to make it palatable to the masses (even if they'd rather be doing anything else), but it also makes it so that Warfronts do not appeal to who should be their core audience of RTS enthusiasts.
In short, all of these forms of "secondary" content are flawed. But they are flawed by design, not in concept.
Last edited by draugril; 2021-11-30 at 12:55 PM.