1. #16661
    Banned Teriz's Avatar
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    Quote Originally Posted by uzira View Post
    The devs can come up with a complete new class right? It doesnt have to already exist in the lore…
    Doubtful. Blizzard likes classes to be strongly connected to lore and the characters in lore. It makes it easier for the new addition to fit in the established game world, and it allows the class to have an established fanbase from the start.

    EDIT: Also found this;

    FailureAndAnalysis
    3 yr. ago
    Former WoW Dev - Kevin Jordan
    Our original goal for the 9 classes we settled on was to bring in all the hero classes from the Warcraft RTS games. We also wanted them to be open ended concepts so that various races could attach to it and make it their own. For example, we didn't set out to make the Dwarven Mountain King, Tauren Chieftain and Orc Berserker. We made the Warrior, so that any of those could become a reality based on other choices made by the player (race, weapons, etc., note that this was before talents were dreamed up).

    After we had the basics covered, we also wanted to have a freak class that was unusual and different from the standard RPG tropes. It came down to two choices. The Warlock and the Runemaster. Warlock KO'd Runemaster! :P
    https://www.reddit.com/r/wow/comment...ordan_classes/

    Which explains why Hunters got DR abilities, why Brewmaster became Monks, and why a Tinker class would more than likely become Mechanic.
    Last edited by Teriz; 2021-12-27 at 05:44 PM.

  2. #16662
    Quote Originally Posted by Teriz View Post
    Doubtful. Blizzard likes classes to be strongly connected to lore and the characters in lore. It makes it easier for the new addition to fit in the established game world, and it allows the class to have an established fanbase from the start.
    Hey man, I was thinking. How cool would it be if different Tinker mech skins were unlocked and some of them were the mech mounts. Would be sick fighting with the GMOD.

    Also what if some animations and magic school changed depending on the mech skin.

    Imagine Tinkers had a big beam dump ability. Using it with GMOD makes it do arcane damage with an azerite animation. Felsteel Annihilator's does chaos damage with a fel beam animation, Lightforge warframe does holy damage and a light beam. So on and so forth.

  3. #16663
    Pandaren Monk Foreign Exchange Ztudent's Avatar
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    Surprised to see so many people have moved away from the Revamp idea. I guess people are being realistic for once. I don't know, I hope they take a small concept and execute on it perfectly with content and a good release plan.

    Obviously I would've preferred Azeroth Revamp but it would have had to be paralell developed at the same time as Shadowlands to be a likely candidate.
    I no longer reply to quotations beyond if you're asking a genuine question or have a non-confrontational stance.


  4. #16664
    Banned Teriz's Avatar
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    Quote Originally Posted by Varx View Post
    Hey man, I was thinking. How cool would it be if different Tinker mech skins were unlocked and some of them were the mech mounts. Would be sick fighting with the GMOD.

    Also what if some animations and magic school changed depending on the mech skin.

    Imagine Tinkers had a big beam dump ability. Using it with GMOD makes it do arcane damage with an azerite animation. Felsteel Annihilator's does chaos damage with a fel beam animation, Lightforge warframe does holy damage and a light beam. So on and so forth.
    I always felt that mech skins should be something for Engineering to craft. For example, as an engineer, you can craft mech modules that can alter the appearance of a Tinker's mech. This could be existing mech models (like Mekkatorque's mech, Blackfuse's mech, or the LB Warframe) or it could be some new models that Blizzard would no doubt bring into the game with the class. Even beyond the structural appearance, the mods should be able to change the mech's color, maybe add some decals, perhaps some new parts to your mech, etc. And yes, your idea of a mod to change the appearance of some spells (ala Glyphs) would be very interesting as well.

    It would be a nice boon for engineering, and it would push tinker players into the engineering profession (Tinker players should get a stat bonus towards engineering) in order to get their hands on those mods.

    - - - Updated - - -

    Quote Originally Posted by Foreign Exchange Ztudent View Post
    Surprised to see so many people have moved away from the Revamp idea. I guess people are being realistic for once. I don't know, I hope they take a small concept and execute on it perfectly with content and a good release plan.

    Obviously I would've preferred Azeroth Revamp but it would have had to be paralell developed at the same time as Shadowlands to be a likely candidate.
    I wouldn't be surprised in Azeroth revamp is still on the docket. However, I don't believe that the revamp would be the entirety of the expansion. Much like Cataclysm, it would just be part of the expansion. I do feel that the level squish relieved the need/pressure for a revamp, because players can simply skip old content and go straight to BFA.

  5. #16665
    Quote Originally Posted by Varx View Post
    People conveniently forget about the two tinker teams for expeditions. Every other team was a class.
    No they weren't? They were race-themed.

    The Nightborne team isn't class-based, it has an weird runemaster/scribe who summons attack books and runes, an elune/arcanist who uses arcane magic and "night" based spells, and then a spell blade.

    The void elf team has a shadow/rift-summoner, a void/arcane spellblade, and some weird hybridized shadowmage/healer.

    The troll team has a shaman and hunter, and then a completely made up axe-throwing berserker.

    Gnomes and goblins just have super homogenized teams because both of those races have literally nothing going on for them besides "uses technology"

  6. #16666
    Void Lord Aeluron Lightsong's Avatar
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    Quote Originally Posted by KeeperOfTheGarden View Post
    I was not fond of Deepholm during Cata (mainly because the zone was disconnected from others), but I'd be interested in a fully underground expansion.

    Theories of the hollow Earth have been growing in the esoteric / conspiracy theorists community, and that'd be fun to explore that fantasy in WoW.

    We would have 3 "underground continents", one for Kalimdor, one for the Eastern Kingdom, and one for Northern. Each underground continent would have several entrances on the surface, and all zones would be interconnected (like on a real continent).

    Underground Kalimdor would include the underground network under Hyjal (also known as Barrow Deeps), the undead-infested caverns of Stonetalon Peak, the titan facility of Bael Modan, as well as what's hiding underneath the Wound in Silithus (expect a fight between demons and aqirs).

    In the Eastern Underground we would explore the depths of Khaz Modan (below Ironforge, Uldaman and Blackrock Mountain) as well as an underwater area connected to the Vash'jir and the Abyssal Maw.

    As for Underground Northrend, we would travel between an extended Azjol Nerub, the lowest level of Ulduar, and the nightmarish roots of Vordrassil.

    It'd be a nice way to re-explore the original lore of Warcraft without facing new cosmic enemies we have never heard of.
    I'm still waiting for that expansion myself.
    #TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde

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  7. #16667
    Banned Teriz's Avatar
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    Quote Originally Posted by Hitei View Post
    Gnomes and goblins just have super homogenized teams because both of those races have literally nothing going on for them besides "uses technology"
    What made the Gnome and Goblin team unique was that they were using abilities from Heroes of the Storm. Every other team was using variations of existing class abilities, or made up abilities entirely. In addition, I'm pretty sure all of their abilities had level requirements and level stat progression. Something very weird for NPC characters to have, considering that there is no class to attach any of those abilities to.
    Last edited by Teriz; 2021-12-27 at 04:51 PM.

  8. #16668
    Legendary! Joszef Kiprich's Avatar
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    Stop derailing this into a Tinker thread. If iirc there is a Tinker megathread.

  9. #16669
    Banned Teriz's Avatar
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    Quote Originally Posted by Hansworst View Post
    Stop derailing this into a Tinker thread. If iirc there is a Tinker megathread.
    It's not a derailment if the class in question is a possibility in 10.0. The title of this thread is 10.0 speculation.

    - - - Updated - - -

    Quote Originally Posted by KeeperOfTheGarden View Post
    I was not fond of Deepholm during Cata (mainly because the zone was disconnected from others), but I'd be interested in a fully underground expansion.

    Theories of the hollow Earth have been growing in the esoteric / conspiracy theorists community, and that'd be fun to explore that fantasy in WoW.

    We would have 3 "underground continents", one for Kalimdor, one for the Eastern Kingdom, and one for Northern. Each underground continent would have several entrances on the surface, and all zones would be interconnected (like on a real continent).

    Underground Kalimdor would include the underground network under Hyjal (also known as Barrow Deeps), the undead-infested caverns of Stonetalon Peak, the titan facility of Bael Modan, as well as what's hiding underneath the Wound in Silithus (expect a fight between demons and aqirs).

    In the Eastern Underground we would explore the depths of Khaz Modan (below Ironforge, Uldaman and Blackrock Mountain) as well as an underwater area connected to the Vash'jir and the Abyssal Maw.

    As for Underground Northrend, we would travel between an extended Azjol Nerub, the lowest level of Ulduar, and the nightmarish roots of Vordrassil.

    It'd be a nice way to re-explore the original lore of Warcraft without facing new cosmic enemies we have never heard of.
    I would add Undermine to that list, since it was originally planned as a continent in Vanilla;

    https://wowpedia.fandom.com/wiki/Und...able%20mindset.

  10. #16670
    Quote Originally Posted by Foreign Exchange Ztudent View Post
    Surprised to see so many people have moved away from the Revamp idea. I guess people are being realistic for once. I don't know, I hope they take a small concept and execute on it perfectly with content and a good release plan.

    Obviously I would've preferred Azeroth Revamp but it would have had to be paralell developed at the same time as Shadowlands to be a likely candidate.
    People are just tired of talking about the same thing for too long/are mindbroken by Shadowlands and no content.

    Shadowlands being a planned (yes it was planned, the signs were there at launch) small expansion = all the proof you need for a huge expansion being developed at the same time. Unless the next expansion has a ton of human houses on the dragon isles it is overwhelmingly likely a world revamp to some extent.

  11. #16671
    Quote Originally Posted by Teriz View Post
    What made the Gnome and Goblin team unique was that they were using abilities from Heroes of the Storm. Every other team was using variations of existing class abilities, or made up abilities entirely. In addition, I'm pretty sure all of their abilities had level requirements and level stat progression. Something very weird for NPC characters to have, considering that there is no class to attach any of those abilities to.
    It is hilarious how you just make up absolute bullshit under the assumption that it must be true.




    n addition, I'm pretty sure all of their abilities had level requirements and level stat progression.
    You say this shit constantly but never provide any source to indicate that it's true, or that the other abilities don't.

  12. #16672
    Quote Originally Posted by Shadowlands-is-fake View Post
    A yearly cycle, like in Hearthstone and ESO.
    2016 would have been the time to switch to a yearly cycle. When FFXIV is still on a two year cycle & it's blowing ESO out of the water in profitability, emulating that doesn't make any sense. Also in what universe is Hearthstone on a yearly cycle? They have that "year of" thing, but really, it's still a 2 year cycle: Expansions are standard-legal for 2 years. Otherwise they release new content on a 13 week rotation.

  13. #16673
    Quote Originally Posted by uzira View Post
    The devs can come up with a complete new class right? It doesnt have to already exist in the lore…
    Sure, but there are so many classes that already exist in the lore, make up a completely new one and making feel like it fits in the setting is a lot more work. Plus, lately the developers seem absolutely overwhelmed with just balancing the 12 classes we already have: That's the biggest argument against adding new classes. But I personally think the game needs an anti-parse DPS class. Like the Dancer in ffxiv: A DPS that is never on top of the dps chart but gives the party a real material advantage.

  14. #16674
    Can we please stop engaging with Teriz and Varodoc?

    Literally any time any of those two post, the thread just turns into the worst cesspool ever, and the bar isn't high for this thread anyway.

  15. #16675
    Banned Teriz's Avatar
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    Quote Originally Posted by Hitei View Post
    It is hilarious how you just make up absolute bullshit under the assumption that it must be true.
    Okay, but again neither of those abilities had level requirements like the G&G teams did, and those abilities were restricted to one character. The Tinker abilities were throughout both teams.


    You say this shit constantly but never provide any source to indicate that it's true, or that the other abilities don't.
    I checked both of those abilities and neither one of them did. You can find it under changelog for patch 8.1-8.3 on Wowhead.

  16. #16676
    Not how many sources you can pull from. But, how much lore exists on this particular class. Answer: none. There isn't a wikipedia dedicated for it because you made it up in your mind.

    Quote Originally Posted by Makorus View Post
    Can we please stop engaging with Teriz and Varodoc?

    Literally any time any of those two post, the thread just turns into the worst cesspool ever, and the bar isn't high for this thread anyway.
    * Varx, not Varodoc.
    Last edited by username993720; 2021-12-27 at 06:57 PM.

  17. #16677
    Quote Originally Posted by username993720 View Post
    Not how many sources you can pull from. But, how much lore exists on this particular class. Answer: none. There isn't a wikipedia dedicated for it because you made it up in your mind.



    Sounds suspiciously familiar.
    Do you operate an entire array of accounts now?



    Love the way you talk to yourself



    Oh, the absurdity...



    And it goes on...



    I wonder how much time it takes you to switch between all of them.



    * Varx, not Varodoc.
    Lol can a mod or someone tell this dude me and teriz aren't the same person. Lmao

  18. #16678
    Quote Originally Posted by Teriz View Post
    Okay, but again neither of those abilities had level requirements like the G&G teams did, and those abilities were restricted to one character. The Tinker abilities were throughout both teams.

    I checked both of those abilities and neither one of them did. You can find it under changelog for patch 8.1-8.3 on Wowhead.
    https://www.wowhead.com/npc=134214/r...lain#abilities

    https://www.wowhead.com/npc=133733/m...lani#abilities








    Please, just stop. At this point it is only embarrassing.

  19. #16679
    Over 9000! Makabreska's Avatar
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    Quote Originally Posted by username993720 View Post
    * Varx, not Varodoc.
    Quote Originally Posted by Varx View Post
    Lol can a mod or someone tell this dude me and teriz aren't the same person. Lmao
    Yo, him and teriz aren't the same person.
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  20. #16680
    comment deleted in fear of mod retaliation.
    Last edited by username993720; 2021-12-27 at 06:57 PM.

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