1. #19681
    Quote Originally Posted by Shadochi View Post
    I miss the Skybox scenery from Legion and BfA, feels far greater than what we've seen in SL being mostly clouds and fog of different colors. Exception being Icecrown
    Yeah, it's sort of weird how tame the Shadowlands is in many respects. They had been doing some amazing skyboxes recently.

    Actually, another reason I'd want a world revamp is so they can fix whatever issue it is that has prevented them from putting good skyboxes in most of the old world. ;P

  2. #19682
    Quote Originally Posted by Jokubas View Post
    Yeah, it's sort of weird how tame the Shadowlands is in many respects. They had been doing some amazing skyboxes recently.

    Actually, another reason I'd want a world revamp is so they can fix whatever issue it is that has prevented them from putting good skyboxes in most of the old world. ;P
    I think that issue is just that they never made any. They certainly don't seem to have had any problems adding that fantastic skybox to Darkshore for instance.
    The world revamp dream will never die!

  3. #19683
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    Quote Originally Posted by Shadochi View Post
    I miss the Skybox scenery from Legion and BfA, feels far greater than what we've seen in SL being mostly clouds and fog of different colors. Exception being Icecrown
    The tech to show Argus in the sky is the same they used for Teldrassil in its uhhh burned state and sorta same with the weird Skybox break in Icecrown. I still agree some old zones skyboxes need to be updated.
    Last edited by Aeluron Lightsong; 2022-01-24 at 12:08 AM. Reason: Typos
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  4. #19684
    Quote Originally Posted by Aeluron Lightsong View Post
    The tech to show Argus int he sky is the same they used for Teldrassil in its uhhh burned state and sorta same with the weird Skybox break in Icecrown. I still agree some old zones skyboxes need to be updated.
    I still like most the one in Hellfire Peninsula. Pretty cool for its time ...

  5. #19685
    Maybe I'm mis-remembering, but I swear they said somewhere that the skies were different in the old world and they could only do things like Darkshore due to a particular workaround that wouldn't make sense everywhere. Otherwise I don't see why they at least didn't just make some basic sky and slap it everywhere during Cataclysm instead of the blur clouds we still have.

  6. #19686
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    Quote Originally Posted by Jokubas View Post
    Maybe I'm mis-remembering, but I swear they said somewhere that the skies were different in the old world and they could only do things like Darkshore due to a particular workaround that wouldn't make sense everywhere. Otherwise I don't see why they at least didn't just make some basic sky and slap it everywhere during Cataclysm instead of the blur clouds we still have.
    But wasn't Argus visible from everywhere? Or it might be the issue had to do with adding unique skyboxes for each zone and Argus was everywhere (I do remember Argus being visible from the Outland zones because they added it for the bElf and Draenei starting zones, so that might be the case that they cant use this new tech on old world to separate zones without workarounds)
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  7. #19687
    We really need another seamlessly connected continent again. The zones being separated in SL really hurt the expansion.

    The Broken Isles were so comfy to traverse.

  8. #19688
    Quote Originally Posted by Edward Wu View Post
    We really need another seamlessly connected continent again. The zones being separated in SL really hurt the expansion.

    The Broken Isles were so comfy to traverse.
    On this I agree. It's not all over the place like BfA, but still I can't imagine playing it without engineering wormhole.

  9. #19689
    Quote Originally Posted by Shadochi View Post
    But wasn't Argus visible from everywhere? Or it might be the issue had to do with adding unique skyboxes for each zone and Argus was everywhere (I do remember Argus being visible from the Outland zones because they added it for the bElf and Draenei starting zones, so that might be the case that they cant use this new tech on old world to separate zones without workarounds)
    That might have been it. Argus had slipped my mind but I think it might have been then that the explanation was given.

  10. #19690
    Quote Originally Posted by Shadochi View Post
    I'd say its more common themes than a pattern. Also Ardenweald and Drustvar aren't necessarily druid based but more nature based, IIRC Drustvar only has that one druid in the mountain. But not every magical nature forest is druidic.
    Same like how a desert (both sandy and snowy) is and often theme in expansion zones.
    Actually, the Thornspeaker's main retreat is in Drustvar, and the entire zone revolves around Drust, which are the origin of the Thornspeakers druidic lore (with the highest Thornspeaker being one, to boot). Drust are essentially evil druids.

    Ardenweald is only connected in so far as that Druids are more likely to end up there due to its direct connection to Life, though.

  11. #19691
    Quote Originally Posted by Darkarath View Post
    Evergreen Azeroth. I could not agree more. Is a necessity. Plus get rid of systems that only last an expansion. Such a waste of resources...
    It astounds me that throwaway content and shrinking world has been a topic since *BC* that every other MMO has pretty much responded to. It's been 10 years since Guild Wars 2 showed that ALL your content can be relevant forever and Blizzard STILL cling to this model. Chromie Time is a start... barely...

  12. #19692
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    Quote Originally Posted by Edward Wu View Post
    We really need another seamlessly connected continent again. The zones being separated in SL really hurt the expansion.

    The Broken Isles were so comfy to traverse.
    I agree. I guess in BfA without adding a giant ocean it wouldn't make too much sense having the H and A island nearby within flight distance, but SL feels really disconnected. They did this probably to point that the realms are greater than what we exI agree. I guess in BfA without adding a giant ocean it wouldn't make too much sense having the H and A island nearby within flight distance, but SL feels really disconnected. They did this probably to point that the realms are greater than what we explore (Ardenweald has more forests surrounding it, Maldraxus when not flying we don't know what is over the mountains on the far side if it extends,..)

    But yeah I much prefer having a landmass and if possible attach future patch zones to it (like Mechagone was)
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  13. #19693
    I agree 100%. While lore wise, it made sense that the SL zones were apart; I do miss a connected continent.

  14. #19694
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    Quote Originally Posted by Iheartnathanos View Post
    It astounds me that throwaway content and shrinking world has been a topic since *BC* that every other MMO has pretty much responded to. It's been 10 years since Guild Wars 2 showed that ALL your content can be relevant forever and Blizzard STILL cling to this model. Chromie Time is a start... barely...
    The way GWII does it isn't exactly perfect though, heck I don't think its the best way to handle it.
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  15. #19695
    Quote Originally Posted by Snorlax View Post
    One thing I'd say about the crack is it could be there if Azeroth is waking up but I agree that it looks exactly like the Cata one.
    No, it doesn't:


    Not event rotating it, flipping or anythings. The new one looks more like roots or a stream to me, more than a crack.

  16. #19696
    Come on guys.. The Dragon Isle will end up like Pokemon movie 2.



    It's to obvious..

    and we will need some kind of flute to summon lug..Gala.. I mean..
    Last edited by Alanar; 2022-01-24 at 01:24 AM.

  17. #19697
    Quote Originally Posted by leothar View Post
    If this is fake it has to be one of the best fakes ever made. It really does look like a legit WoW logo. The border textures are very unique but follows the same style (just compare it to the other logos) and it has so many small details. It's obviously void vs light themed as well with all the voidy stars in the background and the shining light beams on the bottom text.

    And whoever made this understands colors very well. I honestly can't find any flaws with it.

    That said it could still just be that someone took the time to make a really good fake. Does anyone know where it's from?

    Edit: Someone pointed out that both BFA and SL logos are actually properly 3D rendered, and this one does not look to be made the same way. That means it's probably fake. Still, an extremely good attempt.
    Yeah, you can clearly see Legion's one is also 3D rendered.

  18. #19698
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    Quote Originally Posted by Snorlax View Post
    The 9.1 Chains of Domination campaign very much feels like they squished down the end of a fully Covenant focused 9.1 and just wrapped it into the Korthia story. I just did it again on another alt last week and especially the Kyrian and Night Fae segments really feel like they were supposed to be their own whole story segments rather than just foot notes in the CoD story.
    Well the info said that 9.2 was supposed to be Korthia (why the zone design was a letdown in 9.1 because it was rushed) and a campaign revolving around crafting/finding new sigils. So chapters after the raid/Sylvanas quest. With a raid where the final boss is Anduin as the Jailer attempts to stop us or slow us from reaching Zereth.
    Tbh in my mind this all makes sense since in 9.1 we have only one chapter related to korthia (finding the lost primus sigil) and even that could've been moved somewhere else and not needed to be in Korthia but any secret vault. The info about them squishing 3 patches into 2 just makes so much sense to me.
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  19. #19699
    Korthia being a "city" yet very much not one indicates as much to me as well.

  20. #19700
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    Quote Originally Posted by Kiivar86 View Post
    Korthia being a "city" yet very much not one indicates as much to me as well.
    Yeah from what I remember they kept the name and lore but had to speed up development so the city part ended up just as the small ruins of updated-by-destruction Oribos assets and an underwhelming surrounding zone. The plan I think was it to be a Oribos style city on land with surroundings.

    Wish I could find the link to the thread. It was soon after 9.2 announcement I think
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