Dickmann's Law: As a discussion on the Lore forums becomes longer, the probability of the topic derailing to become about Sylvanas approaches 1.
Tinkers will be the next Class confirmed.
Originally Posted by A Young Super Dickmann
10.0: Rise of the Zandalelves.
Basically the same premise as Patch 4.1, but instead of trolls, it's elves.
I will not reply to posts that are non-constructive or contain flaming and/or trolling.
The main difference is that the external power system is almost entirely focused on non-instanced open world content, meaning that with the sole exception of the double legendary and arguably flying if you are desperate to skip the run to the raid, then nothing is stopping someone going into the Sepulcher raid with no hindrances.
Of course, since the upgrade system is decoupled from the raid, it can be both more in-depth, as well as give stronger buffs overall than it would have if it was balanced for raids.
The world revamp dream will never die!
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
Here's the thing with my particular group of friends: the less we feel pressured by design decisions to keep playing (be it through pointless grinds, timegates, or what have you), the more likely we are to continue playing for the duration of an expansion. If we feel pressured to play every day/week because of any reason other than the inherent enjoyment of playing, we're just going to burn out and not play.

Idk, I've seen some cool artwork of a rebuilt Silvermoon split into three sections. One for the Night Elves, one for the Void Elves, and one for the Blood Elves.
EDIT: To clarify, the current 'old, abandoned' section filled with Wretched was remade into a nature area for the Nelves, the central 'filled with dead' region was rebuilt and had Velves, and the other 'currently fine' section was Belves. Wish I could find that art, it was good.
Last edited by The Stormbringer; 2021-12-17 at 07:52 PM.
To make such a statement we'd have to know how much of each there are, though. You can say the game isn't as profitable as it was in the past when the subscription was the main source of cyclical income for Blizzard but it's a bit of a reach to say that value added services have overtaken the subscription.

I doubt, dude like to make up stuff. Once he said people are more hyped for TBC Classic than SL and his "proof" were... google trends. It was right before SL Alpha.
Obviously now more money come from mitrotransactions than 'old' WoW, simply because cosmetic shop didn't exist and game has no longer flood of new players to keep launch sub numbers. Hard or even impossible is compare anything post 2015.
But it's ridicolous to say that subs are not most important (by far). Number of whales is always (relatively) very small and in WoW they simply have no room to, let's say, spread their wings. In some F2P they can even spend thounsands and thousands of $ to be more powerful - that's another thing, in WoW you will never buy power and no, paying someone to do content for you is not making you any more powerful.
Thats so disconnected from what a casual wants as the devs are IMHO. I have played both casual and mythic raiding. If I am playing casual I don’t want to farm more pets and mounts. There are already enough of them. I want to be able to finish the patch reputations /systems and maybe get some vanity in the process, but I don’t want to go farm an elite for 1% mount, real casuals don’t even know it drops to begin with. And I want the reputation to not take 1 month + of doing 1h+ of dailies to give me some crappy low ilvl epics and cosmetics, that’s insta quit thinking about it for me. The character limit is more than enough for 99% of the player base. And borrowed power or systems are pretty nice when you can make significant progress as a casual who gets big upgrades often and isn’t stuck at that super long farms for another 1% the non-casuals get stuck with. I have played mythic progression up to bfa and up to wod I had almost every achievement in the game, being in the top collectors in my server in pets, achivements mounts etc since classic. I now play casual and played 3 freaking days to catch up to 9.1.5 since I left in 9.0. Why am I not coming back until the end of 9.2? I can’t gear myself past lfr levels without going mythic or raid and it’s toxicity and crazy requirements aren’t very casual friendly, the lfr is absurdly long and boring and it’s unreliable to get gear (RNG is a big problem with wow) there and it’s still just a few ilvl above wqs. there simply isn’t a casual/solo gearing path, even the 230 ilvl archivist rep is absurdly grindy for something that doesn’t even leave you decently equipped. The reputations take so long that’s it’s simply a big no for me and while I actually like torghast and completed lvl 12 4 stars (210 ilvl and only a couple box talents but still possible to improve it) there is nothing for me there except… farming like 25 30 min+ torghasts to max the talent tree. It’s not very appealing and the rewards are pet n 1017 and mount n 403. Take for example ffxiv, you can get much closer to max ilvl going casual, and reputations take less than 10 minutes a day and there are 3 per expansion, they take around 25 days and best of all, you can level them in another class to level that class. Add that there is always some class you can level on the same character (vs wow where even reputations are lost when changing classes, I never got how people make a second character of a class they already have) and it’s easy to see what I will play until I decide to complete the 9.2 quest chains in 2-3 days at the end of the patch when the time gating is gone. Wow needs to stop thinking it needs to keep me hours and months connected to achieve anything. It needs to realize I will come back often if I can get significant progress when I play casual. Making everything take ages isn’t the way, it makes casuals quit. There is a huge real casual player base out there that is barely informed and doesn’t even use guides, mmoch or even wowhead. Ffxiv is a very good example of this, that’s why I mention it.
Last edited by magrodelt; 2021-12-17 at 08:57 PM.
I've barely seen any toxic behavior in Mythic+ maybe once you hit super high it might pop up but my experience has been fine and it shouldn't dissuade you. Having a bad experience once doesn't define everyone doing Mythic+ or raiding.
P.S. I am not someone who is a "Make your own group" person, not as easy as one would think.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi