A while ago Blizzard stated that 100 M+ people had played the game at one point or another. And right now, the numbers is a few million.
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I know, right? It's like the people making these suggestions have no sanity filter between their subconscious and their typing fingers.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
No. This wouldn't work. The casuals leave because they correctly recognize that they are second (or lower) class citizens. The disdain of the devs leaks through in everything they do. Who wants to send $$$ to people who despise you? Adding more difficulties just enlarges the caste system.
The solution is for the new corporate owners to clean house, hose down all the residue of hardcore preference, and refocus the game from the ground up on the casual players -- and ONLY on the casual players. Others might get a bone thrown to them, but in a way that clearly tells them they are the minority.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
It’s a population sample.
I mean, you honestly expect someone, even a Statistician, to gather a size of thousands? That’s what stats methods are for, to test a pop. based on samples.
Feel free to report your own findings. The more lists that can be compared the clearer the picture.
I only started collecting and marking activity when people started saying WoW was dying for every little thing (late MoP). I wanted to see if that was true (it really isn’t, players come back and go as usual but less have come back).
I will say though, popular as Legion may have been, it wasn’t as played as Cata or MoP. Blizzard said Legion was fastest selling, but not most sold. Digital copies sell easier. Nuance is everything. They can’t strive for WorLK numbers anymore.
I mean FFXIV has had like 4 million made accounts in the last 6 or so months on top of there 23 or so other million accounts yet likely haven’t broken 3M concurrent subs.
The expans them self might not have big hype then big loss but the game over all this year surely has.
All I ever wanted was the truth. Remember those words as you read the ones that follow. I never set out to topple my father's kingdom of lies from a sense of misplaced pride. I never wanted to bleed the species to its marrow, reaving half the galaxy clean of human life in this bitter crusade. I never desired any of this, though I know the reasons for which it must be done. But all I ever wanted was the truth.
The point remains -- the sample size you're insisting is too small to make a macro approximation for the entire game. I'm not disputing the very real fact that the game doesn't have nearly as many subscribers now as it did in the past; just that the method you're using is far too prone to individual circumstances to make any reasonable extrapolation from.
Of course. Most casual players are bad at the game, compared to the high achievement players. This in no way implies it's ok for the devs to treat them like shit. The game is not some sort of moral engine whose purpose is to reward virtue; it's an entertainment product whose purpose is to make money.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
I’m using the same method anyone has at their disposal. It’s not self-reported as in WoW sites, it’s still random and varied enough. The sample is used to measure pop. as I said before.
It’s not entirely accurate, but closest enough considering realm and guild sizes. No one else replying has compared notes or done their own homework except attempt to call it anecdotal evidence, so i’ll just carry on with some good laughs.
I mean, the guy you originally replied to gave you the perfect counter. Some people's friends lists haven't changed at all. Some have. It's just... very unscientific and incredibly napkin-y for it to be used to draw any real conclusions about the state of the population in WoW.
Geeze did something happen to spawn 5 pages overnight or are we just going back and forth on the 9.2 date still?
FFXIV - Maduin (Dynamis DC)
It’s a shame. If Mythic+ didn’t have the timers friends and I would enjoy it more. Instead we wait for mega dungeons. Too burnt out from raiding and m+.
Yes, sampling hundreds, a generous amount for any game in the industry, a ‘friends’ list no sane player has, is unscientific. I’ll be sure to share this. I’ll also keep in mind that large sample sizes cannot be extrapolated.
Last edited by Polybius; 2022-01-21 at 07:27 PM. Reason: cant be arsed
Last edited by Polybius; 2022-01-21 at 07:13 PM.