I agree 100%. While lore wise, it made sense that the SL zones were apart; I do miss a connected continent.
I agree 100%. While lore wise, it made sense that the SL zones were apart; I do miss a connected continent.
Come on guys.. The Dragon Isle will end up like Pokemon movie 2.
It's to obvious..
and we will need some kind of flute to summon lug..Gala.. I mean..
Last edited by Alanar; 2022-01-24 at 01:24 AM.
Well the info said that 9.2 was supposed to be Korthia (why the zone design was a letdown in 9.1 because it was rushed) and a campaign revolving around crafting/finding new sigils. So chapters after the raid/Sylvanas quest. With a raid where the final boss is Anduin as the Jailer attempts to stop us or slow us from reaching Zereth.
Tbh in my mind this all makes sense since in 9.1 we have only one chapter related to korthia (finding the lost primus sigil) and even that could've been moved somewhere else and not needed to be in Korthia but any secret vault. The info about them squishing 3 patches into 2 just makes so much sense to me.
#1 Hype-Thread Shitposter - Overlord of the Hypethread
Korthia being a "city" yet very much not one indicates as much to me as well.
Yeah from what I remember they kept the name and lore but had to speed up development so the city part ended up just as the small ruins of updated-by-destruction Oribos assets and an underwhelming surrounding zone. The plan I think was it to be a Oribos style city on land with surroundings.
Wish I could find the link to the thread. It was soon after 9.2 announcement I think
#1 Hype-Thread Shitposter - Overlord of the Hypethread
While it did feel bland-ish. I can't say it was bad. I enjoyed it and doing the content in there, what it lacked in style diversity it made up in diversity of creatures there. Zereth Mortis I like both the zone design, style, flora and fauna so far. Just left to see how the day to day gameplay feels like.
Honestly, since the level design of Highmountain (which I really disliked how the zone was designed, not the style itself) I feel like they learned from that and I haven't really seen a zone with bad design since then.
The 2 argus zones were a bit bland but I wouldn't call their design or style bad as they did fit the theme in the end
#1 Hype-Thread Shitposter - Overlord of the Hypethread
I hadn't heard of this. I checked the PTR and Stormwind was still a smudgy sky with giant blur clouds, so I Googled it and I found something about a new skybox when it's raining in Stormwind. It was hard to tell if it actually looked nice in that screenshot, but it made me wonder.
Is this the Living World thing? Looping skybox animations for different times of day, weather, and how close you are to the zone? Enter/Exit for changing the skybox when you enter or leave the cities?
I said this a bit back, but I think the fact that enter/leave are seemingly new formats for animations is important. They are probably for something that operates in a new way we haven't seen before. Also do things like skyboxes even operate on animations that would be in that list? Looking at it, it just seems to be things used by characters/mobs.
Hopefully, it means dynamic events.
The world changes and adapts instead of remaining static and mundane. What you would call phasing, but in a greater scale.
By the sound of the name, "living world", i have a feeling that zones wouldn't just stay the same.
Eh...the pattern with AOTC being a hint at future expansions seems to have a weak pattern. The Kor'kron War Wolf only indicated anything surrounding Warlords by virtue of WoD's aesthetic being just an extension of much of Siege of Orgrimmar anyway.
Obviously the Grove Warden was a sign of Legion, but the Violet Spellwing was generic enough that it didn't really indicate anything specifically about BfA. And now we have a Zereth Mortis looking Protoss Dragoon vehicle as the likely AOTC candidate for SL, so really it may not be a sign of anything.
The Uncorrupted Voidwing may have just been a mount simply because...we were dealing with N'Zoth and Wrathion was there. Simple as that.
EDIT: Beaten by literally one minute!