
Originally Posted by
Jokubas
Argus was a popular fan idea for an expansion and I think it was in part because, well, if an island could become an expansion, surely a whole world we'd never been to would be at least one expansion if not more, but as far as I know there's been no evidence that was the plan.
If you really think about it, too, it's extremely difficult to make into a proper expansion. An expansion has to have a variety of things. New rep factions, a variety in zones, multiple quest hubs, enough content for another batch of leveling, that sort of thing. But if Argus was done justice as the homeworld of the Burning Legion, where would we find friendly rep factions, variety in a fel-dominated world, or any sort of friendly hubs?
They could do it. Even as just three zones, Argus had a faction of hiding Broken, Mac'Aree as a less-corrupted zone, and a friendly staging area in each zone, but that was a stretch as it is. If that was stretched into an entire expansion, it would have had to have been completely watered down to the point of defeating its threat and draw as the Legion's homeworld.
The other alternative would be to do an entirely unique kind of expansion and treat every zone more like the pre-9.1 version of the Maw in Shadowlands, but I don't think anyone would have actually enjoyed that in the long run. Challenging leveling is one thing, but a whole expansion of that would burn most people out fast.
Yeah, it's a neat retroactive explanation for why they settled there beyond it just being available ruins. It gives a lot of character to the zone when it's otherwise not very deep.