1. #17081
    Quote Originally Posted by Zers Editor View Post
    So, by the end of the month the raid testing may be considered done, correct? And the rest of the features may as well take 2 weeks at most to be implemented properly.

    It really seems that 9.2 is heading towards early-mid February.
    Ofc. Lost Ark, Swtor xpac, end of dragons - all in February. It means Blizzard need to hit as well at the same time so the bleeding is tolerable.

  2. #17082
    Quote Originally Posted by Nyel View Post

    By the way: Happy New Year @ all.

    Any interesting developments in the last 2 weeks?
    No, Raid Testing is ending next week. Blizzard was cheeky saying that Eternity's End doesn't have a release date indicating that it is coming soon and the Council is dead as Retail Devs are too afraid to post responses.
    +
    https://eu.forums.blizzard.com/en/wo...details/334518


    Cutoff 18th of January. Raid Testing ending next week if they test more additional Raid Finders if not it ends in the last week of January. February 8th/15th seems likely as Eternity's End Release Date.
    Last edited by Foreign Exchange Ztudent; 2022-01-05 at 05:40 PM.
    I no longer reply to quotations beyond if you're asking a genuine question or have a non-confrontational stance.


  3. #17083
    Blizzard needs to have severe case of sniffing their own farts if they think they can release their patch in 9.2 and compete with the games in that month, and im not even talking mmos

    So probally whats gonna happen

  4. #17084
    The Undying Teriz's Avatar
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    Quote Originally Posted by Foreign Exchange Ztudent View Post
    Product sales and success of product does not equate a good experience for the consumer. When will this go into peoples' heads?
    I had a good experience with a product. I think people feel that if they hate something, it must be the same for everyone else. That isn't always the case. I did not hate my experience with BFA. As I said before, questing in Kul'tiras and Zandalar were good experiences for me as a player, and I thoroughly enjoyed myself.

    Like I said, everyone has their own opinions. One size doesn't fit all.

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    Quote Originally Posted by The Stormbringer View Post
    Solid, decent, playable... probably. I think, despite all my own criticisms, BfA was at least "okay", or close to it. Not great, not stellar, not especially impressive, and certainly not good with lore, but by 8.2 at least? Maybe. I never played in 8.3 though, so I can't speak for Visions or anything.

    Unfortunately "okay" just isn't enough for me anymore.
    I found the new continents and environments very impressive. Also the quests were very well done. The overall story of BFA was just okay, and there were some serious letdowns as the expansion progressed. However, I feel that people are being overly dramatic acting like playing through BFA was some sort of torturous experience.

  5. #17085
    Scarab Lord Lady Atia's Avatar
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    Quote Originally Posted by Lahis View Post
    I wouldn't be even that shocked if this prediction turned out to be false.

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    New disc mount modeled after Jailer's nipples?
    I actually hope for a soul eater rather than another disc mount. Also I have no clue what you have against nipples, lol.

  6. #17086
    Quote Originally Posted by Teriz View Post
    I had a good experience with a product. I think people feel that if they hate something, it must be the same for everyone else. That isn't always the case. I did not hate my experience with BFA. As I said before, questing in Kul'tiras and Zandalar were good experiences for me as a player, and I thoroughly enjoyed myself.

    Like I said, everyone has their own opinions. One size doesn't fit all.

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    I found the new continents and environments very impressive. Also the quests were very well done. The overall story of BFA was just okay, and there were some serious letdowns as the expansion progressed. However, I feel that people are being overly dramatic acting like playing through BFA was some sort of torturous experience.
    You're talking like the expansion is all about the questing experience and story. But guess what, that's just a tiny part of it. What about the systems, azerite armor being complete dogshit balance wise , method of aquisition etc. What about warfronts being just pointless and impossible to lose? What about island expeditions being just spammable farming spots for azerite? Incredibly unbalanced corruptions? Corruption vendor with weekly rotations(lmao) ?

    Add that all together and the expansion was below mediocre, but hey for you it was a good expansion because you liked 3 quests

  7. #17087
    I mean, most people say SL is dumpster-tier solely because of the story (note: not the zone stories! just the main one) and the "feel", so objective expansion rating is out the window now.

  8. #17088
    I dont understand why you guys arguing about if BfA was good or "solid" or whatver
    The only people whose opinions matter, blizzard, obviously fucking not agree with you because Shadowlands is nothing like BFA. So internally they either thought it was shit, it was received badly, or both.
    Like no matter how you spin it its just wrong

  9. #17089
    Quote Originally Posted by Lmaop View Post
    I dont understand why you guys arguing about if BfA was good or "solid" or whatver
    The only people whose opinions matter, blizzard, obviously fucking not agree with you because Shadowlands is nothing like BFA. So internally they either thought it was shit, it was received badly, or both.
    Like no matter how you spin it its just wrong
    Yeah, it should be noted the biggest problem for people in Shadowlands is the story/cosmic feel and lack of Azeroth, NOT anything mechanical.

  10. #17090
    Quote Originally Posted by Nokster10 View Post
    You're talking like the expansion is all about the questing experience and story. But guess what, that's just a tiny part of it. What about the systems, azerite armor being complete dogshit balance wise , method of aquisition etc. What about warfronts being just pointless and impossible to lose? What about island expeditions being just spammable farming spots for azerite? Incredibly unbalanced corruptions? Corruption vendor with weekly rotations(lmao) ?

    Add that all together and the expansion was below mediocre, but hey for you it was a good expansion because you liked 3 quests
    I think you greatly underestimate just how important tone and setting is for an open world game.

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    Quote Originally Posted by EbaumsTipster View Post
    Yeah, it should be noted the biggest problem for people in Shadowlands is the story/cosmic feel and lack of Azeroth, NOT anything mechanical.
    I think it's the biggest problem, but it's not the only problem. Lack of interesting content, what we have being pretty phoned in, etc. definitely still contributes.

  11. #17091
    Quote Originally Posted by Nyel View Post
    It's not like those 24-hour sales mean nothing for MMORPGs anyway. New World sold roughly 850.000 copies within 24 hours and already lost 90% of those players after 3 months. While the record itself is great, it doesn't tell anything about the longevity of Shadowlands at all.
    Who said about longevity? I said it's bullshit that SL "game breaking issues" are theme or covenants, cause it was popular on launch, even more than usual (although it would be unfair to say lockdown had nothing to do with it).

    Also, which I didn't mention in previous post, forums were pretty chill and quiet first months, I clearly remember people saying that honeymoon is longer than usual. Problem is that we waited 3 months for any news about future, 5 months for PTR and 7 months for new content. In Legion we got patch after 1.5 month... And remember that fast patch not only provides content, but also is reaction for feedback that can fix potential or minor issues that will grow in time (Torghast, no gearing path for casuals after 200). Imagine 7 months of Legion with undertuned EN and before legendary tuning.

    You know what theme people hated (not everyone of course, but substantial amount)? MoP on launch and reveal. And numbers clearly show this as well.

    Btw, funny that you disregard this number so easily on various occasions as indicator of WoW stability, even if it's official stable number you get every ~two years. Yet when you tried to prove TBC Classic is more popular than SL you used... google trends, and when you claimed FF14 is currently most popular MMO.. wait, did you back it up with anything?

  12. #17092
    Quote Originally Posted by EbaumsTipster View Post
    Yeah, it should be noted the biggest problem for people in Shadowlands is the story/cosmic feel and lack of Azeroth, NOT anything mechanical.
    And to add on to that BFA in contrast WAS build like Legion, most of it systems either extensions or spins on Legion design (i think they even might said this but dont quote me on that, im not sure) .

    So its pretty safe to assume that blizzard thought legion was good/well-received and bfa was not, hence the change in Shadowlands.

    Which pretty much minmaps with general discussion about those expansions imo.

  13. #17093
    If Blizz confirmed more about the Azeroth plotlines that would be followed up on post-Shadowlands, people would be more forgiving. 2 year filler is a dumb idea. (Lesson to be learned from Shadowlands: people care more about WoW lore and setting than they do WoW characters)

    Edit: Looks like they are not interested in community council stuff about retail at the moment, so I'm guessing they have given up on Shadowlands and are waiting on expansion reveal to discuss retial.
    Last edited by EbaumsTipster; 2022-01-05 at 06:15 PM.

  14. #17094
    Quote Originally Posted by infinitemeridian View Post
    I think you greatly underestimate just how important tone and setting is for an open world game.

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    I think you overestimate how open world wow is. Literally every single piece of relevant content is instanced.

  15. #17095
    Quote Originally Posted by Nokster10 View Post
    I think you overestimate how open world wow is. Literally every single piece of relevant content is instanced.
    Do you think tone and setting do not extend to instanced content? And sure, maybe only "relevant" content is instanced, but that doesn't change the fact that 99% of the time is spent in either:

    -Oribos
    -The afterlive zones
    -covenant sanctum

  16. #17096
    Quote Originally Posted by Hitei View Post
    No, it was evidenced long before Chronicle doubled down on it. Also, it is 100% conclusive. They didn't just draw the four known old gods and then rAnDoMLy decide they were going to add in a 5th unknown one just to fill space. They also wouldn't bother adding in the line in her artifact's history specifically pointing out that one of theories of her origin is being the remnant of a old god for no reason. Or Xal'atath's line where she very clearly indicates that there used to be more than four.

    Xal'atath does not speak at all like a minion of the Old Gods. She has zero respect for any of them, to the point of dismissiveness, insults, or even open hostility towards their forces. She frequently uses "us" and "we" in reference to the other Old Gods specifically, not their forces.

    Everything about her suggests that she was a 5th old god destroyed at some point by the other four.
    About the bolded part- there was an interview with the artist, where he answers questions regarding the artwork of Chronicles and it seems that some pieces are indeed just randomly added.


    https://www.mmo-champion.com/threads...ight=interview

    The interview itself:
    https://kiraser-eng.blogspot.com/202...author-of.html

    Kiraser: There’s this question about one of your Chronicle vol.3 artworks, that still intrigues me to this day. The book opens with the picture of the Old Gods. 4 of them are all known to the players, but the 5th one looks like a Cthulhu of sorts. So my question is, whether it was some sort of a nod to the existence of another big Old God on Azeroth (like, in Battle for Azeroth there are 2 characters that kind of count as such: G'huun and Xal'atath)? Or maybe it was just a Cthulhu-reference?

    I understand that if it’s a big plot-twist secret Old God, you can’t reveal it. I'm just curious if the “Cthulhu” was more than a reference.


    Joseph: Hey, Tried to find some of my references for this drawing but at the end I think that I made this one up. So no big plot twisted secret, sorry ^_^
    He doesn't deny it 100%, maybe he just really forgot. I think that if he was afraid of breaking NDA by answering this, he would have stated so, like he does later in the interview.

  17. #17097
    Void Lord Aeluron Lightsong's Avatar
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    Quote Originally Posted by Lmaop View Post
    And to add on to that BFA in contrast WAS build like Legion, most of it systems either extensions or spins on Legion design (i think they even might said this but dont quote me on that, im not sure) .

    So its pretty safe to assume that blizzard thought legion was good/well-received and bfa was not, hence the change in Shadowlands.

    Which pretty much minmaps with general discussion about those expansions imo.
    The theme isn't what people are whining about.


    You know what theme people hated (not everyone of course, but substantial amount)? MoP on launch and reveal. And numbers clearly show this as well.
    Cause people(Those kind anyways) are superficial.
    #TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde

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  18. #17098
    Quote Originally Posted by Aeluron Lightsong View Post
    Cause people(Those kind anyways) are superficial.
    It doesn't matter, those are the customers. People hated Mists theme so they dipped and hated the expansion, even if people today are more friendly towards it. The same thing is happening to Shadowlands.

    It doesn't matter if it's wrong or right, it's just reality. And it WILL reflect on the next expansion where they are ALREADY trying to plead to the customers that it will be different (see: Ion mentioning Goldshire)
    Last edited by EbaumsTipster; 2022-01-05 at 06:34 PM.

  19. #17099
    Quote Originally Posted by infinitemeridian View Post
    Do you think tone and setting do not extend to instanced content? And sure, maybe only "relevant" content is instanced, but that doesn't change the fact that 99% of the time is spent in either:

    -Oribos
    -The afterlive zones
    -covenant sanctum
    I agree with nogster here. I think if you would make a chart of mmorpg where themes of open world matters wow come up probally last. Its just not what people buy and play this game nowadays. Does that mean it doesnt matter at all or to nobody? No but themes of an expansion never saved or doomed an expansion in the past. The "pandaland" theme that was paned was one of the most stable xpacs and retroactively one of the most revered meanwhile the "hecking poggers" back to tbc WoD expansion with the Orcs to "back to old warcraft" is a shitstain and the peak of raid or die where the subs tanked so hard they didnt even showed it anymore. Shadowmoon valley could looked like Storm Peaks and nothing would change

    This is a game where one of the endgame activities is to farm the same 8 dungeons for 2 years with the same lootable for fucks sake. You guys need to understand that this is the game now. They are better alternatives for people that want enjoy a story or 3d modeled overworld so its logical it matters alot less to people here

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    Quote Originally Posted by Aeluron Lightsong View Post
    The theme isn't what people are whining about.


    Cause people(Those kind anyways) are superficial.
    Did you misquote me because nowhere in the post you quoted did i mention theme?

  20. #17100
    Over 9000! Makabreska's Avatar
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    Quote Originally Posted by EbaumsTipster View Post
    It doesn't matter, those are the customers. People hated Mists theme so they dipped and hated the expansion, even if people today are more friendly towards it. The same thing is happening to Shadowlands.

    It doesn't matter if it's wrong or right, it's just reality. And all it will reflect on is the next expansion where they are ALREADY trying to plead to the customers that it will be different (see: Ion mentioning Goldshire)
    I mean, how many people hated it? Vocal minority, who laughed "kung-fu panda lol"? You always have these each expansion. We had people being mad and going "twilight lol" when they saw Cata's Worgens. No sane dev will listen to those, and "going back to Azeroth" comment was not based on them. The exhaustion of grand, cosmic themes is real among players and devs, as it limits the possible future stories. Scaling it down is only natural, especially if SL is the finale of a big story project that spans multiple expansions.
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

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