Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.
I'm glad that for once they decided to allow us to actually speculate on how things will go post-raid, instead of revealing everything in PTR right away, thus ruining any amount of anticipation (8.3, IMO).
SL is passable, and if you have a friends list like I do you’ll see that less than a tenth are still playing.
What you see in game is sharding. Hell, even RP servers like Moon Guard have sharding now, which they promised it wouldn’t have.
You see so much negativity outside the game and official forums because players won’t be arsed to sub just to give their opinion. They still care about the game, but the inverse isn’t true.


My guild has about 8 people who play FF14; they sub up whenever FF drops new content and we only see them for raid nights / Mythic+ nights, then after a month or so they come back full time to WoW. I do the same with ESO, I sub up when they drop new content and play it; then when I get bored I unsub.
I know this is just a small sample size, but I'm curious how many other people keep their WoW sub going, but also play other MMO's. I have a friend who hasn't logged into WoW since end of October, but he popped on to get his Christmas toy and then hasn't been on since. He just keeps his sub going even if he's not playing the game currently.
Can we stop blaming watcher lol
The guy has admitted to not completely overlooking the systems with the benthic armor which if he looked at it for a second he could have seen the issue but he doesn’t oversee everything he has people in charge of those areas and thinks “they get paid to pay attention to the systems and see any possible issues that arise” and it turns out they just don’t understand anything about the game
Can only speak for my self (and one friend who I normally buy game time for) but I tend to keep my wow sub running all the time even if I’m not playing much and will only cancel it if I plan on subbing to something else for a couple of months which I haven’t done in Mabye 2 or so years when I last went on a planet side2 binge.
Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.
Size doesn’t determine quality but it does determine retention. It’s also a pretty large size with simple random sampling thanks to adding randoms in instances and outdoor content. Of the ~500 only 20 are guildmates and longtime friends. The rest are newcomers, pugs, players that needed help outdoors, etc.
It stops becoming anecdotal when you can replicate surveying players in game and count accounts and perform longitudinal tests.
Edit: Margin of error is a thing.
Last edited by Polybius; 2022-01-21 at 06:19 PM.
A while ago Blizzard stated that 100 M+ people had played the game at one point or another. And right now, the numbers is a few million.
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I know, right? It's like the people making these suggestions have no sanity filter between their subconscious and their typing fingers.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite." -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"

No. This wouldn't work. The casuals leave because they correctly recognize that they are second (or lower) class citizens. The disdain of the devs leaks through in everything they do. Who wants to send $$$ to people who despise you? Adding more difficulties just enlarges the caste system.
The solution is for the new corporate owners to clean house, hose down all the residue of hardcore preference, and refocus the game from the ground up on the casual players -- and ONLY on the casual players. Others might get a bone thrown to them, but in a way that clearly tells them they are the minority.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite." -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
It’s a population sample.
I mean, you honestly expect someone, even a Statistician, to gather a size of thousands? That’s what stats methods are for, to test a pop. based on samples.
Feel free to report your own findings. The more lists that can be compared the clearer the picture.
I only started collecting and marking activity when people started saying WoW was dying for every little thing (late MoP). I wanted to see if that was true (it really isn’t, players come back and go as usual but less have come back).
I will say though, popular as Legion may have been, it wasn’t as played as Cata or MoP. Blizzard said Legion was fastest selling, but not most sold. Digital copies sell easier. Nuance is everything. They can’t strive for WorLK numbers anymore.