Here is my contribution to reach 2500!
I don't like the images of the dragon people, but a new system that mixes talents and "artifact" trees can work.
It was never a relic I feel like. It was always there, this idea of "what if we had an RPG that was an MMO," Blizz just decided there was more money to chase emulating MOBAs and Looter Shooters. Heck Western RPGs are increasingly reliant on talent freaking trees to design your player character.
Just now suddenly the winds are blowing at the MMO's back rather than its front and Blizz is like "hey maybe these 'build your own hero' games aren't so bad."
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And yet I look at the Jailer rankings and see two classes so blatantly out-performing everyone and like 1/4 of them that are blatantly under-performing.
FFXIV - Maduin (Dynamis DC)
But you will have to face choices like that the more options there are. Because some of those options might not be optimal or very good choices. There have been times in the past where simply changing specs would boost DPS by a few thousand. It might seem small but you add that into the rest of the group and boss mechanics and it could mean the difference between a wipe and a kill.
As a group leader you would have to build your group with that in mind. Or the talents themselves will be mostly an illusion of choice and not very meaningful in order to give most paths viability. Blizzard still struggles to balance things now would doubling (or more) the amount of work be better?
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
Sort of? Teriz's idea had a Black tank, so not quite, but hopefully there's a little of everything in there. I'd bet on a Bronze DPS spec so there's that at least. Unless we get like, a Black spec with Dragoon inspiration, that would be pretty *close* to Teriz's idea?
I dunno their lore yet, but they're supposedly native to the Dragon Isles; I want to say anything with vague draconic connections?
Warrior, Mage, Rogue, Druid, Shaman, Evoker...uhh....Paladin? Probably not Demon Hunter, I assume. Maybe Monk?
The race is so ugly and blend that in the end, I miss we didnt got drakonid lol.
Like, I wasn’t hoping for anything and I’m still disappointed
This really felt like the longest buildup for an xpac announcement ever. And I mean, it technically was, let’s hope dragonflight will do a game we all love so dearly justice and be a success. Fingers crossed..
I could see it having some kind of melee spec, or maybe they go wild and it has a spell DPS and ranged physical DPS? That's pretty unique. Blue-inspired Arcane Archer?
I think the Dracthyr'll take some getting used to in general since they're such a new concept. I wonder if they didn't go with Drakonids because we've never seen them transform into other races and are so damn bulky, so they made something new?
Honestly I'm super pumped; if Evoker has a healing spec anywhere near as fun as HotS Alexstrasza, I'm all in.
He confirmed in a post that what evokers take from arcane mages is evocation, equating it to warlocks losing metamorphosis. He didn't say they took their spells.
It seems like mages will lose the mana management aspect of arcane and that mana management will be built into the three specs of evokers, and all 3 specs (supposedly dps/dps/heals) will use evocation.
I'm thinking the class will have blue dragon direct damage, green dragon dots, and red dragon heals.
Drakonids don't have wings, some have tails, they also are a little bit too bulky, but still possible. I'm guessing they just went for a brand new dragon race to be some sort of middle ground between dragon and humanoid. I'm not too upset with it but something about the head is weird to me.
Skill only causes the disparity to grow though. The less skilled you are the more you rely on other things to boost your success. Talent choices, raw numbers, gear upgrades, raid nerfs, etc are all things that help over come the skill hurdle. Having talent options that negatively impact your performance only causes the lack of skill to be more apparent.
This is also the case when specs have more complicated rotations. The skilled players can easily pull it off but the not as skilled players can't and feel like their class is broken. We've had examples of this in the past that Blizzard has used for why they changed rotations. If I recall correctly it was one of the driving factors for Warlocks to have meta weaving changed but it has been so long I can't recall anything specific.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
I feel like this is a missed opportunity to have an epic 5 spec dragonflight class, like Bronze Healer, turning back time, Red Healer, casting fire healing spells, Blue spellblade type spec, and a Black tank and maybe Green for nature damage since Balance Druid is more astral.
MODS CAN'T STOP ME.
The new race is ugly as fuck and looks out of place, like the style literally does not match the other races, it's that horrendous, I hope it's fake.
As for the class, I hope it's a melee / ranged hybrid and not just a copy pasta mage. Having something between a mage and a druid with dragon forms would be the perfect middle ground, I want to tank as a black dragon
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For sure, they skipped out on a class in Shadowlands so they could at least give us one HUGE class this time that can fit many different playstyles
I'd be satisfied with even a one spec class if it means we can play as dragons and use different flights abilities. I am hoping the Evokers are just that.
Have the dracthyr leaks been confirmed? You guys produced more than 100 pages since I went to bed, didn't catch up.
I mean if we just get another lazy 2 spec class again then I'm just not gonna play the game, simple as that.
FF14 already gives me everything I need from an MMO, if WoW doesn't offer up anything compelling then I am not going to return, and I know it's the same for tens and even hundreds of thousands of other players as well.