1. #16681
    The Undying Teriz's Avatar
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    Quote Originally Posted by Hitei View Post
    /random abilities
    Just to clarify, I was talking about Taz'ingo and Twin Cleave. With the abilities you posted here, I'm pretty sure none of those are HotS abilities. In fact, Voidbolt is a Priest ability.

    - - - Updated - - -

    Quote Originally Posted by Ersula View Post
    Sure, but there are so many classes that already exist in the lore, make up a completely new one and making feel like it fits in the setting is a lot more work. Plus, lately the developers seem absolutely overwhelmed with just balancing the 12 classes we already have: That's the biggest argument against adding new classes. But I personally think the game needs an anti-parse DPS class. Like the Dancer in ffxiv: A DPS that is never on top of the dps chart but gives the party a real material advantage.
    Wouldn't such a class violate Blizzard's philosophy of "Bring the Player, not the class"? While an interesting idea, a buff class that gives groups an advantage would force raids to take them every time.

  2. #16682
    Quote Originally Posted by Teriz View Post
    Just to clarify, I was talking about Taz'ingo and Twin Cleave. With the abilities you posted here, I'm pretty sure none of those are HotS abilities. In fact, Voidbolt is a Priest ability.
    I get that you are goal-post shifting because you are concerningly desperate to preserve your obsessed narrative, but even you have to realize how absolutely sad, "T-they're unique because they're the only team that has abilities based on HotS that also have level requirements, even though there are other teams that have HotS spells and NPC abilities having a level requirement is a normal and not at all unusual thing" comes across. Right?

  3. #16683
    The Undying Teriz's Avatar
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    Quote Originally Posted by Hitei View Post
    I get that you are goal-post shifting because you are concerningly desperate to preserve your obsessed narrative, but even you have to realize how absolutely sad, "T-they're unique because they're the only team that has abilities based on HotS that also have level requirements, even though there are other teams that have HotS spells and NPC abilities having a level requirement is a normal and not at all unusual thing" comes across. Right?
    Where's the goal shift? Can you link me to another Island expedition team that is using HotS abilities with level requirements?

  4. #16684
    Quote Originally Posted by KeeperOfTheGarden View Post
    Another crazy idea - nobody asked for - that I wanna share with you :

    Elite classes. These are not Hero classes, they are hybrid classes that are not available to everyone.

    To play an Elite class, you need to own at least two specific max-level classes already.

    Examples :

    To make a Battle Mage, you need one max-level warrior and one max-level mage.

    To make a Priestess of the Moon, you need one max-level warrior (or hunter) and one max-level priest (or druid).

    To make a Dark Ranger, you need one max-level hunter (or rogue) and one max-level death knight.

    To make a Shadow Hunter, you need one max-level hunter (or rogue) and one max-level shaman (or priest or warlock).

    Of course, those Elite classes will be available to some races only.

    Those Elite classes will need achieving special quests, too.
    Guild Wars have done it, i think.

  5. #16685
    Quote Originally Posted by Dioporco View Post
    That isnt a real problem, because is just a self-made problem by Blizzard that is too stupid to cuck themself with the "bbbbut we need to make a new class related to the content"
    I'd agree that it isn't a real problem, though i disagree with your reasoning. It's not a real problem because this entire discussion is completely between members of the community, and Blizzard doesn't actually have anything to do with it. Whether or not we'll see a new class and what it may be is completely unrelated. If they want to do a specific class, they can find a way to work in the lore.

  6. #16686
    Quote Originally Posted by Hitei View Post
    Saved me tons of time gj

  7. #16687
    Quote Originally Posted by Teriz View Post
    Where's the goal shift? Can you link me to another Island expedition team that is using HotS abilities with level requirements?
    The goalpost moved from "Oh, the Goblin team is the only one that uses HOTS abilities" to "Oh, the abilities have scaling (which they don't) and are the only ones that require a level" to "Oh, well, they are the only HOTS abilities that require a level", like that even means anything to begin with.

    What, do you think they'll just use the exact same abilities of the mobs lmao? Do you think the DK Heroclass Death and Decay is the exact same as the one from Vanilla Naxx lmao?

    You are just trying to find some random patterns to cling on to.

  8. #16688
    The Undying Teriz's Avatar
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    Quote Originally Posted by Makorus View Post
    The goalpost moved from "Oh, the Goblin team is the only one that uses HOTS abilities"

    to "Oh, the abilities have scaling (which they don't) and are the only ones that require a level" to "Oh, well, they are the only HOTS abilities that require a level", like that even means anything to begin with.
    Well they did have scaling. In BFA you could adjust the levels of the ability and the damage would increase or decrease. As for why HotS abilities are meaningful; HotS abilities tend to wind up in classes. Now I will admit that I missed the Troll berserker, but those abilities are pretty much altered Hunter abilities. Survival Hunters for example have a version of Twin Cleave where they throw twin glaives instead of axes for example. The last major addition from HotS was Withering Fire and Wailing Arrow from Sylvanas. Both of those abilities wound up in the Hunter class. There really isn't any class equivalent for the Tinker abilities found in the Expedition teams.

    What, do you think they'll just use the exact same abilities of the mobs lmao? Do you think the DK Heroclass Death and Decay is the exact same as the one from Vanilla Naxx lmao?
    I would assume that they would use restyled class or mob abilities like they did for the vast majority of the expedition teams. Pulling in an entire HotS kit for an expedition team when there's scores of tech abilities you could use instead is rather odd to say the least. Further, giving the entire team abilities with level requirements is another odd thing to do.

    You are just trying to find some random patterns to cling on to.
    Except it isn't a pattern, it's a weird occurrence that could be considered a tease for future content.

  9. #16689
    Quote Originally Posted by Teriz View Post
    Well they did have scaling. In BFA you could adjust the levels of the ability and the damage would increase or decrease. As for why HotS abilities are meaningful; HotS abilities tend to wind up in classes. Now I will admit that I missed the Troll berserker, but those abilities are pretty much altered Hunter abilities. Survival Hunters for example have a version of Twin Cleave where they throw twin glaives instead of axes for example. The last major addition from HotS was Withering Fire and Wailing Arrow from Sylvanas. Both of those abilities wound up in the Hunter class. There really isn't any class equivalent for the Tinker abilities found in the Expedition teams.



    I would assume that they would use restyled class or mob abilities like they did for the vast majority of the expedition teams. Pulling in an entire HotS kit for an expedition team when there's scores of tech abilities you could use instead is rather odd to say the least. Further, giving the entire team abilities with level requirements is another odd thing to do.



    Except it isn't a pattern, it's a weird occurrence that could be considered a tease for future content.
    Why would they think of new abilities when they can just take abilities from HotS? Also, those abilities are not the only ones with a level requirement, quite a lot have them.

  10. #16690
    Quote Originally Posted by KeeperOfTheGarden View Post
    Another crazy idea - nobody asked for - that I wanna share with you :

    Elite classes. These are not Hero classes, they are hybrid classes that are not available to everyone.

    To play an Elite class, you need to own at least two specific max-level classes already.

    Examples :

    To make a Battle Mage, you need one max-level warrior and one max-level mage.

    To make a Priestess of the Moon, you need one max-level warrior (or hunter) and one max-level priest (or druid).

    To make a Dark Ranger, you need one max-level hunter (or rogue) and one max-level death knight.

    To make a Shadow Hunter, you need one max-level hunter (or rogue) and one max-level shaman (or priest or warlock).

    To make a Spirit Walker, you need one max-level shaman (or monk) and one max-level death knight.

    To make a Necromancer, you need one max-level warlock and one max-level death knight.

    Etc.

    Of course, those Elite classes will be available to some races only.

    Those Elite classes will need achieving special quests, too.
    That would only make sense if one character could be multiple classes. Right now system like that would be nonsensical.

  11. #16691
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    Quote Originally Posted by Makorus View Post
    Why would they think of new abilities when they can just take abilities from HotS?
    You don't use new abilities at all, you simply rehash old abilities with new names, like Arcane Charge. Bringing in abilities from HotS requires you to create new mechanics.

    Also, those abilities are not the only ones with a level requirement, quite a lot have them.
    They're the only ones from HotS with level requirements AFAIK.

  12. #16692
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    Quote Originally Posted by Dioporco View Post
    There are 2 way


    1. Blizzard introduce a "Dragon" class with 4 specs and sets that any "Dragon" is half-dragon half-mortal or is like Worgen that can shapeshift from Dragon to the desired form (like chromie) which could be quite interesting and inclusive if you can decide to change your own "mortal" race when you feel it - according to your faction so no Tauren then Gnome.


    2. New System like Covenants but way better not this hot garbage ion. The real issue would be that if you join the Red one and learn their signature spells you cant use the other ones, is like if Natsu Dragneel got trained by a fire drake and start using ice dragon magic

    UNLESS

    We introduce a wannabe dragon soul artifact later in 10.1 (no mid exp no end exp dumb dev monkeys) that gives you the ability to collect and use all the dragonflights power (by swapping like HoA essences) so you are a Red Dragonswarn Warrior but then decide to swap to Black Dragonswarn Warrior because you need to tank or there is something better for that kind of content.
    Honestly I would rather play as a Dragon hero-class than having another half-assed covenant system.

  13. #16693
    Quote Originally Posted by Teriz View Post
    You don't use new abilities at all, you simply rehash old abilities with new names, like Arcane Charge. Bringing in abilities from HotS requires you to create new mechanics.
    Okay maybe it's because they wanted the Island Expedition enemy teams to have some mechanic that are a bit more involved than "It's a standard nuke"? The Tinker teams are not the only ones with a bit more exciting abilities.

    Quote Originally Posted by Teriz View Post
    They're the only ones from HotS with level requirements AFAIK.
    And how is that relevant?

  14. #16694
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    Quote Originally Posted by Makorus View Post
    Okay maybe it's because they wanted the Island Expedition enemy teams to have some mechanic that are a bit more involved than "It's a standard nuke"? The Tinker teams are not the only ones with a bit more exciting abilities.
    Except it's multiple HotS abilities and multiple new mechanics, not just one. In fact, it's the entire active ability kit of HotS Gazlowe.

    And how is that relevant?
    I've already explained how it's relevant multiple times.

  15. #16695
    Quote Originally Posted by Teriz View Post
    Except it's multiple HotS abilities and multiple new mechanics, not just one. In fact, it's the entire active ability kit of HotS Gazlowe.



    I've already explained how it's relevant multiple times.
    Yes, and it being just the kit of HotS Gazlowe just means it's more of a "Oh, we were just lazy and reused Tinker abilities from somewhere else".

    Once again, I am genuinely asking you here if you think that they would just take the exact same abilities that the Island Expedition team NPCs have, and just add them to the spell book of the Tinker class. Because unless you genuinely think that, then the abilities having a level is in NO WAY relevant.

  16. #16696
    The Unstoppable Force Raetary's Avatar
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    Well, this thread turned into a hot mess.




  17. #16697
    Quote Originally Posted by Arafal View Post
    Well, this thread turned into a hot mess.
    Yeah since for some reason some players are very toxic at the thought of Tinkers. They gonna have a rough time soon.

  18. #16698
    At this rate I'd just rather someone at Blizzard put up "WoW 10.0 - Whats next" with a quick breakdown of whats coming, followed by "Just a taste, we'll talk all about it early February!"

    So then, we'd have an idea, with enough of a tease to stop the speculating on whats coming, and a start of talking about the potential of whats teased.

  19. #16699
    Quote Originally Posted by Varx View Post
    Yeah since for some reason some players are very toxic at the thought of Tinkers. They gonna have a rough time soon.
    Don't get me wrong, it's obvious that Tinkers are gonna happen next, simply from a game design perspective. They fill the niche for another ranged class and another mail class, and they are really the only class from WC3 they can still add.

    And while I sincerely hope they fix the pet AI before they add anything even closely related to pet tanking or healing, they will probably be fun, and I'll probably play one.

    What I dislike is this idiotic ass-pulling and reaching. "Oh, those NPCs use an ability that Gazlowe in HOTS uses, therefore they confirmed Tinkers back then!"

  20. #16700
    The Undying Teriz's Avatar
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    Quote Originally Posted by Makorus View Post
    Yes, and it being just the kit of HotS Gazlowe just means it's more of a "Oh, we were just lazy and reused Tinker abilities from somewhere else".
    Again, in order to bring HotS abilities into WoW you have to create new mechanics that didn't previously exist in the game. In other words, you're translating abilities from a MOBA into a MMO. That's not being lazy. Lazy would be to take the Warrior's charge ability and add arcane damage to it, or even lazier would be to use existing WoW NPC and class abilities.

    Once again, I am genuinely asking you here if you think that they would just take the exact same abilities that the Island Expedition team NPCs have, and just add them to the spell book of the Tinker class. Because unless you genuinely think that, then the abilities having a level is in NO WAY relevant.
    The abilities used by the IE teams come from the HotS Tinker, so yes they would use those abilities for a Tinker class. Just like they used HotS abilities for the Demon Hunter class, and they used WC3 abilities for Monks and Death Knights before HotS released in 2014. Since HotS' release, abilities from that game have also been used for a few other classes as well.

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