Doubtful. Blizzard likes classes to be strongly connected to lore and the characters in lore. It makes it easier for the new addition to fit in the established game world, and it allows the class to have an established fanbase from the start.
EDIT: Also found this;
https://www.reddit.com/r/wow/comment...ordan_classes/FailureAndAnalysis
3 yr. ago
Former WoW Dev - Kevin Jordan
Our original goal for the 9 classes we settled on was to bring in all the hero classes from the Warcraft RTS games. We also wanted them to be open ended concepts so that various races could attach to it and make it their own. For example, we didn't set out to make the Dwarven Mountain King, Tauren Chieftain and Orc Berserker. We made the Warrior, so that any of those could become a reality based on other choices made by the player (race, weapons, etc., note that this was before talents were dreamed up).
After we had the basics covered, we also wanted to have a freak class that was unusual and different from the standard RPG tropes. It came down to two choices. The Warlock and the Runemaster. Warlock KO'd Runemaster! :P
Which explains why Hunters got DR abilities, why Brewmaster became Monks, and why a Tinker class would more than likely become Mechanic.

Recent Blue Posts
Recent Forum Posts
Hero Class Idea: Dreadweaver
MMO-Champion




















