1. #18101
    Quote Originally Posted by Edward Wu View Post
    So, after mulling over this a bit, I think that WoW honestly does not need a new class at this point, or ever really, but could clearly use something that freshens up the current class gameplay. However, I don't think something like an additional specialization for each class is feasible either.
    Mechanically I agree, but flavor-wise there are so many untapped ideas. It's why I'm rooting for some sort of "class skin" system, where we can get the flavor of a new class without disrupting anything about the current balance.

    I still really want Spellbreaker or some sort of spellsword class (we have magic/melee classes, but they're heavily themed). I still feel Necromancer has a place in this game. Death Knights not only have too much of their own flavor and very specific history, but the heavily armored mounted warrior is a very different theme than Necromancer, but Necromancers are still a widespread concept in Warcraft. I think others are right in that it would be hard to justify Dark Rangers from now on, but it's still a fairly popular concept that I think is only fair to them to be handled in some way. We also have a notable lack of things like a Light-themed DPS spec for Priest, or an actual nature (instead of astral) themed caster spec for Druids.

    A lot of these could be handled through some sort of reflavoring and I'm fine with that. Necromancer could perhaps be a Warlock skin. A pet spec (Demonology) and debuff spec (Affliction) are good fits for Necromancer, they just need the flavor changed. I think Dark Ranger might even be best as just a reskin of a Hunter spec, since it is a fairly narrow theme, but it's still distinct (although it would be best with Demon Hunter-style class-specific customizations). A Light-themed DPS spec should be fairly easy to make as just a reskin of Shadow.

    Those are things that 100% would get me excited about a new expansion, even in that form.
    Last edited by Jokubas; 2022-01-16 at 08:02 PM.

  2. #18102
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    The reason why i think its not going to be the Dragon Isles EXPANSION is that there are already way too many built up plot lines, related to Light/Void confrontation.
    And even if Yrel's Light Crusade can wait for whatever more years, Turalyon and Alleria Alliance plot, as well as Scarlet Crusade new movement, demand the immediate continuation starting with 10.0 pre-patch.
    Of course Blizzard may tie them to distant Dragon Isles, but how much more fitting it would be for Light (Void) expansion, especially if they pair it with Yrel's invasion?

    Also i remember Blizzard adressing the complaints about Horde being the focal point for many expansions, promising Alliance to take some more focus in the future. The whole Light Is Bad theme fits the Allaince focus narrative perfectly.

    Dragon Isles may be part of 10.0, but they would not be the main theme of expansion, in Emerald Dream/Legion fashion. Like, 10.0 would be Dragon Isles, with Yrel Army taking them hostage and us freeing it, and then 10.1/2/3 would be full blown Light (vs Void) expansion where we take on Yrel herself, Garrosh, various Naaru etc.

  3. #18103
    Void Lord Aeluron Lightsong's Avatar
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    Quote Originally Posted by Harbour View Post
    The reason why i think its not going to be the Dragon Isles EXPANSION is that there are already way too many built up plot lines, related to Light/Void confrontation.
    And even if Yrel's Light Crusade can wait for whatever more years, Turalyon and Alleria Alliance plot, as well as Scarlet Crusade new movement, demand the immediate continuation starting with 10.0 pre-patch.
    Of course Blizzard may tie them to distant Dragon Isles, but how much more fitting it would be for Light (Void) expansion, especially if they pair it with Yrel's invasion?

    Also i remember Blizzard adressing the complaints about Horde being the focal point for many expansions, promising Alliance to take some more focus in the future. The whole Light Is Bad theme fits the Allaince focus narrative perfectly.

    Dragon Isles may be part of 10.0, but they would not be the main theme of expansion, in Emerald Dream/Legion fashion. Like, 10.0 would be Dragon Isles, with Yrel Army taking them hostage and us freeing it, and then 10.1/2/3 would be full blown Light (vs Void) expansion where we take on Yrel herself, Garrosh, various Naaru etc.
    If there's any alliance focus, no Blue Horde(Trying to make the Alliance look bad). As for the Light and Void, I don't think thats going to be relevant at least based on the hints we've seen in 9.2. Turalyon being on the throne though is definitely suspect though as I said all the way the start of SL, they are prepping Turalyon for something.
    Last edited by Aeluron Lightsong; 2022-01-16 at 08:00 PM.
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  4. #18104
    Quote Originally Posted by Wharren View Post
    Right, that’s the primary reason, but they didn’t have to alter the setting and story so hard, implying it will be more than just a gameplay feature and may be around forever/the new status quo.
    They don't have to change the story at all. There was never a lore reason for the split to begin with, and NPCs have been able to ignore the faction barriers since 1.0.

  5. #18105
    IMHO reveal will be sooner than April, April is too WTF

  6. #18106
    Quote Originally Posted by Harbour View Post
    The reason why i think its not going to be the Dragon Isles EXPANSION is that there are already way too many built up plot lines, related to Light/Void confrontation.
    And even if Yrel's Light Crusade can wait for whatever more years, Turalyon and Alleria Alliance plot, as well as Scarlet Crusade new movement, demand the immediate continuation starting with 10.0 pre-patch.
    Of course Blizzard may tie them to distant Dragon Isles, but how much more fitting it would be for Light (Void) expansion, especially if they pair it with Yrel's invasion?

    Also i remember Blizzard adressing the complaints about Horde being the focal point for many expansions, promising Alliance to take some more focus in the future. The whole Light Is Bad theme fits the Allaince focus narrative perfectly.

    Dragon Isles may be part of 10.0, but they would not be the main theme of expansion, in Emerald Dream/Legion fashion. Like, 10.0 would be Dragon Isles, with Yrel Army taking them hostage and us freeing it, and then 10.1/2/3 would be full blown Light (vs Void) expansion where we take on Yrel herself, Garrosh, various Naaru etc.
    Thought this too, but tbh I would NOT be against a revamp akin to Cata + Dragon Isles with a build up to a grander Cosmic story. This arc kinda ends the Death plotline, but not so much Life or the other parts of the Cosmic Pattern, and we were JUST introduced to a power that designed these forces, and architected the pattern, the laws, the realms, rules, concepts, and fabric of existence, while their workshops bring about the realms, and their workshops caretakers build protoforms of the design and keep the pattern and the song of existence together

  7. #18107
    I feel like the expansion reveal is gonna happen the week of/after the last LFR wing opens. Just makes the most sense, because at that point, everyone will have seen the whole story.

    So depending on when the patch gets released, end of March, early April.

  8. #18108
    Quote Originally Posted by Black Rider View Post
    IMHO reveal will be sooner than April, April is too WTF
    Sylvanas book comes out March 29th tho.

  9. #18109
    Was the Deluxe Edition added in a recent hotfix or was that In Game since 9.1.5 ? Because I could easily see the announcement in the end of January / early days of Febuary. If it was meant to be revealed after 9.2, they would have not added it in the 9.1.5 data.

  10. #18110
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    Quote Originally Posted by cantrip View Post
    If that game was great, it would create a continous stream of income rather than just the initial expac sales. So it is still illogical to create shit if you can create a fun game with the same effort.
    Oh ye? Go check what EA is doing, making same crappy sport games for cheap year after year and still raking huge profit due to MT's.
    Last edited by Makabreska; 2022-01-16 at 09:45 PM.
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  11. #18111
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    Imo, we'll get the patch early feb (seeing how the ptr is going, i don't see why it would be any later) and we get the reveal roughly a month later.




  12. #18112
    Quote Originally Posted by cantrip View Post
    No he actually is responsible for all of that, but in which way was gear acquisition in BFA more fun than nowadays in open world content? Actually, BFA had way better rewards for normal players than nowadays, but the fun was as lacking as it is now.

    Even if you complain about certain implementations, you at least still have an ongoing character progression in raids and compelling gameplay. The problem is you find none of that outside of raids or mythic+ in pve. Other than those two pve gameplay is dull, not engaging and just not fun.
    The problem is you say the guy is designing the game around just raiding and m+ ignoring the fact that the last two expansions have had nothing but negative changes

    If you’re arguing about how open world gear acquisition is so bad let’s keep in mind you can get normal raid level gear doing nothing but WQs and some BiS trinkets are from WQ and you could start a character right now and once you hit 60 you’ll be geared to almost normal raid full set in less than a week

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    Quote Originally Posted by cantrip View Post
    Now imagine those games would be fun as well. How much more successfull would they be then?
    Not much
    The game has to be just fun enough to keep you playing but not so fun that you won’t pay to get stuff

    - - - Updated - - -

    Quote Originally Posted by Holdodlig View Post
    Was the Deluxe Edition added in a recent hotfix or was that In Game since 9.1.5 ? Because I could easily see the announcement in the end of January / early days of Febuary. If it was meant to be revealed after 9.2, they would have not added it in the 9.1.5 data.
    There was a February event planned that ended up canceled
    It had multiple in person locations and was supposed to be an event stream likely being the reveal

    If I have to guess I’d say they will hold the reveal until after the story hits

  13. #18113
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    Quote Originally Posted by cantrip View Post
    Now imagine those games would be fun as well. How much more successfull would they be then?
    But they don't have to be for the CEOs, they still rake in record profit with minimal production costs.
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  14. #18114
    Quote Originally Posted by cantrip View Post
    And what is the reason fun games like FFXIV sell way better and have way longer subscriptions than World of Warcraft?

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    They could make much more profit if they actually managed to keep players playing with fun games for more than one month.
    Got the numbers to back that up??
    No ya don’t and both games have completely different shops wher FF14 is removed cosmetics and a lot of the in game grind is mini games while WoW is unique cosmetics and the gold to remove a grind

    It’s not even a new concept heck it was mentioned in South Park at one point lol I mean let’s look at the lifetime of BfA
    8.0 & 8.1was essentially a time sink with multiple systems requiring constant play that nobody would say was especially engaging or exciting BUT doing it with friends would lessen the annoyance thus leading to a sub then 8.1 removed the most tedious aspect of the grinds while also extending them

  15. #18115
    Quote Originally Posted by cantrip View Post
    Oh please we actually witness the loss of 80% subs of WoW due to bad design, and yet you argue that is successfull. I said that it would be way more successfull if it actually created a fun experience for its players. And yes, it would without doubt, as the current market leader shows.

    And really, someone must be illusioned beyond belief if he wants to pretend it is all a big masterplan of the developers to let subs drop for 80%.

    It is simply incompetence. The developers do not know how to create a fun experience for their players. It is really as simple as that.
    1. I agree the game would be better if it was designed better but the devs are egotistical retards
    2. Link the source for the 80% drop because we never see that in the earnings calls
    3. Using basic math a $20 token bought by little jimmy is more valuable than a $15 sub by Timmy. A 6 month sub with a free $25 mount is worth more than a 3 month sub before they leave from lack of content.

    I honestly think you’ve lost whatever point you think you are arguing because nobody is arguing the game is amazing we are just saying they are making it to maximize profits and they do that through minimum design effort.

  16. #18116
    Quote Originally Posted by cantrip View Post
    1.) To solve that problem the management would have to replace Hazzikostas / Danuser. Hazzkostas focuses entirely on raids and dungeons and does not know how to design anything else, and Danuser is retconning the lore to death. Unfortunately, the management is as incompetent as Danuser and Hazzikostas and they believe their lies the game could never perform better as it does now.
    2.) I gave you sources to monitor the players and sub development. Mythic dungeons participation went down from 1,5 mio to 380k regarding https://benched.me/activity , which is 25% of the initial participation. Raid participation on wowprogress shows a similar development. Regarding https://www.youtube.com/watch?v=ToaLY0DF2gY&t=0s WoW went down from 13 million Shadowlands sales to not even 2 million active subs. Do the math yourself.
    3.) Now imagine 10 million players would buy tokens, and not just 2 million players.
    It wasn’t watcher telling players that they already changed the 8.0 chest weeks before launch and anyone complaining don’t really play the game

    It wasn’t watcher calling players toxic garbage humans

    Bellular doesn’t have the numbers raid participation and m+ participation aren’t accurate measurements because those players are the minority aren’t they??

    Whales are the main income for tons of games I’m surprised you didn’t realize that

  17. #18117
    Quote Originally Posted by cantrip View Post
    1.) To solve that problem the management would have to replace Hazzikostas / Danuser. Hazzkostas focuses entirely on raids and dungeons and does not know how to design anything else, and Danuser is retconning the lore to death. Unfortunately, the management is as incompetent as Danuser and Hazzikostas and they believe their lies the game could never perform better as it does now.
    2.) I gave you sources to monitor the players and sub development. Mythic dungeons participation went down from 1,5 mio to 380k, which is 25% of the initial participation. Raid participation on wowprogress shows a similar development. Regarding https://www.youtube.com/watch?v=ToaLY0DF2gY&t=0s WoW went down from 13 million Shadowlands sales to not even 2 million active subs. Do the math yourself.
    3.) Now imagine 10 million players would buy tokens, and not just 2 million players.
    Changing either of the two would do nothing. The Game is going downhill heavily ever since WoD already. Lore can be mildly uninteresting for all I care but if the Gameplay is poor, there is no incentive to play.

    So long as they dont get rid of the "stretch the Gametime the utmost way" method, they'll never get rid of their current Systemcraft.

    Regarding Patches 9.2 and 10.0 respectively, the first has to carry the Game into the next Expansion and do that decently well, because if 10.0 is a letdown as the Battle for Azeroth were and the Shadowlands are the Game will ultimately not survive. It will already struggle heavily in the 9.2 content drought we have ahead of us because the next Expansion is definitely not releasing earlier than Q4 2022 and that could already be very well generous. I smell a one year 9.2 ahead of us since I dont think a January release is plausible.

    10.0 also needs to tidy up all their issues because I do not think this Game can take 3 bad expansions in a row. The Game has never been this dry and barebones before and we are just in patch 9.1 when it comes to its dwindling Playerbase.

    For 10.0 to be a success they need to bring in something that gains a lot of people. A new class here comes to mind, aswell as potentially new Races. They need a big banger that attracts sales aswell as keeps players motivated. Which means less chores that are absolutely horrendous and no fun to play like Korthia, Choreghast, or the Maw in general, better, improved and in-depth Class Design aswell as fun, engaging Content that does not force you to be online, but rather makes you want to stay online.

    But afterall, this is Activison Blizzard we are speaking about.

    Everything that should have been at Launch for Shadowlands from patches 9.1 & 9.1.5, that a big portion of the entire Playerbase screeched about during pre-release Stages (be it Covenant pull the Ripcord or other things), to an absolute lack of care about any Balance whatsoever in the PvP section, you truly have to wonder where their development money goes into. Even if they only have one to two million subs, some token players included, where are the ten million going into every month? Definitely not the Game.

    Its pretty obvious how this will end and potentially also WoW.

    Its just alpha, beta will get it right. Its just beta, they have time till Launch. Its launch month, they have other things to work on. They need to focus on 10.1, it will fix the issues.

    Either 10.0 will be a big blast because Shadowlands is irredeemable, or the whole Game seems to be very likely at its maintenance mode until it gets even less content until it is done for the next couple years. But judging what for an absolute joke Shadowlands thus far is, and what for an absolute letdown the Community Council is, I think we can already foretell the future by just looking at the Expansion Reveal the next weeks.
    Quote Originally Posted by Kumorii View Post
    It just sounded ominous as if he would save that info for future use to something, that's all.
    Quote Originally Posted by Shandalar View Post
    Next class is Necromancer. Tinker will never happen.

    You read first here.
    Oh yeah?

  18. #18118
    Quote Originally Posted by cantrip View Post
    Do not believe any lies Hazzikostas is going to tell you, also do not believe any promises they make. They neither know player agency nor will ever care about it. The only thing the current game director cares about is his raiding game. And that actually is the problem with World of Warcraft.

    It is unlikely 10.0 will bring any better game. People hoped for that in 9.0. They hoped for that in 8.0. And every time, players got disappointed. The only thing that will stop them from creating shit is if people stop buying their shit. I for one hope for the end of WoW in consequence of another bad try in 10.0, but unfortunately players always hope WoW will be better in the next expac, so they buy it. Just to get disappointed and to leave one month after release.
    Which is why the reveal of the Expansion already has to be big. Almost in the way of "back to the roots" of some sorts, with a new Class (or even two, who knows?) and more to do that is fun, but not forced.

    Its pretty much a 50/50. If the Expansion reveal itself already looks to be barebones, good night World of Warcraft, 20 years have been enough. When even the Sheep leave the Game you know you goofed.

    But they can still turn this around. They have the money, they have the time, they perhaps have the people. It does not take a genius to look back to the previous Expansions and do what worked regards Classes and Content. You just have to play Video Games.
    Quote Originally Posted by Kumorii View Post
    It just sounded ominous as if he would save that info for future use to something, that's all.
    Quote Originally Posted by Shandalar View Post
    Next class is Necromancer. Tinker will never happen.

    You read first here.
    Oh yeah?

  19. #18119
    Quote Originally Posted by Ersula View Post
    canonically nobody actually lived in the city or the undercity. They lived in Brill.
    Okay that doesn't answer my question, and opens whole new ones; Did no one really live in Undercity?!? Where is that from??

  20. #18120
    Quote Originally Posted by cantrip View Post
    It is this hope which made 13 millions players buy Shadowlands.
    Where did you get this number? The up-to-the-first-day sales figure was less than 4 million.
    "There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
    "The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
    "Do you want a game with no casuals so about 500 players?"

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